Released
Feb 28, 2020
Platforms
WindowsmacOSLinux
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Patch notes v1.5.1

    Hi! This updates includes several small fixes, with some more important gameplay bug fixes in the mix. One change I wanted to point out especially is the "Pet Charming Multiplier" bug. As it turns out, the pet mini-game has been far more difficult than we intended, because the ti

  2. Developer post

    One Year Anniversary

    Happy Birthday to Dwarrows! February 28th 2021 is the 1 year anniversary since release. We released the game just before the pandemic really hit Canada. While the launch party was the last time we've seen most of our peers, friends, and family in person (and we miss their company

  3. Developer post

    Major Pet Update!

    Hey everyone! We have an exciting update for you all with some fun changes and new features! The main theme of this update: PETS ! NEW PET TRAINING MINI-GAME As the many tutorial videos and guides have made clear, the original Pet Training game was tricky to explain and didn't qu

  4. Developer post

    Dwarrows on NVIDIA GeForce NOW

    Hey everyone, We're happy to announce that Dwarrows is newly available to play on NVIDIA GeForce NOW! If you own Dwarrows on Steam, you can search for it and play it on GFN ːsteamhappyː What is GeForce NOW? If you don't know what GeForce NOW is, it's a cloud gaming service that a

  5. Developer post

    Performance and Resource Update

    Hi everyone! In this version, 1.3, I've spent a lot of time improving late game performance and there was quite a gain in my testing. In our test game, we managed to solve a frequent stuttering problem, and increased the framerate from 35fps to 60fps. I've also shaved off some ti

  6. Developer post

    Puzzle Difficulty Update

    Hello everyone! This is update 1.2 and is mainly focused on providing accessibility/preference options for adjusting the game's platforming difficulty. The changes provide several new game options for scaling the difficulty of the puzzles: The options greatly reduce the speed of

  7. Developer post

    Release Notes: v1.1 Hotfix 2

    Just a quick hotfix to fix a few critical issues in version 1.1. Fixed missing guide NPC at the Kegnade barn in breezy river farm for some players Fixed a crash when loading from some save games Fixed a serious issue that breaks The Archives trial, teleporting the character back

  8. Developer post

    Dwarrows - In the beginning there were bugs...

    Hi everyone! Thank you! The three of us have been so excited to see everyone playing the game! We're so grateful that you gave it a chance and that so many of you are enjoying it! We really appreciate all of the feedback, community involvement, kind words, tutorial vids, etc.. A

  9. Developer post

    Dwarrows Launched!!

    I can’t believe that I am typing this, but we’re here! Dwarrows is launched and available for purchase RIGHT NOW! You can buy it, you can play it!! If you backed it--you should already have your key so reach out to me on Kickstarter if you don’t. It probably went to your spam fil

  10. Developer post

    New Patch Update - Final Launch Version

    We've finally arrived at the final release version of Dwarrows, version 1.0! This update comes with a small set of changes, important changes, which fix several critical issues. A bonus addition in this version, are the rebindable Hotkeys for Stamina potions and Transportation Sc

  11. Developer post

    Dwarrows Patch Update [1.0 RC3]

    Folks! Another update :D This patch focuses on bug fixes in anticipation of the final launch in a few days, as well as add a bit of polish and some missing features. I've taken the liberty to highlight the important things in the full list of changes below. FIXES Fixed an issue w

  12. Fixed an issue with pet charming that would inversely scale the pet's actions by attention, causing it to be easier than intended to capture very high level pets while at low levels.
  13. Fixed the merchant claiming there is not stock in the first conversation after stock is available
  14. Fixed an exploit that allowed solving a puzzle without completing it
  15. Fixed characters getting stuck in a treasure chest if opened from behind
  16. Fixed the Environment Badge, which was only applying after a pet was unequipped
  17. Fixed the pet assignment unequipping the wrong pets when mixed with Pack Leader badges
  18. Fixed pets not unequipping when removing Pack Leader badges
  19. Fixed Wat being bombable with kegnades, causing him to float out of the scene
  20. Fixed an issue in vigil pines where one of the doors would become permanently closed when it should remain open
  21. Fixed an exploitable area that allowed partial access to Mushroom Grove without paying the toll
  22. Fixed a ladder that wasn't completely climbable by Gloia in the second Trials dungeon

    NEW

  23. Puppets and music added to the Puppet show wagon
  24. Music added to Circus tent
  25. Added Horbir's and Gloia's torch animations and poses
  26. Added several quest hints
  27. Added Ladder Release when pressing 'Jump' while climbing
  28. Added a limit of 10 pets per character

    CHANGES AND IMPROVEMENTS

  29. Improved where and when townsfolk choose to find a new activity
  30. Pressing the shortcut key for 'next' or 'previous' tab on the main menu will now circle back around to the first or last tab
  31. Improved one of the minor dungeons with many vases and levers in a small corridor, causing many awful camera cuts
  32. The merchant dialogue is now clearer on where inventory comes from
  33. Kegnade now has a 'ready timer'
  34. Replaced temporary collector names
  35. Giant's Shield collision improved
  36. Changed Resources UI display to always round down. This fixes situations where 2450+ resources would round up to 2.5K resources on the interface.
  37. Balanced some pet badges

    SMALL THINGS

  38. Fixed Blue Destructible Pots not falling apart correctly
  39. Changed the mild citizen emoji to a slight smile
  40. Hint bunny now gives hints
  41. Added a camera to focus on the platform movement in the first Trial dungeon
  42. Fixed missing Food Storage and Currency Interest pet badge icons
  43. Fixed Trainer Level being referred to as Wilderness Level in some areas
  44. Auto-save games no longer show an ugly generated full file name in the save game menus
  45. Fixed Typo in ChildsToy description (intiriguing)
  46. Added footstep sounds to ladder climbing
  47. Fixed Townsfolk tooltip not displaying the last three thoughts
  48. Fixed Townsfolk in Townsfolk tooltip moving choppily
  49. Fixed broken barrel and splash animations with Clyde the fish
  50. Changed Puzzle-Ball Goal material to be less shiny
  51. Adjusted some doors that wouldn't open wide enough the walk over without jumping
Original post
  • Developer post

    Dwarrows Patch Update - RC2

    Hey there folks! We've been receiving feedback and bug reports, and we've been watching all of the wonderful gameplay videos. This update is to fix some issues that were caught by you or that we've noticed while watching (some major, some minor), as well as making improvements ba

  • Developer post

    Dwarrows Update - Release Candidate 1

    Hello everyone! This is another major update for Dwarrows and it is expected to be the last major update before release. Don't worry, there will be more after release :P There are a lot of changes since the last version and the full list of changes is below if you'd like to know

  • Developer post

    Beta 25 Patch notes | Mac & Linux Support added

    Hey everyone, A new patch beta 25 is now available on Steam for Backers, with more fixes and improvements. Additionally, this update is the first available for Linux and Mac! We've tested it to the best of our abilities, but please be on the lookout for any issues and let us know

  • Developer post

    New update Beta 24 - Release Notes

    Hey everyone! This new update is a patch that addresses some small bugs and a few improvements. We're keeping an eye on your responses to the survey to see where we should focus our attention next. Thank you to those of you who have filled out the survey so far and please keep th

  • Developer post

    BETA Update is live!

    Hi everyone! As some of you might have seen on Kickstarter, we've updated Dwarrows to a very new version and we have entered into a "Beta" stage. If you are a backer, your game will be updated on Steam and you'll have access to all of the new areas and content in Dwarrows! Since

  • Developer post

    A Progress Update in March

    Heya folks! :lunar2019wavingpig: We have another quick progress update on our recent activities, have a read at the link below!

  • Developer post

    An End of the Year Update

    Hi Everyone! We haven't been posting Kickstarter updates on Steam, but since we're not making public updates to the build, we thought we should let you all know what we've been up to! Looking at the last update on steam it's not evident that Dwarrows is still in active developmen

  • Developer post

    Fresh Update 0.4!

    Hello everyone! This update is centred around the town portion of the game. A couple of new structures , performance improvements , new citizen thoughts , and new townsfolk behaviour are among the changes! The new Outhouse structure is a 1x1 tile item that fits only 1 person at a

  • Developer post

    Fresh Update 0.4!

    Hello everyone! This update is centred around the town portion of the game. A couple of new structures , performance improvements , new citizen thoughts , and new townsfolk behaviour are among the changes! The new Outhouse structure is a 1x1 tile item that fits only 1 person at a