In Extremis

LNDFRR

Released
Nov 16, 2016
Platforms
Windows
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Some Minor Fixes

    Hello. Got some strange negative reviews lately mentioned what turned out to be nonexistent issues regarding control customization; but since I was doing some INX spring cleaning, took the opportunity to review some persistent audio complaints I got (game is like eight years old

  2. Developer post

    Achievents are Fixed

    Achievements should be fixed now, but game developing means whenever something is fix something else breaks so let me know any issue. Sorry for taking like 2 years to fix that but that was surprisingly tricky to solve. I started developing this beautiful mess of a game literally

  3. Developer post

    In Extremis is now available in consoles!

    After what seemed like a million billion years we actually got news? Oh yeah! I've been collaborating with QUByte Interactive in order to bring the INX experience for consoles; since this version would need some more bells and whistles, we've added some extra features and called

  4. Developer post

    My new game, Things That Bounce and Explode, is now available!

    Hello everyone! I just released my new game, Things That Bounce and Explode on Steam today. It is similar to In Extremis in the sense that it certainly has a shoot'em up DNA, but with the gameplay of a brick-breaker (users of Aegis of Faith please apply!), but with a heavy emphas

  5. Developer post

    Version 1.1 and Going Free

    Hello everyone, hope you guys are doing well. I come today with some big news. First, INX finally reached it's 1.1 version, with hundred of fixes, big and small, most notably the end of the dreaded slowdown that plagued the game since its launched, as well as several other improv

  6. Developer post

    V.1.0.7 - Some Long, Belated Fixes

    Hello everyone. It's been a while, haven't it? Almost three years since the last large update, it seems. Some players faced some game breaking bugs in the game, which pushed me to do some spring cleaning in the game code, and fix some long-suffering issues. Let's get to it, shall

  7. Developer post

    V.1.0.6 - Leaderboard Cleanup and Delayed Fixes

    Hello everyone, INX is on a sale this week, so I also took the opportunities to implement some long-delayed fixes. Also, we made a leaderboard cleanup in the Steam Leaderboards, due to the fact that numerous tweaks in the game scoring systems (and resulting bugs and exploits) mad

  8. Developer post

    V.1.0.6 - Leaderboard Cleanup and Delayed Fixes

    Hello everyone, INX is on a sale this week, so I also took the opportunities to implement some long-delayed fixes. Also, we made a leaderboard cleanup in the Steam Leaderboards, due to the fact that numerous tweaks in the game scoring systems (and resulting bugs and exploits) mad

  9. Developer post

    V.1.0.5 - Summertime Patching

    Hello everyone! This Summer Sale has brought a lot of new players, and with them, a lot a new feedback for improving the game, so we updated In Extremis with a fairly large patch, including some much demanded functions, such as Autofire commands. But before getting into that, jus

  10. Developer post

    V.1.0.5 - Summertime Patching

    Hello everyone! This Summer Sale has brought a lot of new players, and with them, a lot a new feedback for improving the game, so we updated In Extremis with a fairly large patch, including some much demanded functions, such as Autofire commands. But before getting into that, jus

  11. Developer post

    V.1.04 - Massive Updates and Fixes

    Hello everyone! After the Winter Sale, we received a ton of feedback related to the game, so we spent two weeks hard at work in making our biggest patch so far! But first, to adress one thing: we planned Mac & Linux versions back in december, but due to hardware difficulties,

  12. Developer post

    V.1.04 - Massive Updates and Fixes

    Hello everyone! After the Winter Sale, we received a ton of feedback related to the game, so we spent two weeks hard at work in making our biggest patch so far! But first, to adress one thing: we planned Mac & Linux versions back in december, but due to hardware difficulties,

  13. Developer post

    v1.0.3 - New Updates

    Hello everyone! Just rolled a new patch with some minor, but eagerly demanded fixes to In Extremis; here are the updates: -The Other encounters are now more frequent and easier -The Op Art enemies in Ewige Blumenkraft now have borders to aid visibility and collision prediction -F

  14. Developer post

    v1.0.3 - New Updates

    Hello everyone! Just rolled a new patch with some minor, but eagerly demanded fixes to In Extremis; here are the updates: -The Other encounters are now more frequent and easier -The Op Art enemies in Ewige Blumenkraft now have borders to aid visibility and collision prediction -F

  15. Developer post

    v1.0.2 - Difficulty Balancing and Assorted Fixes

    Heya folks! In Extremis has been updated today, with an emphasis on giving more choices and fairness regarding difficulty. -All aspects were given a slight damage boost in comparison to their previous damage outputs -The Other had a design revision to its health system make the f

  16. Developer post

    v1.0.2 - Difficulty Balancing and Assorted Fixes

    Heya folks! In Extremis has been updated today, with an emphasis on giving more choices and fairness regarding difficulty. -All aspects were given a slight damage boost in comparison to their previous damage outputs -The Other had a design revision to its health system make the f

  17. Developer post

    First Update - v1.0.1

    Hello everyone! INX has been just updated today, based on your feedback. The following adjustments were made: -The hitbox size and presentation was corrected, in order to give a clear visual sense of collison with projectiles and smoother gameplay -Overall enemy health was rebala

  18. Developer post

    First Update - v1.0.1

    Hello everyone! INX has been just updated today, based on your feedback. The following adjustments were made: -The hitbox size and presentation was corrected, in order to give a clear visual sense of collison with projectiles and smoother gameplay -Overall enemy health was rebala

  19. Developer post

    In Extremis launching this November 17

    After 4 years of work, In Extremis is finally launching this thursday, the 17th day of the month of November. Thanks everyone that participated on the beta for their support, and let's go onwards, to our final destiny.

  20. Developer post

    In Extremis launching this November 17

    After 4 years of work, In Extremis is finally launching this thursday, the 17th day of the month of November. Thanks everyone that participated on the beta for their support, and let's go onwards, to our final destiny.