Nock: Hidden Arrow

CodeBison Games

Released
Apr 17, 2019
Platforms
Windows
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Where does this road lead?

    I've been trying to figure out what to do with Nock for quite a while now. I got my Vive shortly after release, and almost immediately I was hooked. Before I knew it, I was building this game. I had a lot of fun putting Nock together, and I'm really happy with a lot of the things

  2. Developer post

    Update 11 - Locomotion

    Update 11 is live. Yes, that's right, the long-awaited locomotion update is here! I've added three locomotion variants, and a comfort feature called FoV Reduction. Here are the details: New Locomotion Methods Touchpad: This is touchpad locomotion similar to what you'd see in othe

  3. Developer post

    Update 11 - Locomotion

    Update 11 is live. Yes, that's right, the long-awaited locomotion update is here! I've added three locomotion variants, and a comfort feature called FoV Reduction. Here are the details: New Locomotion Methods Touchpad: This is touchpad locomotion similar to what you'd see in othe

  4. Developer post

    Update 10

    Update 10 is live. This update is mostly bugfixes. Several bugs (may introduced in update 9 - oops!) have been fixed. I now know to test things extra thoroughly after API updates. ːsteamfacepalmː Details Upgraded to SteamVR 1.2.1 Decoys should no longer spawn for a single frame a

  5. Developer post

    Update 10

    Update 10 is live. This update is mostly bugfixes. Several bugs (may introduced in update 9 - oops!) have been fixed. I now know to test things extra thoroughly after API updates. ːsteamfacepalmː Details Upgraded to SteamVR 1.2.1 Decoys should no longer spawn for a single frame a

  6. Developer post

    Update 9

    Update 9 is live! Now with less decimal places! Devlog: Details: This update brings a new activity - the practice range! The practice range is accessible from the main level, and becomes available once you're finished the tutorial. Brush up on your archery skills while you try fo

  7. Developer post

    Update 9

    Update 9 is live! Now with less decimal places! Devlog: Details: This update brings a new activity - the practice range! The practice range is accessible from the main level, and becomes available once you're finished the tutorial. Brush up on your archery skills while you try fo

  8. Developer post

    Update 0.1.1.1

    Update 0.1.1.1 is live! Devlog: Details: Movement changes. Unlimited teleporting when exploring. Movement limited in combat, especially if you enter melee range. This should make exploration feel more free, and combat feel a bit more tense and interesting. Arrow tracers. Optional

  9. Developer post

    Update 0.1.1.1

    Update 0.1.1.1 is live! Devlog: Details: Movement changes. Unlimited teleporting when exploring. Movement limited in combat, especially if you enter melee range. This should make exploration feel more free, and combat feel a bit more tense and interesting. Arrow tracers. Optional

  10. Developer post

    Update 0.1.1.0

    Update 0.1.1.0 is live! Check out the update video here: Details: AI has been completely rewritten. Moved from behaviour trees to Utility AI. The most noticeable difference so far is enemies are a lot smarter about how they approach. As a result, they're a lot harder to hit when

  11. Developer post

    Update 0.1.1.0

    Update 0.1.1.0 is live! Check out the update video here: Details: AI has been completely rewritten. Moved from behaviour trees to Utility AI. The most noticeable difference so far is enemies are a lot smarter about how they approach. As a result, they're a lot harder to hit when

  12. Developer post

    Update 0.1.0.4

    Update 0.1.0.4 is live! Here's the update video: I've mostly been working on background AI stuff this week. While that doesn't bring any visible changes, I do have a few things for you. Details: Combat music. When you enter combat now, action music spools up. Play in your own gam

  13. Developer post

    Update 0.1.0.4

    Update 0.1.0.4 is live! Here's the update video: I've mostly been working on background AI stuff this week. While that doesn't bring any visible changes, I do have a few things for you. Details: Combat music. When you enter combat now, action music spools up. Play in your own gam

  14. Developer post

    Update 0.1.0.3

    Update 0.1.0.3 is here! Here's the devlog: Details: New play mode Free Play - allows you to play whichever missions you want without completing the story. Choose your favourite mission types. Completely replaced hit detection system. Meshes are used for collision instead of hitbo

  15. Developer post

    Update 0.1.0.3

    Update 0.1.0.3 is here! Here's the devlog: Details: New play mode Free Play - allows you to play whichever missions you want without completing the story. Choose your favourite mission types. Completely replaced hit detection system. Meshes are used for collision instead of hitbo

  16. Developer post

    Update 0.1.0.2

    Update 0.1.0.2 is here! Details: Changed default graphics settings for improved performance. All the same options are there, but the defaults are more sane. In particular, Ambient Occlusion is very costly in VR, so it's disabled by default for all profiles except Extreme. Campaig

  17. Developer post

    Update 0.1.0.2

    Update 0.1.0.2 is here! Details: Changed default graphics settings for improved performance. All the same options are there, but the defaults are more sane. In particular, Ambient Occlusion is very costly in VR, so it's disabled by default for all profiles except Extreme. Campaig

  18. Developer post

    Trello Board

    This is a duplicate of a pinned post in the discussion forums The Trello board for Nock: Hidden Arrow is up. In addition to being a place you can make suggestions and whatnot, this will soon be a place you can go to see what's coming up. Please go there to vote on what you want t

  19. Developer post

    Trello Board

    This is a duplicate of a pinned post in the discussion forums The Trello board for Nock: Hidden Arrow is up. In addition to being a place you can make suggestions and whatnot, this will soon be a place you can go to see what's coming up. Please go there to vote on what you want t

  20. Developer post

    Update 0.1.0.1 is live

    Our first update, 0.1.0.1, is now live for all users. This is a minor patch, including a few tweaks and fixes. Update 0.1.0.1 details Fix issue with dropped weapons thrashing in walls Make levers more responsive (better tracking to hands - they felt like they were moving through