Tank Universal 2 - May sale!
Jump in your virtual tank and go head to head with the forces of Gorgon! 10% off until 30th May - now's the time to grab your copy.

Phil Jones · Dialogue Design
Jump in your virtual tank and go head to head with the forces of Gorgon! 10% off until 30th May - now's the time to grab your copy.
Cheap stickers!
A second update this month. The biggest change is that TU2 now uses ReShade. ReShade is an open source DX wrapper - similar to ENB - which allows for a selection of postprocess fx to be added to a game. In this case, TU2 now uses a selection that includes a superior bloom + colou
PATCH New patch for the game Tank Universal 2 today. This includes fixes for upgrades not being correctly retained between levels or when restarting a level after game exited and reloaded. Issue also fixed whereby player could lose upgrades if restarting game at a level where pla
Take control of your virtual tank and confront the forces of Gorgon - now 20% OFF until 21 January!
With this latest update Tank Universal 2 moved out of early access and is now officially released. As a lone indie dev, I have to pause and read that line again. It's been a long road to get to this point - many, many hours of work, listening to feedback and incorporating it into
This version has since been updated to V1.00. For example, user Pomf recently reported that TU2 running at 4k would cause his 4k TV to switch to 30hz (note that this doesn't appear to be the case on 4k monitors). On further investigation it appears TU2 was creating a 4k window a
Hi all. End of October, start of November? The year is rapidly dwindling and so it must be time for another TU2 update. At this point all content is in, so the focus is very much on balancing and bug fixing. This update won't fix all the bugs but there's been good progress on kil
It's October and the start of Spring down here in New Zealand, so obviously it's time for another TU2 build update. Some excellent additions this last month. Behemoth and (allied) Titans have been reworked. Behemoths can turn up during both offensive and defensive fortress battle
Hi all. It's not quite September but close enough for another update! Some good content included in this new build. First up, a console and basic cheat commands. Hit the tilde key and type help for a list of these commands. God mode, level warp, get extra upgrade points and energ
Hi all. It's August and I'm happy to announce a new build for the month. The bulk of last month's work has been on completing the artwork for all the cutscenes throughout the game. Although a review may see tweaks to that artwork, the story aspect of the game is now complete. Thi
Hi all. Happy summer to those northern hemisphere dwellers - it's winter down here in New Zealand and a bit chilly too. However time for a new build to be uploaded. Firstly, loading times (apart from the first load into the main menu) have been reduced. Seems that particle data d
Hi all. As promised, public build updated this month. The focus these two months past has been on getting all the levels in and being able to play from 'go to woah'. Well, it's almost there. The final level is under development now and a postscript to George's story comes after t
February has come and gone and so it's time to update the public build. As with last month, it has been a mix of content creation + bugfixes + general improvements. Examples: Radar now shows enemy gun ranges as red shaded circles and gun directions as thin lines. This is very hel
February has come and gone and so it's time to update the public build. As with last month, it has been a mix of content creation + bugfixes + general improvements. Examples: Radar now shows enemy gun ranges as red shaded circles and gun directions as thin lines. This is very hel
Cripes - it's February already. Now that dev is fulltime, things are moving along. A big chunk of this last month has been spent filling in content for levels, particularly 15, 16 and 17. However additional time has gone into some essential bug fixes. LEVEL 15 PLAYTESTING REQUEST
Cripes - it's February already. Now that dev is fulltime, things are moving along. A big chunk of this last month has been spent filling in content for levels, particularly 15, 16 and 17. However additional time has gone into some essential bug fixes. LEVEL 15 PLAYTESTING REQUEST
Hi all. A new year is here and what better way to get into it than a TU2 update! This update includes: Better messaging on where to go and what to do, particularly during fortress attack levels. This includes radar directions + text. Linking between levels improved. Generally eac
Hi all. A new year is here and what better way to get into it than a TU2 update! This update includes: Better messaging on where to go and what to do, particularly during fortress attack levels. This includes radar directions + text. Linking between levels improved. Generally eac
Hi all End of the month and given a month was skipped update wise, definitely time to have one now. Not a massive update, but a number of very useful bug fixes and some tasty new content. BUG FIXES Turret blocking exit to level 1 was clipping below ground. Enemy harvesters will n