Command Ops 2 Core Game

Panther Games

Released
Feb 15, 2017
Platforms
Windows
Last updated
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Updates & announcements

18 posts
  1. Developer post

    Update Notes for new beta build Apr 25th, 2024

    Changelist: - Polder layer support added to MapMakerGIS; - new attributes dlat_m and dlon_m are now supported, allowing to shift layers arbitrarily in latitudinal and longitudinal directions, respectively; - minor documentation updates in the sample GIS XML. Steam build ID 141662

  2. Developer post

    Update Notes for new beta build Feb 28th, 2021

    Changelist: - new MapMakerGIS map generator is added. The new tool allows CmdOps2 map generation via ESRI Shapefiles. We have been using it extensively for our in-house DLC map development. The tool is a command-line utility and it requires a certain level of GIS experience, ther

  3. Developer post

    Last beta update this year

    Last major beta branch update this year. All the known stability issues (CTD, performance lag spikes etc) have been fixed, also a number of smaller issues were addressed, too (like CO sometimes freezing in Steam, lag spikes etc). Unfortunately, fixing the stalling attack issue is

  4. Developer post

    New patch goes open beta

    Guys, The new patch is now available for public beta testing. Feel free to try it out and provide your feedback. Dave will provide the detailed changelist in due time, but the most important things to mention are: - major AI overhaul fixing a lot of issues like slipping attacks,

  5. Developer post

    [DevBlog] Battle of Lake Khasan / Changkufeng Incident

    Another obscure battle portrayed by Khalkhin-Gol DLC will be the Battle of Lake Khasan, known also as Changkufeng Incident. This short but fierce conflict happened Summer 1938; Japanese troops are presented with a single reinforced infantry brigade (of 19th Infantry Division), wh

  6. Developer post

    Coming beta update

    Guys, within next few days (probably next week) we're going to update the BETA branch with a new build which will actually be the first release candidate for the next major patch. This new build will introduce a lot of changes into the AI, rendering obsolete all the saves/recordi

  7. Developer post

    [DevBlog] New Bombardment Missions' mechanics

    Next patch will introduce certain new mechanics which we'd like to explain a little bit. The problem As all of you guys surely know, in Command Ops 2 you, a human player, can issue bombardment mission orders directly to artillery units. This feature itself is realistic and quite

  8. Developer post

    Multiplayer beta 5.1.43mp build is available

    The patch 5.1.43mp (multiplayer fix) is available for beta-testing. Aside of the multiplayer (now supposedly working) there are also some minor new features and bugfixes added. The patch is available as "beta" branch on Steam and has to be switched on manually with the help of St

  9. Developer post

    [DevBlog] Azuma's Last Ride

    Soviet riflemen, Far Eastern region, 1938 Ok guys, here's the second part. I've deliberately made it completely disconnected from the previous one trying not to break the immersion effect. There's no peeking into Japanese side here, the entire post is written from Soviet perspect

  10. Developer post

    [DevBlog] Azuma's Last Ride

    Japanese cavalrymen, Khalkhyn-Gol First off, thank you very much for your contribution and comments regarding the next EF title. I've got the following variants (sorted by date) so far: - Battle of Suomussalvi, 1939/40 - Crimea, 1941 - Battle of Rostov, 1941 - Stalingrad, 1942 -

  11. Developer post

    [DevBlog] Khalkhyn-Gol DLC SITREP

    It has been a while since we have posted a devblog about the East Front DLC. So now its probably a time to give you some status update, as well as to entertain you a bit in a historical sense. This particular devblog will be about the development status, and the next one will be

  12. Developer post

    Command Ops 2 On Sale

    Command Ops 2 Series is now on Sale with a 20% discount. LnLP On Steam: Assess, Plan, Order, and React – The Decisions are Yours! Command Ops 2 is a wargame engine that lets you assess, plan, order and react at the operational level just like a real Corps, Division and Brigade co

  13. Developer post

    [DevBlog] Uncle Joe's Cavalry on Wheels

    Soviet BA-6 medium armored car and its crew, supposedly of 7th Armored Brigade, Khalkhin-Gol area, 1939. Intro If any of you guys do remember Norm Koger's TOAW PC wargame popular in late 90s and early 2000s, then you may also have played his Nomonhan'39 scenario. This scenario wa

  14. Developer post

    [DevBlog] Weapons and Vehicles of Khalkhin-Gol DLC

    Soviet soldiers and tankers inspect captured Japanese equipment Today is another post from dev blog series. This time we'll talk about weapons and vehicles available with Khalkhin-Gol DLC. As usually, everything we mention or describe below is a work in progress. Any methods, num

  15. Developer post

    [DevBlog] Direct firing gun accuracy for Eastern Front DLCs

    As we have mentioned before, we will be posting regular devblogs about the progress of our Eastern Front DLC development. Here is the first one (and sorry: it's really big). Disclaimer Everything we mention or describe below is a work in progress. Any methods, numbers, figures an

  16. Developer post

    Our first Eastern Front DLC pack to be released in 2019

    Guys, We are happy to announce that we are resuming our Eastern Front scenario pack development. The first one we plan to release later this year and it will be covering Soviet - Japanese border conflict in May - August 1939, known as Battle of Khalkhin-Gol or Nomonhan Incident.

  17. Developer post

    Command Ops 2 Steam Workshop goes live

    Our Steam Workshop goes live this weekend, new functionality is already in place and the guide is up to date. Please give us your feedback, also don't hesitate to send your bugreports and suggestions. In the Workshop there is an excellent Caen scenario pack by Bie available for s

  18. Rock, Paper, Shotgun

    The Flare Path: Flotsam

    UBOOT , the Das Boot-inspired WW2 sub game with cutaway Type VIIs and fallible submariners, is going to be a few months late. Nudged onto a new course by Kickstarter backers accustomed to Silent Hunter-calibre realism, the Polish devs have spent the last nine months adding featur