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Ward Dehairs

Released
Sep 16, 2016
Platforms
WindowsmacOSLinux
Last updated
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Updates & announcements

12 posts
  1. Developer post

    Update 5

    Another minor sale update: Unity and all assets have been updated, including photon networking and cinematic effects. This lead to a stream of bugs and errors that took most of my time to fix, so there is no new content. On the bright side, the updates should lead to better perfo

  2. Developer post

    Update 5

    Another minor sale update: Unity and all assets have been updated, including photon networking and cinematic effects. This lead to a stream of bugs and errors that took most of my time to fix, so there is no new content. On the bright side, the updates should lead to better perfo

  3. Developer post

    Update 4

    Minor update for the first sale period. Here's the changelog: Airborne character control is now more sensitive at low speeds. This should make jumping feel less 'floaty'. All weapons will now fire automatically, simply hold down left mouse button. Default quality setting is now m

  4. Developer post

    Update 4

    Minor update for the first sale period. Here's the changelog: Airborne character control is now more sensitive at low speeds. This should make jumping feel less 'floaty'. All weapons will now fire automatically, simply hold down left mouse button. Default quality setting is now m

  5. Developer post

    Update 3

    Demo version of the game will be coming very soon, hopefully this will get the servers going a little. Demo version allows you to play with other demo users as well people who have the full version, but with a few restrictions: No Steam functionality (achievements and trading car

  6. Developer post

    Update 3

    Demo version of the game will be coming very soon, hopefully this will get the servers going a little. Demo version allows you to play with other demo users as well people who have the full version, but with a few restrictions: No Steam functionality (achievements and trading car

  7. Developer post

    Update 2

    I've finally managed to make the game compatible with the new version of Unity, with the new update I managed to make use of a few new Unity features: Added bloom effect to accent luminescent objects Added anti-aliasing effect to smooth transition between the gun and environment

  8. Developer post

    Update 2

    I've finally managed to make the game compatible with the new version of Unity, with the new update I managed to make use of a few new Unity features: Added bloom effect to accent luminescent objects Added anti-aliasing effect to smooth transition between the gun and environment

  9. Developer post

    Update 1

    I've been busy hunting down some bugs that managed to sneak trough testing fase, here's the changelog: Added new chat message sound effect Fixed bug in win detection code, should work more reliably now Fixed bug where chat text would sometimes dissapear between splitted lines Spe

  10. Developer post

    Update 1

    I've been busy hunting down some bugs that managed to sneak trough testing fase, here's the changelog: Added new chat message sound effect Fixed bug in win detection code, should work more reliably now Fixed bug where chat text would sometimes dissapear between splitted lines Spe

  11. Developer post

    About the launch

    Servers are up and running, everything is ready! Now we just need some players... In all seriousness, it might take a while before we get people playing reliably enough to always find matches. So for the time being, invite your friends over to play with you! I am also looking for

  12. Developer post

    About the launch

    Servers are up and running, everything is ready! Now we just need some players... In all seriousness, it might take a while before we get people playing reliably enough to always find matches. So for the time being, invite your friends over to play with you! I am also looking for