Released
Oct 31, 2018
Platforms
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Last updated
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Updates & announcements

4 posts
  1. Developer post

    Patch 1.6 live now!

    Thanks to further community feedback and bug reports, I'm happy to present the randomly-numbered version 1.6 of ADAPTR. Added some collisions for people who forgot it's a puzzle game and who went exploring instead Fixed some holes in BD2 Fixed some holes in BD3 Fixed some holes i

  2. Developer post

    Another minor set of fixes based on feedback

    Added one of the new secondary push boxes on BD2, so the camera shouldn't be able to get stuck on the way into elevator shaft Improved Editor Cage collision on BD2 Improved Editor Cage collision on BD3 Fixed Z-fighting issue on BD4 Improved Pad Support

  3. Developer post

    Minor patch!

    -ARTHER is now collectable on level 10 -Improved a number of collisions on level 10 -Level 10's target time is now 10 minutes, up from 90 seconds. Oops. Sorry it wasn't possible. The highest completion score I've seen so far is 50% - anyone managed higher?

  4. Developer post

    Patch notes!

    We've had some limited feedback and a number of small level bugs, as well as some feature requests. Added sub-renderer flags for editing vs simulating for slightly better performance Tweaked a number of audio sources for a better balance Clamped Camera height to +- 8m, as some ca