Lockdown: Stand Alone

Viversion

Released
Dec 21, 2017
Platforms
Windows
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Happy Chinese New Year! Lunar New Year Sale Discount!

    Hey! How's it going? In celebration of The Year of The Pig, we're joining the Lunar New Year Sale and discounting Lockdown: Stand Alone with 90 %. It has never been a better time to hop inside a helicopter and blast away baddies with a .50 cal in a post-apocalyptic environment or

  2. Developer post

    Lockdown: Stand Alone is out of Early Access!

    It's been a while, but we're back with an update to Lockdown: Stand Alone - just in time for christmas! It's been a year since the original Early Access release date and now the game is ready for full release. The update introduces the eight - and final - level for the game. A lo

  3. Developer post

    Lockdown: Stand Alone is out of Early Access!

    It's been a while, but we're back with an update to Lockdown: Stand Alone - just in time for christmas! It's been a year since the original Early Access release date and now the game is ready for full release. The update introduces the eight - and final - level for the game. A lo

  4. Developer post

    Updated pricing

    Hey everyone! I've decided to lower the price of Lockdown: Stand Alone permanently to a very competitive level of 10.90 $ so more people can enjoy the game! We're soon introducing the next update that unlocks the final level of the game and fixes a great variety of bugs. After th

  5. Developer post

    Updated pricing

    Hey everyone! I've decided to lower the price of Lockdown: Stand Alone permanently to a very competitive level of 10.90 $ so more people can enjoy the game! We're soon introducing the next update that unlocks the final level of the game and fixes a great variety of bugs. After th

  6. Developer post

    Massive update: Checkpoints, Endless Mode and Oculus Rift support!

    Hey everyone! Lockdown: Stand Alone received a big update today. Alongside the much requested checkpoint system comes official Oculus Rift support and the hardcore endless mode . Endless mode (Single-player) This mode brings a more traditional wave shooting mechanism to the game

  7. Developer post

    Massive update: Checkpoints, Endless Mode and Oculus Rift support!

    Hey everyone! Lockdown: Stand Alone received a big update today. Alongside the much requested checkpoint system comes official Oculus Rift support and the hardcore endless mode . Endless mode (Single-player) This mode brings a more traditional wave shooting mechanism to the game

  8. Developer post

    Update released

    Hi everyone! This update balances the difficulty and brings improvements to the visuals and gameplay elements. Performance and visual improvements - Single-pass stereo rendering is now enabled, which should improve GPU performance up to 20% - Shaders rewritten to support the afor

  9. Developer post

    Update released

    Hi everyone! This update balances the difficulty and brings improvements to the visuals and gameplay elements. Performance and visual improvements - Single-pass stereo rendering is now enabled, which should improve GPU performance up to 20% - Shaders rewritten to support the afor

  10. Developer post

    Assisted rotation refined

    Hey everyone! The assisted rotation feature now works in 45 degrees left/right. This means that pressing your main hand controller touchpad left/right allows for quick 45 degree turns. NOTE: When you enable assisted rotation, dropping the magazine requires you to press the low mi

  11. Developer post

    Assisted rotation refined

    Hey everyone! The assisted rotation feature now works in 45 degrees left/right. This means that pressing your main hand controller touchpad left/right allows for quick 45 degree turns. NOTE: When you enable assisted rotation, dropping the magazine requires you to press the low mi

  12. Developer post

    Minor bug fixes

    Changelog: - Enemy pathfinding accuracy refined - Fixed a bug where the turrets would sometimes fail to detect the left hand - Fixed a rare bug where shooting an automatic weapon and holstering it at the same time would keep the weapon firing - Minor adjustments to the third and

  13. Developer post

    Minor bug fixes

    Changelog: - Enemy pathfinding accuracy refined - Fixed a bug where the turrets would sometimes fail to detect the left hand - Fixed a rare bug where shooting an automatic weapon and holstering it at the same time would keep the weapon firing - Minor adjustments to the third and

  14. Developer post

    Performance update

    Hey! After receiving some complaints about the game not running well on AMD processors (most notably FX8320/FX8350) combined with great GPUs (980Ti/1070/1080), i started to work on optimizations. GPU skinning This effectively directs the mesh skinning workload from the CPU to the

  15. Developer post

    Performance update

    Hey! After receiving some complaints about the game not running well on AMD processors (most notably FX8320/FX8350) combined with great GPUs (980Ti/1070/1080), i started to work on optimizations. GPU skinning This effectively directs the mesh skinning workload from the CPU to the

  16. Developer post

    Upcoming patch for the AMD performance problem

    I'm seeing massive FPS drops with a GTX 980Ti / GTX 1070 when combined with some AMD processors. I'm currently looking at the problem and a patch should be coming in about a day that will fix this. Thank you all for the feedback! Your indie developer, Anton

  17. Developer post

    Upcoming patch for the AMD performance problem

    I'm seeing massive FPS drops with a GTX 980Ti / GTX 1070 when combined with some AMD processors. I'm currently looking at the problem and a patch should be coming in about a day that will fix this. Thank you all for the feedback! Your indie developer, Anton

  18. Developer post

    Left handed support is here!

    Hey everyone! I have released a patch which enables left handed support and brings some bug fixes to the game. Left handed support Go to the options menu and tick "Left handed". Note that this requires a scene reload every time when changed. This reflectively mirrors the button l

  19. Developer post

    Left handed support is here!

    Hey everyone! I have released a patch which enables left handed support and brings some bug fixes to the game. Left handed support Go to the options menu and tick "Left handed". Note that this requires a scene reload every time when changed. This reflectively mirrors the button l

  20. Developer post

    Patch released: Height adjustment and raycast item grabbing!

    After some heavy development and testing the sitting experience is now refined! Height adjustment You can now adjust your height from the options menu when sitting. This is a slider and you can see the change in height real-time. Raycast item grab By enabling "Ray grab items" fro