Shiperoids

Frizzank

Released
Aug 9, 2016
Platforms
Windows
Last updated
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Updates & announcements

18 posts
  1. Developer post

    Unity Port removed

    Due to unity's new license I had to remove the unity port.

  2. Developer post

    New Unity Port

    Unity Port I added an option to launch Shiperoids in the classic mode (Old Single Player Version). Or the new HD version that supports multiplayer and controllers. The HD version is still rough but it does work. There is no level progression yet so your just shooting endless ship

  3. Developer post

    Shiperoids Unity Port Update

    I have made a fair bit of progress porting Shiperoids to Unity. I am not a programmer but I am a quick study. Also I have found a plethora of tools to help this poor artist get this game working. I got the basic game up and running with pseudo multiplayer (On The Same Machine!) a

  4. Developer post

    Shiperoids Unity Port Update

    I have made a fair bit of progress porting Shiperoids to Unity. I am not a programmer but I am a quick study. Also I have found a plethora of tools to help this poor artist get this game working. I got the basic game up and running with pseudo multiplayer (On The Same Machine!) a

  5. Developer post

    0.06

    VERSION 0.06 Fixed spelling error "wall" Fixed score cut off for 7 digit numbers Fixed FX and Collision on wave complete Added check for save game on intro screen if it doesnt exist Added Debug Cheats - Press "C" when the start screen loads (you have 3 sec). 1 - spawn more ships

  6. Developer post

    0.06

    VERSION 0.06 Fixed spelling error "wall" Fixed score cut off for 7 digit numbers Fixed FX and Collision on wave complete Added check for save game on intro screen if it doesnt exist Added Debug Cheats - Press "C" when the start screen loads (you have 3 sec). 1 - spawn more ships

  7. Developer post

    Going to break your save games tomorrow. Back up your game.

    Each new version is not backwards compatible with the save games. If you don't want to loose your progress copy your Shiperoids folder(Shiperoids.exe and saves folder) from the steam folder to some other location and run it from the new location. This along with several other lim

  8. Developer post

    Going to break your save games tomorrow. Back up your game.

    Each new version is not backwards compatible with the save games. If you don't want to loose your progress copy your Shiperoids folder(Shiperoids.exe and saves folder) from the steam folder to some other location and run it from the new location. This along with several other lim

  9. Developer post

    Save Game Update 0.05

    Version0.05 Fixed a fatal bug that corrupted save game files. You will have to start a new save game to get the fix.

  10. Developer post

    Save Game Update 0.05

    Version0.05 Fixed a fatal bug that corrupted save game files. You will have to start a new save game to get the fix.

  11. Developer post

    Version 0.04

    VERSION 0.04 Fixed not being able to continue Pressing escape in any menu returns you to the previous one, and exits at the main menu.

  12. Developer post

    Version 0.04

    VERSION 0.04 Fixed not being able to continue Pressing escape in any menu returns you to the previous one, and exits at the main menu.

  13. Developer post

    Shiperoids Dev Plan

    Shiperoids Development Plan Unity Port, Currently I am in the process of porting Shiperoids to Unity. It's a straightforward process, all the assets are already created, but it's time consuming. Once I have a 1:1 clone of it in Unity I will push out that update and then start add

  14. Developer post

    Shiperoids Dev Plan

    Shiperoids Development Plan Unity Port, Currently I am in the process of porting Shiperoids to Unity. It's a straightforward process, all the assets are already created, but it's time consuming. Once I have a 1:1 clone of it in Unity I will push out that update and then start add

  15. Developer post
  16. Developer post
  17. Developer post

    Shiperoids released soon!

    I'm working hard on putting a build together that has cloud saves and works well with steam. Should be out soon! Tomorrow is the projected release day....

  18. Developer post

    Shiperoids released soon!

    I'm working hard on putting a build together that has cloud saves and works well with steam. Should be out soon! Tomorrow is the projected release day....