Some news
* a new reasonable price * improved UI and game mechanics help * battle balance is improved * if you stuck somewhere check this video

* a new reasonable price * improved UI and game mechanics help * battle balance is improved * if you stuck somewhere check this video
* a new reasonable price * improved UI and game mechanics help * battle balance is improved * if you stuck somewhere check this video
Free package includes one small entirely new level. It demonstrates basic game mechanics and battle system. In a full game this level is also available as a 'training room'.
Free package includes one small entirely new level. It demonstrates basic game mechanics and battle system. In a full game this level is also available as a 'training room'.
Release time is about 17 p.m. UTC, 13 p.m. EDT, 10 a.m. PDT. Always Higher is a game placed in a new sci-fi world. Virtual reality headsets and motion controllers do not create a reality. Short immersive experiences that can fill you with emotions during several minutes are not v
Release time is about 17 p.m. UTC, 13 p.m. EDT, 10 a.m. PDT. Always Higher is a game placed in a new sci-fi world. Virtual reality headsets and motion controllers do not create a reality. Short immersive experiences that can fill you with emotions during several minutes are not v
Hello everyone, The planned release date now is July 21, so I think it's a good time to say a few world about the game. Always Higher is an experimental project on three sides (yes, I like a lists). 1. My initial goal was to make as large game as possible without using of unnatur
Hello everyone, The planned release date now is July 21, so I think it's a good time to say a few world about the game. Always Higher is an experimental project on three sides (yes, I like a lists). 1. My initial goal was to make as large game as possible without using of unnatur