We just released our next game, which we've been working on for more than 6 years. And yes, some simple-minded folks, ourselves included, may call it the final chapter in the Defenestration Trilogy, which famously features Gunpoint, Heat Signature, and not Morphblade. But you and
https://store.steampowered.com/app/1043810/Tactical_Breach_Wizards/
We just released our next game, which we've been working on for more than 6 years. And yes, some simple-minded folks, ourselves included, may call it the final chapter in the Defenestration Trilogy, which famously features Gunpoint, Heat Signature, and not Morphblade. But you and I know that Tactical Breach Wizards also forms part of a secret trilogy, a trilogy of two: The Only Two Turn-Based Games We've Made. Trilogy.
The list of other deep connections they share writes itself:
They use the same sound effect for teleporting
You can nudge enemies off the edge of the level
Alright, I waited 20 minutes and this list didn't write any more of itself, I think we'll call it there. I leave our fate in your hands:
https://store.steampowered.com/app/1043810/Tactical_Breach_Wizards/
Turns out Hammer + Hammer was pushing enemies away from your destination when you moved from it, rather than when you moved to it. Fixed now, thanks to Alfred for the tip.
Turns out Hammer + Hammer was pushing enemies away from your destination when you moved from it, rather than when you moved to it. Fixed now, thanks to Alfred for the tip.
Turns out Hammer + Hammer was pushing enemies away from your destination when you moved from it, rather than when you moved to it. Fixed now, thanks to Alfred for the tip.
Turns out Hammer + Hammer was pushing enemies away from your destination when you moved from it, rather than when you moved to it. Fixed now, thanks to Alfred for the tip.
I've just updated Morphblade to version 83! It fixes a few bugs with certain hexes when upgraded with the Hammer, and adds a new feature: the Event Log. The Event Log. Hit L any time to see a log of what's happened so far in the current game. It'll also label all hexes and enemie
I've just updated Morphblade to version 83! It fixes a few bugs with certain hexes when upgraded with the Hammer, and adds a new feature: the Event Log.
The Event Log. Hit L any time to see a log of what's happened so far in the current game. It'll also label all hexes and enemies with a unique name so you can see how the log relates to the grid. This should be good for a) helping you understand why you died, b) clearing up some cases where something might look like a bug but actually does make sense, and b) clearing up cases where it makes no sense at all and is definitely a bug.
Relatedly: Report a bug. Under Options, there's a link to file a bug report in a way that makes it easy for me to go through them. If you can also screenshot the event log, that's a great help!
Relatedly: bugs fixed. Sadly, that report a bug feature will never be used because I've definitely fixed all bugs forever now. Several hex types, when upgraded with the Hammer, are supposed to knock back enemies adjacent to the hex you move to. A glitch in the last patch caused these to actually knock back enemies adjacent to *this* hex instead. That's fixed now. Teleporter + Repair may have also been behaving unexpectedly, that's also fixed.
I forgot to make an announcement for the last patch, but it was to fix cases where clicking quickly could cause enemies to hit you twice, especially Pusher enemies. "Push me once," as my gran used to say, "shame on you. Push me twice, double shame. Multi-Shame. MONSTER SHAME." She played a lot of UT2004, mostly Onslaught.
I've just updated Morphblade to version 83! It fixes a few bugs with certain hexes when upgraded with the Hammer, and adds a new feature: the Event Log. The Event Log. Hit L any time to see a log of what's happened so far in the current game. It'll also label all hexes and enemie
I've just updated Morphblade to version 83! It fixes a few bugs with certain hexes when upgraded with the Hammer, and adds a new feature: the Event Log.
The Event Log. Hit L any time to see a log of what's happened so far in the current game. It'll also label all hexes and enemies with a unique name so you can see how the log relates to the grid. This should be good for a) helping you understand why you died, b) clearing up some cases where something might look like a bug but actually does make sense, and b) clearing up cases where it makes no sense at all and is definitely a bug.
Relatedly: Report a bug. Under Options, there's a link to file a bug report in a way that makes it easy for me to go through them. If you can also screenshot the event log, that's a great help!
Relatedly: bugs fixed. Sadly, that report a bug feature will never be used because I've definitely fixed all bugs forever now. Several hex types, when upgraded with the Hammer, are supposed to knock back enemies adjacent to the hex you move to. A glitch in the last patch caused these to actually knock back enemies adjacent to *this* hex instead. That's fixed now. Teleporter + Repair may have also been behaving unexpectedly, that's also fixed.
I forgot to make an announcement for the last patch, but it was to fix cases where clicking quickly could cause enemies to hit you twice, especially Pusher enemies. "Push me once," as my gran used to say, "shame on you. Push me twice, double shame. Multi-Shame. MONSTER SHAME." She played a lot of UT2004, mostly Onslaught.
That’s not the coder-designer of Gunpoint and Heat Signature ‘s real name, of course. We don’t honour him with his real name anymore, not since that thing with the dishwasher tablets in 2013. It is our professional duty, however, to notify you that his latest game, ‘puzzle-strate
That’s not the coder-designer of Gunpoint [official site] and Heat Signature‘s real name, of course. We don’t honour him with his real name anymore, not since that thing with the dishwasher tablets in 2013. It is our professional duty, however, to notify you that his latest game, ‘puzzle-strategy’ title Morphblade [official site], is now out.
It’s partially inspired by all-time mobile great Hoplite, but it’s very much its own cunning thing. Take a look below. … [visit site to read more]