Update for v2.0r1
In game music added. Thanks to

In game music added. Thanks to
We're pleased to announce that version 2.0 of Koth is now available. For this release, we've added a new Classic mode, which may be vaguely familiar to those of you who remember, shall we say, a game similar to this one from a good few years back. Not the same of course, but simi
A final beta is now available on the beta branch. It's been a while but V2 is almost here. In this latest version: - Leaderboard option to show top scores - Better support for Valve Index Controllers - Energy bar broken up a bit - Lots of tutorial updates/fixes - Other minor fixe
A final beta is now available on the beta branch. It's been a while but V2 is almost here.
In this latest version:
- Leaderboard option to show top scores
- Better support for Valve Index Controllers
- Energy bar broken up a bit
- Lots of tutorial updates/fixes
- Other minor fixes.
A beta of Koth is now available, containing a new Classic Mode. In this mode, movement is more difficult and requires consideration. You first must spend 3 energy points building an Avatar on the square you wish to move to. Then you can teleport into it and finally (if you're sen
We're proud to announce that KOTH v1.2 is now available with full support for the Oculus RIft with Touch Controllers. We've also made the active controller swiching more dynamic so you can freely switch between controllers in game just by operating them. Many thanks to Jay for ma
We're proud to announce that KOTH v1.2 is now available with full support for the Oculus RIft with Touch Controllers. We've also made the active controller swiching more dynamic so you can freely switch between controllers in game just by operating them. Many thanks to Jay for ma
A quick release to add an "invert mouse" option for our Non-VR players.
A quick release to add an "invert mouse" option for our Non-VR players.
This minor release we're calling the "big floating eye" update. The main change is to the Koth itself who's had a small makeover. I won't spoil the surprise by telling you what it looks like now but... oh wait... We've also tidied up the lobby a little and made sure that that guy
This minor release we're calling the "big floating eye" update. The main change is to the Koth itself who's had a small makeover. I won't spoil the surprise by telling you what it looks like now but... oh wait... We've also tidied up the lobby a little and made sure that that guy
We're pleased to announce a major release to KOTH, including full support for Non-VR PCs so you can now play KOTH if you don't have a HTC VIVE. Mouse - Look Around Left Mouse Button - Move A - Absorb S - Spawn a box
We're pleased to announce a major release to KOTH, including full support for Non-VR PCs so you can now play KOTH if you don't have a HTC VIVE. Mouse - Look Around Left Mouse Button - Move A - Absorb S - Spawn a box
We've been watching several new players to the game this week and holding the trackpad whilst operating the trigger / grip is sometimes proving a bit fiddly. In this release, we've changed the beam such that it is now always on which makes things much easier as you can just point
We've been watching several new players to the game this week and holding the trackpad whilst operating the trigger / grip is sometimes proving a bit fiddly. In this release, we've changed the beam such that it is now always on which makes things much easier as you can just point
Quick gameplay video enclosed.
Quick gameplay video enclosed.
So we know the game isn't graphically stunning at the moment and we're starting to address this with this new release. We've started with the controller beam which, fair enough, was a bit TOO retro. (In fact, we hadn't changed it from the original example code. Disgraceful, reall
So we know the game isn't graphically stunning at the moment and we're starting to address this with this new release. We've started with the controller beam which, fair enough, was a bit TOO retro. (In fact, we hadn't changed it from the original example code. Disgraceful, reall
- Menus rewritten. Main menu made more intuitive. - Koth radar rewritten to adapt to terrain. More efficient and accurate. - Koth radar speed computation revised slightly. - Player name characters not in chosen font shown as #. - Rocks look good from underneath. - Tree trunks mad
- Menus rewritten. Main menu made more intuitive. - Koth radar rewritten to adapt to terrain. More efficient and accurate. - Koth radar speed computation revised slightly. - Player name characters not in chosen font shown as #. - Rocks look good from underneath. - Tree trunks mad