Released
Sep 1, 2016
Platforms
Windows
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Update for v2.0r1

    In game music added. Thanks to

  2. Developer post

    V2 Released

    We're pleased to announce that version 2.0 of Koth is now available. For this release, we've added a new Classic mode, which may be vaguely familiar to those of you who remember, shall we say, a game similar to this one from a good few years back. Not the same of course, but simi

  3. Developer post

    Nearly there

    A final beta is now available on the beta branch. It's been a while but V2 is almost here. In this latest version: - Leaderboard option to show top scores - Better support for Valve Index Controllers - Energy bar broken up a bit - Lots of tutorial updates/fixes - Other minor fixe

  4. Developer post

    v2.0 beta

    A beta of Koth is now available, containing a new Classic Mode. In this mode, movement is more difficult and requires consideration. You first must spend 3 energy points building an Avatar on the square you wish to move to. Then you can teleport into it and finally (if you're sen

  5. Developer post

    New Release: v1.2

    We're proud to announce that KOTH v1.2 is now available with full support for the Oculus RIft with Touch Controllers. We've also made the active controller swiching more dynamic so you can freely switch between controllers in game just by operating them. Many thanks to Jay for ma

  6. Developer post

    New Release: v1.2

    We're proud to announce that KOTH v1.2 is now available with full support for the Oculus RIft with Touch Controllers. We've also made the active controller swiching more dynamic so you can freely switch between controllers in game just by operating them. Many thanks to Jay for ma

  7. Developer post

    New Release : v1.1r2

    A quick release to add an "invert mouse" option for our Non-VR players.

  8. Developer post

    New Release : v1.1r2

    A quick release to add an "invert mouse" option for our Non-VR players.

  9. Developer post

    New Release : v1.1r1

    This minor release we're calling the "big floating eye" update. The main change is to the Koth itself who's had a small makeover. I won't spoil the surprise by telling you what it looks like now but... oh wait... We've also tidied up the lobby a little and made sure that that guy

  10. Developer post

    New Release : v1.1r1

    This minor release we're calling the "big floating eye" update. The main change is to the Koth itself who's had a small makeover. I won't spoil the surprise by telling you what it looks like now but... oh wait... We've also tidied up the lobby a little and made sure that that guy

  11. Developer post

    New Release v1.1

    We're pleased to announce a major release to KOTH, including full support for Non-VR PCs so you can now play KOTH if you don't have a HTC VIVE. Mouse - Look Around Left Mouse Button - Move A - Absorb S - Spawn a box

  12. Developer post

    New Release v1.1

    We're pleased to announce a major release to KOTH, including full support for Non-VR PCs so you can now play KOTH if you don't have a HTC VIVE. Mouse - Look Around Left Mouse Button - Move A - Absorb S - Spawn a box

  13. Developer post

    New Release v1.0r4

    We've been watching several new players to the game this week and holding the trackpad whilst operating the trigger / grip is sometimes proving a bit fiddly. In this release, we've changed the beam such that it is now always on which makes things much easier as you can just point

  14. Developer post

    New Release v1.0r4

    We've been watching several new players to the game this week and holding the trackpad whilst operating the trigger / grip is sometimes proving a bit fiddly. In this release, we've changed the beam such that it is now always on which makes things much easier as you can just point

  15. Developer post
  16. Developer post
  17. Developer post

    New Release v1.0r3

    So we know the game isn't graphically stunning at the moment and we're starting to address this with this new release. We've started with the controller beam which, fair enough, was a bit TOO retro. (In fact, we hadn't changed it from the original example code. Disgraceful, reall

  18. Developer post

    New Release v1.0r3

    So we know the game isn't graphically stunning at the moment and we're starting to address this with this new release. We've started with the controller beam which, fair enough, was a bit TOO retro. (In fact, we hadn't changed it from the original example code. Disgraceful, reall

  19. Developer post

    New Release v1.0r2

    - Menus rewritten. Main menu made more intuitive. - Koth radar rewritten to adapt to terrain. More efficient and accurate. - Koth radar speed computation revised slightly. - Player name characters not in chosen font shown as #. - Rocks look good from underneath. - Tree trunks mad

  20. Developer post

    New Release v1.0r2

    - Menus rewritten. Main menu made more intuitive. - Koth radar rewritten to adapt to terrain. More efficient and accurate. - Koth radar speed computation revised slightly. - Player name characters not in chosen font shown as #. - Rocks look good from underneath. - Tree trunks mad