Fixing a Unity vulnerability
We are uploading a small patch to fix a recently discovered vulnerability affecting all Unity-made games.

We are uploading a small patch to fix a recently discovered vulnerability affecting all Unity-made games.
Hello everyone! I hope you're well. The purpose of this announcement is to let you know that Card Quest is now available in Chinese. This is not something we had originally planned as our game was never prepared for Localisations, but we were pleasantly surprised when one great g
Hello everyone! I hope you are all well. It's been quite a while since our last Card Quest announcement. More than a year really! We apologize for that. We have been so busy with Card Survival and life... and admittedly this wasn't an easy announcement to make. It's been a diffic
Hello Guys! Hope you are all well. This year has been very important for us. We are independent again, we released our second game Card Survival and I had a baby! And all of this was made possible, not in small part by the confidence that we got from the people that enjoyed Card
Hello everyone! We're happy to announce that Card Survival is finally out. You can check it here: Card Survival: Tropical Island Card Survival tries to capture what a survival experience would feel like, and like our previous game, it does so by using cards and the player's imagi
Card Survival tries to capture what a survival experience would feel like, and like our previous game, it does so by using cards and the player's imagination.
Thank you all and we hope you enjoy it!
Hello everyone!! We just wanted to let you know that the "Coming Soon" page for Card Survival is now visible on Steam. Our official release date for the Early Access is going to be on August the 16th, but feel free to pay the page a visit to see if you want to wishlist it or lear
For those of you who haven't read our previous announcement, Card Survival is not a roguelike (although it does have permadeath) and is not related to Card Quest. Whereas Card Quest tried to capture the feeling of being a medieval fantasy hero fighting lots of enemies, Card Survival tries to capture what a survival experience would feel like, and like our previous game, it does so by using cards and the player's imagination.
The game already contains many hours of gameplay and a lot of things to do, but we plan on having regular updates with new content and bug fixes all the way up to its final release in around 6 months.
Thanks for reading guys.
We hope you like the game!!
-Fixed the numbers in the main menu missing one unlocked item for the Rogue and Fighter -Fixed a path not highlighting properly in the undead campaign map
Hello everyone, I hope you are all well. We wanted to let you know that after a few years of hiatus we are now full-time indie developers again. It's been a long time since our last announcement and as you can imagine we have many things to tell you. ◙◙◙ 1 - Bug Fixes ◙◙◙ First,
This series attempts to capture the survival experience you can find in other games and translate it into a card format, trying to take advantage of the features that such a format can bring.
Our idea would be to release different Card Survival games for each type of survival experience (deserted island, below zero, mars mission, zombie apocalypse, etc...). Each game containing 15-30 hours of content (so not as huge as card quest was but still sizeable enough) and each at a very affordable price.
The first in the series is going to be a game called "Card Survival: Stranded Island" and like its name shows will attempt to capture the experience of what it feels like to be stranded on a deserted island.
This game is already in an advanced stage of development and will probably be released on early access at some point in the next 3-4 months.
If all goes well we'll be releasing the next instalment in the series later this same year.
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That should be all for now.
See you guys in the next announcement!Hi Guys, We have good news for all Mac users! We are happy to announce that Card Quest is now available for Mac! Thanks for having been so patient, we hope you´ll enjoy the game!
Hello all! Today we've finally added 29 achievements to Card Quest, we hope they will please the completionist in all of you! We're still working on these kind of meta features, next up will be the steam trading cards and possibly a Mac version. Stay tuned!
Hello all! Today we've finally added 29 achievements to Card Quest, we hope they will please the completionist in all of you! We're still working on these kind of meta features, next up will be the steam trading cards and possibly a Mac version. Stay tuned!
Hi guys! It´s been a while since our last announcement, I hope you're all well! First we wanted to let you know that today we´ve released card quest on Android! So if any of you are interesting in having Card Quest on your phone, make sure to visit the playstore for it. :) Second
Hi guys! It´s been a while since our last announcement, I hope you're all well! First we wanted to let you know that today we´ve released card quest on Android! So if any of you are interesting in having Card Quest on your phone, make sure to visit the playstore for it. :) Second
Hello all! We are proud to announce that Card Quest has officially left Early Access. With this update, we are adding the last remaining end game item for the Mountains dungeon: the Runecrafter's Mask. This mask allows you to craft very unique runes in exchange for gold. Activate
Hello all! We are proud to announce that Card Quest has officially left Early Access. With this update, we are adding the last remaining end game item for the Mountains dungeon: the Runecrafter's Mask. This mask allows you to craft very unique runes in exchange for gold. Activate
Hello all! Card Quest is getting very close to its final release! We plan to officially get out of Early Access on November 7th, after we take care of a few last remaining things. Because we're working on that final release, this week's update will be a smaller one: Changes and f
Hello all! Card Quest is getting very close to its final release! We plan to officially get out of Early Access on November 7th, after we take care of a few last remaining things. Because we're working on that final release, this week's update will be a smaller one: Changes and f
Hi Guys! Our weekly version is here. We have added the new system for the saves. From now on when you go to the main menu and back the game will continue from the last action you had taken instead of from the beginning of the battle. We have tested everything as much as we could
Hi Guys! Our weekly version is here. We have added the new system for the saves. From now on when you go to the main menu and back the game will continue from the last action you had taken instead of from the beginning of the battle. We have tested everything as much as we could
Hello all! This week we have another smaller update with just balance tweaks and bug fixes. Behind the scenes we are currently working on a better saving system that will save the game after each action played instead of only at the beginning of each fight, and we'll add it to th