QuiVr

Blueteak · Alvios, Inc.

Released
Jun 18, 2018
Platforms
Windows
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    QuiVr Vanguard Now Available!

    QuiVr Vanguard is now available and all users who already own QuiVr also should now own a copy of Vanguard! QuiVr Vanguard is a smaller, less complicated entry into QuiVr's mechanics and is much more similar to the early alpha versions of QuiVr with new graphics and a more compel

  2. Developer post

    Update 1.1.25

    New Elite System Elite enemies have, up to this point, simply acted like beefier versions of their normal counterparts, however this doesn't feel very fun in my opinion and at high difficulties the elite enemies simply replace the normal enemies. With this update, I have complete

  3. Developer post

    Update 1.1.06

    New Items Three new items have been added to the item pool that add new effect types! All of the recent items have required additional development to add additional functionality to the ability system to handle these more unique and interesting effects. Hopefully this additional

  4. Developer post

    Update 1.0.80

    New Items Two new items have been added to the reward pool! These items both use a new ability system and should provide a new form of RNG control on the battlefield. This new ability system will likely need some modifications in the future due to its layered functionality, so pl

  5. Developer post

    Update 1.0.71

    This update consists of a bunch of game optimizations made while fixing a disconnect and performance issue that was introduced during last update. Thank you to all the players who helped work through the issue this week, scheduling testing times, submitting logs, and brainstormin

  6. Developer post

    Update 1.0.46

    New Items 3 new items have been added to the game. A new arrow adds to the fire system, and a new quiver and mask expand the aimed-shot system for a more focused play style. Performance Improvements This update adds many performance improvements to the game, particularly in multi

  7. Developer post

    Update 1.0.26

    Gate Pacing Over time it has become clear that the pacing of QuiVr is difficult to handle, demanding almost constant physical engagement for long periods of time. Many updates have tried to address this issue in less obvious ways (ebb and flow of enemy spawns, event tiles, pop-in

  8. Developer post

    Update 1.0.10

    First Release Update Thanks to everyone who has joined the community and given feedback during the first week of full release! Lot's of great insights from new players for improving the first-time-play experience. With that in mind, here's the first release update for QuiVr! New

  9. Developer post

    QuiVr 1.0 - Leaving Early Access

    We did it! After two years of development we are leaving Early Access! Thank you to everyone who has participated in QuiVr’s initial phases of development. We’ve come a long way since the game was just a wall to shoot from and the indie VR landscape was just starting to be explor

  10. Developer post

    Patch 0.95.0 - Release Prep

    New Enemy A new enemy has joined the hordes! Boosts are quick, low health enemies that have a continual energizing aura around them which speeds up nearby enemies. In large numbers they can swiftly collect spread-out enemies along the canyon into a collected force moving rapidly

  11. Developer post

    Patch 0.45.18

    Item Drop Changes This week's update makes a number of quality-of-life changes to item drops and makes the loot system feel more fun in general. There are 3 significant changes to the drop system: No Duplicates - You will no longer get duplicate items as a reward, the effect was

  12. Developer post

    Patch 0.45.08

    Final Stretch With the final event of Early Access being released last week, we've now entered the final stretch before full release! This week has been about making changes and tweaks to things that were not critical priority during the event development. While I'll be working o

  13. Developer post

    Patch 0.45.0

    New Event The final Early Access event is now ready to experience! The Pit will be a harder event (only available as 2nd+ event tile), will test the waters for movement-based events in the future, and should provide a fun (and hectic) challenge. Next Few Weeks Now that we are don

  14. Developer post

    Patch 0.44.68

    Event Progress and Near Future While this week has been primarily spent working on next week's event. I wanted to take the opportunity to outline what is planned for the remaining weeks before exiting Early Access in June. Item Rewards & Reforging - The item reward system in

  15. Developer post

    Patch 0.44.64

    New Event A new event has been spotted in the canyon! This is a slightly more complex event and will only show up after the first event in a game. Please let me know what you think and give feedback for any fixes/issues you might find :) This coming week will be work on the final

  16. Developer post

    Patch 0.44.57

    Improved Steam Integration Potentially due to a Steam update, the integration path between QuiVr and Steam was weakened, causing issues correctly connecting if the game was not launched from the Steam interface (like Oculus Home). This update adds in a few safeguards to detect if

  17. Developer post

    Patch 0.44.52

    New Event A new event is now available (first event in this week's map seed)! This one will make you view the game from a new perspective and present an interesting challenge without the time pressure of other fast-moving events. I look forward to your feedback! Trailer Video Sub

  18. Developer post

    Patch 0.44.45

    New Event Tile Progress Next week's new Event Tile is progressing well. While it's not a boss it should be another interesting event that plays with some more aspects of the game that aren't often explored. Hopefully it will be in the Beta this weekend for testing. Music Update P

  19. Developer post

    Patch 0.44.40

    New Boss A new boss has been added to the game! While I don't want to spoil the encounter this is a more hectic fight and is available to spawn after gate 12. I'll be continuing to tweak values over the next few weeks so please leave feedback here on Steam or on the QuiVr Discord

  20. Developer post

    Patch 0.44.40

    New Boss A new boss has been added to the game! While I don't want to spoil the encounter this is a more hectic fight and is available to spawn after gate 12. I'll be continuing to tweak values over the next few weeks so please leave feedback here on Steam or on the QuiVr Discord