Holiday patch in the making!
Hey all! We're aware of some issues with save and load, and are working on a good patch on that. If you have heavy time invested in a piece, we for now recommend doing an extra export before saving, also recommend saving to use "save as" to have a few revision files to avoid loss
Hey all!
We're aware of some issues with save and load, and are working on a good patch on that. If you have heavy time invested in a piece, we for now recommend doing an extra export before saving, also recommend saving to use "save as" to have a few revision files to avoid loss of work.
This stability patch will be the first one on offer, while the patch following that will contain more updates to interface and tool feel.
Stick with us and enjoy sculpting through the holidays!

Hey guys, thanks to all for holding out and waiting for the good stuff.
This is our second major update for 2023, now focusing heavily on stability within file handling, multiobject handling and undo.
We've started our UI revamp, focusing primarily on making it easy for new users to understand and explore Kodon (yes Kodon has been really tricky to understand, sorry about that). More is coming here!
With regards to headset compatibility, we've added direct support for OVR - the Meta Quest headset drivers (including some very early Quest Link features), so remember to set your active runtime to Oculus for this to kick in.
We've fixed a major bug on PICO and Valve Index headsets, as well as having made numerous adaptations to the individual headsets.
Join us on 

We initially planned to allow a lower rating on the voxel engine, but we changed our minds because this is very central to Kodon. That being said, for the next build, our target state is 7.5/10, except for the voxel engine, which might be provided as optional, or excluded.
For release, our target state is 9/10, except for the voxel engine at 7/10.
I hope this clears things up a bit more when it comes to where we are in development. We of course want to make it happen as soon as possible, but most of all, we want to deliver a product everyone will want to use.
Thanks again for being part of this journey. We will keep you updated with more Progress Ratings as development advances.
Brianda <3