Released
Dec 10, 2023
Platforms
Windows
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.
WatchSet price alert

Updates & announcements

20 posts
  1. Developer post

    Holiday patch in the making!

    Hey all! We're aware of some issues with save and load, and are working on a good patch on that. If you have heavy time invested in a piece, we for now recommend doing an extra export before saving, also recommend saving to use "save as" to have a few revision files to avoid loss

  2. Product Release

    Now Available on Steam - Kodon

    Kodon is Now Available on Steam! Kodon is a 3D sculpting software for VR and Desktop with an intuitive interface that allows even inexperienced users to create 3D models in a 3D space.

  3. Developer post

    Another big update on stability and user experience

    The changes in this update are too numerous to mention in full, but for an overview: Fixed some of the most problematic errors relating to undo and multiobject Simplified menu interaction further, adding options like grab button and "tractor beam" interactions Upgrades to desktop

  4. Developer post

    UI, helpers, tooltips, major stability fixes

    Hey guys, thanks to all for holding out and waiting for the good stuff. This is our second major update for 2023, now focusing heavily on stability within file handling, multiobject handling and undo. We've started our UI revamp, focusing primarily on making it easy for new users

  5. Developer post

    Valve Index freeze problem, UI upgrade, lighting upgrade

    Fixed the problem with Valve Index users having freeze issues due to the headset on head sensor not being mapped properly / not working properly UI Upgrade; new fancy laser, movable menus, maximize/minimize system and finally an undo bar in VR Fixed some major issues with lightin

  6. Developer post

    Feel, speed and stability improvements

    Hello all, Most people following Kodons development (mostly on Discord) know what we've been doing since June - working hard day and night to stabilize and finalize the new GPU engine. Recently, we've getting consistent feedback from testers that the code has had significant spee

  7. Developer post

    New Alpha Out

    We're not done yet, but our most stable and optimized Kodon Alpha yet is out on the Alpha branch (see instructions below. We really hope you can test it out for us. There may be some PCs where it runs slower than the main branch, and some PCs where it crashes, we really want to k

  8. Developer post

    New Alpha Build Available

    In short there is a new build available on the alpha branch that includes the new GPU voxel engine. Be aware there are many limitations and bugs present, way more than on the main branch, but if you are interested in helping us out and seeing how the new GPU based voxel engine ru

  9. Developer post

    Latest News on V1

    The new Polymer engine is running in Kodon and going into final testing stages. We'll be updating Steam with a v1.0 pre-release build soon, but we need your help for testing to be able to take the "Early Access" label off.

  10. Developer post

    The Progress Rating

    Hi friends! We want to give a warm thank you to everyone who has been patient for Kodon, as well as an update on how things turned out before Christmas and the way forward. There were several reasons behind the postponement of V1.0 release, one of them is that Steam advised us no

  11. Developer post

    Major update before V1.0 Release

    We would like to announce that we are on the homestretch of releasing KODON in its full glory. Working hard days and nights to present you with “The New Way of Sculpting”, our v1.0 is just around the corner. In the meantime, you now have a chance to get KODON at a significantly d

  12. Developer post

    Kodon V1.0 release postponed

    Hi everyone, I just wanted to come in here to let you all know that because of unforeseen situations we've had to postpone the release of V1.0, which will still be ready for everyone by Christmas time because we want to ensure that we have a solid build for you. We will also be p

  13. Developer post

    Kodon out of Early Access

    Hello everyone! It's official, Kodon V1.0 will be out of Early Access on December 17th 2021. With your help and feedback we have arrived to a point in development where we believe Kodon's sculpting tools are ready for release. We have worked really hard and so here's what you can

  14. Developer post

    Quick Kodon Walkthrough video

    Hi Everyone! We're so glad to see that new people have found Kodon. Here's a quick introduction to the tools as they stand at this moment. Remember, the main problematic areas in Kodon right now are: Remeshing Conversion UI/UX Performance We are tackling these right now and so we

  15. Developer post

    Meet Kodon's CPO!

    Hi everyone! Two posts in a row?? :P yes! We want to arrange small individual meetings with you where you will get the opportunity to talk directly to Emil Klingberg , our CPO, and let him know all your questions, problems, what you love and what you hate about Kodon. He will lis

  16. Developer post

    Kitbash library and recovery file

    Hi everyone! Here is the promised update from last week! These are the most important changes that you will find: We have added the kitbash library. You should be able to find it on the polybrush option in Sculpt mode. This library is unfortunately not available in the Volume roo

  17. Developer post

    Summary of current development

    Hi everyone! There is a new update coming soon! It will include: Kitbashing library and Recovery file option amongst others. We hope you enjoy it! This is going to be the last update for quite a few weeks because of: Hard focus on getting rid of the remesher issues. We're not qui

  18. Developer post

    Various Stability fixes

    Hi everyone, I wanted to leave you this week with a few changes on the build and this is what you can expect: Undo bug fixes Better GPU memory profile Duplicated objects saved to .kob or .kop didn't load properly; they do now. Fixes on problems with triggering smooth or mask in t

  19. Developer post

    Major Kodon update: GPU based tools and Multiresolution

    Hi there Kodon enthusiasts! Like mentioned on the title, we have changed the way Kodon fundamentally works, trying to make a significant improvement on performance by utilizing the power of the GPU. The sculpting process now takes place here! Here's what you can expect in regards

  20. Developer post

    What we're working on...

    Hi friends! I wanted to hop over here since it has been a little while since the last update and we want to let you know what's going on. Kodon is going through a phase of UI/UX fixes. We hope to have better menus as well as an overall smoother user experience. We're working hard