Amazing game improvements and additions added to level 4! -More improvements to efficiency has been made regarding the shadow box. -Design colors mod. -Some glitches still exist such as "box punting" which can cause an error but only under certain circumstances. Squirrel added! C
Amazing game improvements and additions added to level 4!
-More improvements to efficiency has been made regarding the shadow box.
-Design colors mod.
-Some glitches still exist such as "box punting" which can cause an error but only under certain circumstances. Squirrel added! Can you reach the portal in time?
"24th fav song" Candanaian Hamster
"26th fav song" Lolshon?
"9th fav song" Doter Attire
!TRUE! A = -1
M D 11 24 13 E 19 F S 15 B D 15 12 P 17 A D 5 P N 5 7 7 12 S! 7 1 F 8 Q I! 11 16 T 25 4 6 I P 2 E! E 10 20 J 13 10 L 8 Q 4 A! 5 I 2 3 4
B3777
Amazing game improvements and additions added to level 4! -More improvements to efficiency has been made regarding the shadow box. -Design colors mod. -Some glitches still exist such as "box punting" which can cause an error but only under certain circumstances. Squirrel added! C
Amazing game improvements and additions added to level 4!
-More improvements to efficiency has been made regarding the shadow box.
-Design colors mod.
-Some glitches still exist such as "box punting" which can cause an error but only under certain circumstances. Squirrel added! Can you reach the portal in time?
"24th fav song" Candanaian Hamster
"26th fav song" Lolshon?
"9th fav song" Doter Attire
!TRUE! A = -1
M D 11 24 13 E 19 F S 15 B D 15 12 P 17 A D 5 P N 5 7 7 12 S! 7 1 F 8 Q I! 11 16 T 25 4 6 I P 2 E! E 10 20 J 13 10 L 8 Q 4 A! 5 I 2 3 4
B3777
-Level 4 (fix) moved teleporter away from invisible trigger that was making it difficult to set the box down near the intended area. -UE4 Textures changed since I believe only they have rights to use their logo. -Improved LOD settings so objects will not "pop" on/off screen. -Min
-Level 4 (fix) moved teleporter away from invisible trigger that was making it difficult to set the box down near the intended area.
-UE4 Textures changed since I believe only they have rights to use their logo.
-Improved LOD settings so objects will not "pop" on/off screen.
-Minor details and some office additions added to some levels.
-Level 4 (fix) moved teleporter away from invisible trigger that was making it difficult to set the box down near the intended area. -UE4 Textures changed since I believe only they have rights to use their logo. -Improved LOD settings so objects will not "pop" on/off screen. -Min
-Level 4 (fix) moved teleporter away from invisible trigger that was making it difficult to set the box down near the intended area.
-UE4 Textures changed since I believe only they have rights to use their logo.
-Improved LOD settings so objects will not "pop" on/off screen.
-Minor details and some office additions added to some levels.
New additions: Save/load game allows you to stop playing and begin on the level you left off! -Save game feature -Main Menu screen -Game sounds equalized -Additional slight changes to lightning for some levels -Paradox explaination/ failure screen -Fixed footsteps looping during
New additions:
Save/load game allows you to stop playing and begin on the level you left off!
-Save game feature
-Main Menu screen
-Game sounds equalized
-Additional slight changes to lightning for some levels
-Paradox explaination/ failure screen
-Fixed footsteps looping during pause menu
New additions: Save/load game allows you to stop playing and begin on the level you left off! -Save game feature -Main Menu screen -Game sounds equalized -Additional slight changes to lightning for some levels -Paradox explaination/ failure screen -Fixed footsteps looping during
New additions:
Save/load game allows you to stop playing and begin on the level you left off!
-Save game feature
-Main Menu screen
-Game sounds equalized
-Additional slight changes to lightning for some levels
-Paradox explaination/ failure screen
-Fixed footsteps looping during pause menu
It's finally here... NEW! -Improved performance using world LOD -Full HD game settings -Lens flare effect -Improved player responsiveness -2 levels have been enhanced -Laser reliability and accuracy improved -Clone laser flawless accuracy (Box will no longer block shots) -Player
It's finally here...
NEW!
-Improved performance using world LOD
-Full HD game settings
-Lens flare effect
-Improved player responsiveness
-2 levels have been enhanced
-Laser reliability and accuracy improved
-Clone laser flawless accuracy (Box will no longer block shots)
-Player height increased (Be mindful when near the ceiling)
-Laser spamming slowed
-Slow time meter display now refills insync
-FINAL pass of major tweaks and improvements
“To wander within this construction.
Seeking answers reflects a shiny new world.
Plagued by doubts and fears traversing each obstacle.
Green vectors guide you on your path piercing the veil.
Time moves ever forward with each passing day.
An echo from the past to witness these events yet again.”
It's finally here... NEW! -Improved performance using world LOD -Full HD game settings -Lens flare effect -Improved player responsiveness -2 levels have been enhanced -Laser reliability and accuracy improved -Clone laser flawless accuracy (Box will no longer block shots) -Player
It's finally here...
NEW!
-Improved performance using world LOD
-Full HD game settings
-Lens flare effect
-Improved player responsiveness
-2 levels have been enhanced
-Laser reliability and accuracy improved
-Clone laser flawless accuracy (Box will no longer block shots)
-Player height increased (Be mindful when near the ceiling)
-Laser spamming slowed
-Slow time meter display now refills insync
-FINAL pass of major tweaks and improvements
“To wander within this construction.
Seeking answers reflects a shiny new world.
Plagued by doubts and fears traversing each obstacle.
Green vectors guide you on your path piercing the veil.
Time moves ever forward with each passing day.
An echo from the past to witness these events yet again.”
Hello everyone! I was able to spend more time working on Paradox Paradigm! Here you will see a list of what has changed for version 1.3: -New music added! (Music does not loop for the demo version) -Jump mechanics v1.2 added for demo version -Tutorial: "How to play" on Steam page
Hello everyone! I was able to spend more time working on Paradox Paradigm! Here you will see a list of what has changed for version 1.3:
-New music added! (Music does not loop for the demo version)
-Jump mechanics v1.2 added for demo version
-Tutorial: "How to play" on Steam page
-Open/close doorbell sound
-Footstep noise synced properly
-Mouse control glitch, (after respawning until player clicked) was fixed
-Some areas have suddenly become brighter
-Non-solid walls patched
-Shadow box highest rendering quality when nearby
-Clone visuals improved
-Slow time meter recalibrated
Hello everyone! I was able to spend more time working on Paradox Paradigm! Here you will see a list of what has changed for version 1.3: -New music added! (Music does not loop for the demo version) -Jump mechanics v1.2 added for demo version -Tutorial: "How to play" on Steam page
Hello everyone! I was able to spend more time working on Paradox Paradigm! Here you will see a list of what has changed for version 1.3:
-New music added! (Music does not loop for the demo version)
-Jump mechanics v1.2 added for demo version
-Tutorial: "How to play" on Steam page
-Open/close doorbell sound
-Footstep noise synced properly
-Mouse control glitch, (after respawning until player clicked) was fixed
-Some areas have suddenly become brighter
-Non-solid walls patched
-Shadow box highest rendering quality when nearby
-Clone visuals improved
-Slow time meter recalibrated
Here is a list of some minor updates: ==================================== -Increased maneuverability while midair +30% -Improved frame-rate by reducing particles -Fixed stage_09 navigation volume -Slight speed boost These changes help when jumping from a stand-still and overall
Here is a list of some minor updates:
====================================
-Increased maneuverability while midair +30%
-Improved frame-rate by reducing particles
-Fixed stage_09 navigation volume
-Slight speed boost
These changes help when jumping from a stand-still and overall move-ability. However these changes only apply to the full game.
Here is a list of some minor updates: ==================================== -Increased maneuverability while midair +30% -Improved frame-rate by reducing particles -Fixed stage_09 navigation volume -Slight speed boost These changes help when jumping from a stand-still and overall
Here is a list of some minor updates:
====================================
-Increased maneuverability while midair +30%
-Improved frame-rate by reducing particles
-Fixed stage_09 navigation volume
-Slight speed boost
These changes help when jumping from a stand-still and overall move-ability. However these changes only apply to the full game.
Paradox Paradigm is officially released and the full game is now available for download! Buy the whole game for an intense challenge or download the demo for a trial of the first two levels. Tell your friends about this game, and I will continue providing updates. ===============
Paradox Paradigm is officially released and the full game is now available for download! Buy the whole game for an intense challenge or download the demo for a trial of the first two levels.
Tell your friends about this game, and I will continue providing updates.
==================================================
-Added Slow-time meter
-Fixed non-solid walls
-Delay from activating portal changed from .5 to .25 seconds
-Fixed stuck portal glitch
Possible future updates:
-Slight improvements for game-play efficiency
-New bonus stages?
-New power-ups?
-New gadgets?
Paradox Paradigm is officially released and the full game is now available for download! Buy the whole game for an intense challenge or download the demo for a trial of the first two levels. Tell your friends about this game, and I will continue providing updates. ===============
Paradox Paradigm is officially released and the full game is now available for download! Buy the whole game for an intense challenge or download the demo for a trial of the first two levels.
Tell your friends about this game, and I will continue providing updates.
==================================================
-Added Slow-time meter
-Fixed non-solid walls
-Delay from activating portal changed from .5 to .25 seconds
-Fixed stuck portal glitch
Possible future updates:
-Slight improvements for game-play efficiency
-New bonus stages?
-New power-ups?
-New gadgets?