Released
Sep 5, 2016
Platforms
Windows
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.
WatchSet price alert

Updates & announcements

10 posts
  1. Rock, Paper, Shotgun

    Renomine! Wiz-school RPG Spellbound now Witchbrook

    A name carries power in the world of games. It often sets the tone of a piece, determines just how many puns RPS can get out of it before having to play it straight, and (in some less fortunate cases) may invite legal eagles to peck out a developer’s eyes. The game formerly known

  2. Rock, Paper, Shotgun

    Stardew Valley publishers tease slightly witchy project

    OH! Just before the weekend Chucklefish CEO, Finn Brice (Chucklefish being the publishers of Stardew Valley but ALSO devs of their own games including Starbound ) popped up a teaser image for their magic school RPG/sim project. It’s been described by Brice in the past as “somethi

  3. Developer post

    Spellbound Update #5

    -Fixed a critical bug with the Oculus Rift which caused the display to go black in the prelude level. I'm really sorry about this one, I assumed that everything was good to go on both hardware platforms when I could successfully play in editor on both rift and vive, and tested th

  4. Developer post

    Spellbound Update #5

    -Fixed a critical bug with the Oculus Rift which caused the display to go black in the prelude level. I'm really sorry about this one, I assumed that everything was good to go on both hardware platforms when I could successfully play in editor on both rift and vive, and tested th

  5. Developer post

    Spellbound Update #4

    Patch Notes: * Upgraded Spellbound from Unreal Engine 4.13 to 4.15.2. This brings a lot of improvements to performance and lighting. You may notice that the lighting looks a little darker and brighter in different parts of the game. * I figured out a new way to migrate only the g

  6. Developer post

    Spellbound Update #4

    Patch Notes: * Upgraded Spellbound from Unreal Engine 4.13 to 4.15.2. This brings a lot of improvements to performance and lighting. You may notice that the lighting looks a little darker and brighter in different parts of the game. * I figured out a new way to migrate only the g

  7. Developer post

    Spellbound Update #3:

    UPDATE: The story telling system has been overhauled to reflect how I envisioned it. Now, you pull a book off of the shelf and read it, and then enter into the storybook world. After you complete the level, you return to the story and conclude it. This completes the narrative gam

  8. Developer post

    Spellbound Update #3:

    UPDATE: The story telling system has been overhauled to reflect how I envisioned it. Now, you pull a book off of the shelf and read it, and then enter into the storybook world. After you complete the level, you return to the story and conclude it. This completes the narrative gam

  9. Developer post

    Spellbound Update #2

    This is a huge update and is one step closer towards my vision for how VR should be. This update contains hundreds of changes, big and small. I stopped keeping track of the specific changes, but I'll do my best to describe what has changed: NEW: The way characters are controlled

  10. Developer post

    Spellbound Update #2

    This is a huge update and is one step closer towards my vision for how VR should be. This update contains hundreds of changes, big and small. I stopped keeping track of the specific changes, but I'll do my best to describe what has changed: NEW: The way characters are controlled