Hey Everyone, the long awaited update is here! Here is what's new: - Art style - We wanted to do give our game a unique and different art style and we landed with this low poly style. In game you will notice: - New Tower model - New Portal model - New jungle creep on top replacin
Hey Everyone, the long awaited update is here! Here is what's new:
- Art style -
We wanted to do give our game a unique and different art style and we landed with this low poly style. In game you will notice:
- New Tower model
- New Portal model
- New jungle creep on top replacing the vikings
- New background props to the map like troops training
We are looking to continue to polish the game and mechanics so please bring on the feedback!
- New Wave difficulties to Practice mode! -
Now when you enter practice mode you will have the option to select your desired wave difficulty. Each mode sending out stronger minions allowing you to master your wave configuration!
Thanks for all your support in making One Tower the best it can be! We look forward to feedback to make it even better!
-Skyreacher Team
Hey Everyone, the long awaited update is here! Here is what's new: - Art style - We wanted to do give our game a unique and different art style and we landed with this low poly style. In game you will notice: - New Tower model - New Portal model - New jungle creep on top replacin
Hey Everyone, the long awaited update is here! Here is what's new:
- Art style -
We wanted to do give our game a unique and different art style and we landed with this low poly style. In game you will notice:
- New Tower model
- New Portal model
- New jungle creep on top replacing the vikings
- New background props to the map like troops training
We are looking to continue to polish the game and mechanics so please bring on the feedback!
- New Wave difficulties to Practice mode! -
Now when you enter practice mode you will have the option to select your desired wave difficulty. Each mode sending out stronger minions allowing you to master your wave configuration!
Thanks for all your support in making One Tower the best it can be! We look forward to feedback to make it even better!
-Skyreacher Team
Update Notes below for 0.1.05: Heroic crossbowman should no longer stun just burn. Ranged minions should no longer prioritize a target over the tower, just distance. Grunts should no longer walk towards an edge if targeting the tower and on the upper part of the lane. Guardian's
Update Notes below for 0.1.05:
Heroic crossbowman should no longer stun just burn.
Ranged minions should no longer prioritize a target over the tower, just distance.
Grunts should no longer walk towards an edge if targeting the tower and on the upper part of the lane.
Guardian's siege attack damage increased to 175 was 125.
Decreased the Wraith's health from 2500 to 1250 and attack from 200 to 175 and Gold reward from 600 to 300.
Fixed the bug with ice archers causing permanent freeze.
This version includes 0.1.04 hotfixes that were previously rolled back
Update Notes below for 0.1.05: Heroic crossbowman should no longer stun just burn. Ranged minions should no longer prioritize a target over the tower, just distance. Grunts should no longer walk towards an edge if targeting the tower and on the upper part of the lane. Guardian's
Update Notes below for 0.1.05:
Heroic crossbowman should no longer stun just burn.
Ranged minions should no longer prioritize a target over the tower, just distance.
Grunts should no longer walk towards an edge if targeting the tower and on the upper part of the lane.
Guardian's siege attack damage increased to 175 was 125.
Decreased the Wraith's health from 2500 to 1250 and attack from 200 to 175 and Gold reward from 600 to 300.
Fixed the bug with ice archers causing permanent freeze.
This version includes 0.1.04 hotfixes that were previously rolled back
Hey Soloers! We have a new Play Session Schedule that should help you with finding matches as we continue to grow our player base. You can find it below via our official site. See you in the lane! Official Play Session Schedule
Hey Soloers!
We have a new Play Session Schedule that should help you with finding matches as we continue to grow our player base. You can find it below via our official site. See you in the lane!
Official Play Session Schedule
Hey Soloers! We have a new Play Session Schedule that should help you with finding matches as we continue to grow our player base. You can find it below via our official site. See you in the lane! Official Play Session Schedule
Hey Soloers!
We have a new Play Session Schedule that should help you with finding matches as we continue to grow our player base. You can find it below via our official site. See you in the lane!
Official Play Session Schedule
Bjorn having his movement speed decreased by ice heroics should no longer cause him to receive extra movement speed when the effect ends Extra checks in place to fix the 99:99 timer issue Heroes should now always receive a gold reward for killing a minion or hero You now have the
Bjorn having his movement speed decreased by ice heroics should no longer cause him to receive extra movement speed when the effect ends
Extra checks in place to fix the 99:99 timer issue
Heroes should now always receive a gold reward for killing a minion or hero
You now have the option to cancel out of a purchase from the in game minion shop when you buy a minion, hitting cancel refunds the gold and makes it so the player can then exit out of the menu
Catapult should no longer fire while stunned
Increased XP and Gold reward of Hurler from 35/40 to 60/60
Increased Gold cost from 750 to 950 of Fire Knight
Increased XP and Gold reward of Fire Knight from 45/45 to 60/60
Increased Gold cost from 750 to 850 of Templar
Increased XP and Gold reward of Templar from 45/45 to 60/60
Increased Gold Cost from 850 to 1000 for the Incognit
Increased XP and Gold reward of Incognit from 45/45 to 60/60
Increased XP and Gold reward of Magician from 45/45 to 65/65
Increased XP and Gold reward of Bowman from 50/40 to 65/65
Increased health of the Bowman from 300 to 500 to match the basic crossbowman
Increased gold cost for Bowman from 1100 to 1200
Increased gold cost for Paladin from 1000 to 1250
Increased XP and Gold reward of Paladin from 45/45 to 70/70
Reduced health of frost wizard from 450 to 325
Increased gold cost of Frost Wizard from 525 to 625
Bjorn having his movement speed decreased by ice heroics should no longer cause him to receive extra movement speed when the effect ends Extra checks in place to fix the 99:99 timer issue Heroes should now always receive a gold reward for killing a minion or hero You now have the
Bjorn having his movement speed decreased by ice heroics should no longer cause him to receive extra movement speed when the effect ends
Extra checks in place to fix the 99:99 timer issue
Heroes should now always receive a gold reward for killing a minion or hero
You now have the option to cancel out of a purchase from the in game minion shop when you buy a minion, hitting cancel refunds the gold and makes it so the player can then exit out of the menu
Catapult should no longer fire while stunned
Increased XP and Gold reward of Hurler from 35/40 to 60/60
Increased Gold cost from 750 to 950 of Fire Knight
Increased XP and Gold reward of Fire Knight from 45/45 to 60/60
Increased Gold cost from 750 to 850 of Templar
Increased XP and Gold reward of Templar from 45/45 to 60/60
Increased Gold Cost from 850 to 1000 for the Incognit
Increased XP and Gold reward of Incognit from 45/45 to 60/60
Increased XP and Gold reward of Magician from 45/45 to 65/65
Increased XP and Gold reward of Bowman from 50/40 to 65/65
Increased health of the Bowman from 300 to 500 to match the basic crossbowman
Increased gold cost for Bowman from 1100 to 1200
Increased gold cost for Paladin from 1000 to 1250
Increased XP and Gold reward of Paladin from 45/45 to 70/70
Reduced health of frost wizard from 450 to 325
Increased gold cost of Frost Wizard from 525 to 625
We're happy to announce that you can now earn Steam trading cards in One Tower! There are already many players selling earned cards on the Steam marketplace, go get them! New to Steam Trading Cards? With Trading Cards you can earn earn badges, level up your account, unlock Steam
We're happy to announce that you can now earn Steam trading cards in One Tower! There are already many players selling earned cards on the Steam marketplace, go get them!
New to Steam Trading Cards? With Trading Cards you can earn earn badges, level up your account, unlock Steam profile backgrounds, emoticons and more. You can also trade them out or sell them on the Steam marketplace to other Steam users. Learn more here: http://steamcommunity.com/groups/tradingcards
We're happy to announce that you can now earn Steam trading cards in One Tower! There are already many players selling earned cards on the Steam marketplace, go get them! New to Steam Trading Cards? With Trading Cards you can earn earn badges, level up your account, unlock Steam
We're happy to announce that you can now earn Steam trading cards in One Tower! There are already many players selling earned cards on the Steam marketplace, go get them!
New to Steam Trading Cards? With Trading Cards you can earn earn badges, level up your account, unlock Steam profile backgrounds, emoticons and more. You can also trade them out or sell them on the Steam marketplace to other Steam users. Learn more here: http://steamcommunity.com/groups/tradingcards
Here are the update notes from the Nov 16th build for reference: Fixed a bug introduced from our non-target fix from 1.0.02 update Bjorn's on-hit effect now deletes itself Bjorn's E damage is now more inline with the effect Hurler's damage and base HP reduced by 50%. Swordsman ha
Here are the update notes from the Nov 16th build for reference:
Fixed a bug introduced from our non-target fix from 1.0.02 update
Bjorn's on-hit effect now deletes itself
Bjorn's E damage is now more inline with the effect
Here are the update notes from the Nov 16th build for reference: Fixed a bug introduced from our non-target fix from 1.0.02 update Bjorn's on-hit effect now deletes itself Bjorn's E damage is now more inline with the effect Hurler's damage and base HP reduced by 50%. Swordsman ha
Here are the update notes from the Nov 16th build for reference:
Fixed a bug introduced from our non-target fix from 1.0.02 update
Bjorn's on-hit effect now deletes itself
Bjorn's E damage is now more inline with the effect
Join us in the game! Here's some helpful links to get you started: What's coming after Early Access : See what we have in store for the game beyond early access. Discussion Boards : Use these to report issues and give feedback. Join the One Tower Discord : Join the community for
Join us in the game!
Here's some helpful links to get you started:
Join us in the game! Here's some helpful links to get you started: What's coming after Early Access : See what we have in store for the game beyond early access. Discussion Boards : Use these to report issues and give feedback. Join the One Tower Discord : Join the community for
Join us in the game!
Here's some helpful links to get you started:
Hello everyone, We've been busy playtesting some big gameplay balancing changes to One Tower. One big change is that ranged minions no longer bunch up with melee because hey have a LOT more range and unfortunately this means we've introduced new balancing issues and bugs in makin
Hello everyone,
We've been busy playtesting some big gameplay balancing changes to One Tower. One big change is that ranged minions no longer bunch up with melee because hey have a LOT more range and unfortunately this means we've introduced new balancing issues and bugs in making this change so please hang in there while we fix them. It is worth the wait, promise.
On top of this, we have a fix coming for the 'no spawning minions' and a ton of new UI improvements.
After this update we have another large update left before we can consider going Early Access. There's the "invincible minion" bug that needs to be fixed AND the addition of a practice mode so that you aren't being thrown in to battle right away and can try out different builds prior to an actual match.
Thanks so much for hanging in here with us! For those of you who stick with us through Early Access, you'll be getting some special shwag (possibly physical One Tower gear!) as an appreciation gift from us.
Thanks and see you in the game!
DarkViper
Hello everyone, We've been busy playtesting some big gameplay balancing changes to One Tower. One big change is that ranged minions no longer bunch up with melee because hey have a LOT more range and unfortunately this means we've introduced new balancing issues and bugs in makin
Hello everyone,
We've been busy playtesting some big gameplay balancing changes to One Tower. One big change is that ranged minions no longer bunch up with melee because hey have a LOT more range and unfortunately this means we've introduced new balancing issues and bugs in making this change so please hang in there while we fix them. It is worth the wait, promise.
On top of this, we have a fix coming for the 'no spawning minions' and a ton of new UI improvements.
After this update we have another large update left before we can consider going Early Access. There's the "invincible minion" bug that needs to be fixed AND the addition of a practice mode so that you aren't being thrown in to battle right away and can try out different builds prior to an actual match.
Thanks so much for hanging in here with us! For those of you who stick with us through Early Access, you'll be getting some special shwag (possibly physical One Tower gear!) as an appreciation gift from us.
Thanks and see you in the game!
DarkViper