Forging Glory

Coming soon

ZoopTEK

Planned release
Coming soon
Platforms
Windows
Last updated
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Updates & announcements

8 posts
  1. Developer post

    Early Access Delay

    Much to our dismay, we must delay Forging Glory's early access release. :-( We have painfully discovered that the game is not living up to the standards we seek. It has heart and soul, but lacks the appeal necessary to risk putting onto the market at this time. In the meantime, w

  2. Developer post

    Fandom Update

    We are proud to announce our first pass on FANDOM! Fandom is a global leaderboard, where your rank is determined by the number of "fans" you have. Fans are earned by playing matches. The better you perform, the more fans you get! Have a large fandom has some major perks, such as

  3. Developer post

    New Player Experience + Quality of Life

    Thanks to diligent feedback from new beta players, and suggestions from our veterans, we have released a big update improving everyone's experience, no matter where they are in the progression! New Player Experience About a month ago we had an influx of new players, which provide

  4. Developer post

    Progression 2.0 + Aesthetics Updates!

    (Published April 29, 2020) After over a month of effort, and diligent feedback from our players, we have a very exciting update, Progression 2.0 AND Aesthetics! The unlocks system now provides what the game needed most: direction. Although tutorials, quests, and campaigns, got pl

  5. Developer post

    Bugicide Update

    Last night we released another patch, which provided some substantial performance improvements and other bug fixes! At this point, we're just making up silly titles for these more bug-fix-oriented patches, haha. Gameplay: When a team loses an arena on a campaign map, they will "r

  6. Developer post

    "I'll Get My Wrench" Update

    Today we've released an update fixing and tweaking numerous items reported by our beta players: Potential fix for campaign progress not saving on rare occasions! Auto-block highlights now show an icon, instead of tinting the weapon blue. (May also alleviate a potential memory lea

  7. Developer post

    Fix-y Update

    Today, we fixed a myriad of small issues that our beta testers have encountered the last two weeks. Explosion trait results were ignoring their range! Yikes! New accounts now fetch their Steam names, instead of relying on a second login. Weapons with elemental damage were not sho

  8. Developer post

    Stepping into the Limelight

    What Happened? We've been working on Forging Glory, what is effectively a looter shooter, except with physics-based swords, for over 4 years. It has been a project built upon blood, sweat, and sometimes tears, all with a hilariously tiny team! We've talked about the game in the p