Hey everyone! Finally, Ariel is out! It certainly took long enough for us to finish the project—however, we are quite happy with the results. We believe Ariel shall bring a decent experience to the Steam community, and we can't wait for you guys to unravel its mysteries. Since it
Hey everyone!
Finally, Ariel is out!
It certainly took long enough for us to finish the project—however, we are quite happy with the results. We believe Ariel shall bring a decent experience to the Steam community, and we can't wait for you guys to unravel its mysteries.
Since its release on Early Access, the project was polished and eventually finished by two developers, at some point, working mostly during the weekends. We had to face many challenges along the way, considering these previous years have been difficult for all of us; not to mention unexpected events, such as financial struggles and family illnesses.
Therefore, it took far too long for Ariel's release to come to fruition. Nevertheless, the project is done; Ariel's test is ready. We're aware of just how indie our game is—accordingly, the final price has been reconsidered, as we wish for most people to find the project accessible and easy to get into.
There is one thing in our minds: to know if you guys like the game. We believe Ariel will take advantage of its own nature—its atmosphere, its own mechanics, and so on. Can you survive Ariel's test?
Finally, we would like to thank you for your support. We truly hope you find the project interesting and fun!
Ariel—There's no way out
//The Nuclear Fiction team
Hello everyone! At long last—a new update is out! It's been a while since the last update. To be honest, we've been finishing the project during the weekends, and so on. Yet, we managed to implement everything on the list! This update, in particular, is the last before the 1.0 re
Hello everyone!
At long last—a new update is out!
It's been a while since the last update. To be honest, we've been finishing the project during the weekends, and so on. Yet, we managed to implement everything on the list!
This update, in particular, is the last before the 1.0 release.
Multiple endings to the story have been added...!
The game is almost ready.
Unfortunately, we cannot continue developing the MacOS version of the game. We will fully focus on the PC version, so as to deliver a great survival experience. In this way, we will grant our total attention upon the final release.
We plan to polish a few things here and there, reaching a publishing state; finally!
Thank you for your patience. The project was always meant to be released earlier, nonetheless, we'll be extremely happy to share with you soon the 1.0 version of the game!
We hope all is well. Thank you for your support, and for believing in the project. We can't wait...!
//The Nuclear Fiction Team
Hello everybody, It's been months since the last update, however we've been working slowly but steady on the project. First of all, with this update we are fixing some of the mechanics which were broken due to our last update. The game is now stable and all mechanics are function
Hello everybody,
It's been months since the last update, however we've been working slowly but steady on the project. First of all, with this update we are fixing some of the mechanics which were broken due to our last update. The game is now stable and all mechanics are functioning properly. In addition, we implemented the Mechanical Turret and several small fixes. This is so far the best version of the game we have updated.
Below there is a list of the fixes for this update:
- Transceivers, Emitters and Central Antenna are all functioning properly now.
- The Orbiter panel is fixed.
- Small changes in textures and assets.
We are close to reaching the BETA version, which will include the multiple-endings feature.
There is something we want to let you know about the MacOS version of the game. The engine's version in which the project is being build has not released a patch to make it run on MacOS Catalina. We are waiting until this is solved in order for our game to run in Catalina. It is our understanding that the game runs in earlier versions, but as soon as a fix is released for this issue, we will update the project and let you know.
We hope you get to enjoy Ariel's full experience with these new features. The project is finally coming together. Thanks for your interest and please let us know if you have any questions or comments.
//The Nuclear Fiction Team
Hola everyone, A new update is out! We've been working on several new features, some of which are being released in this update. Below you'll find a checklist of the implemented features and the ones to come: - Workbench: You can now upgrade your weapons. - Jetpack: This feature
Hola everyone,
A new update is out!
We've been working on several new features, some of which are being released in this update.
Below you'll find a checklist of the implemented features and the ones to come:
- Workbench: You can now upgrade your weapons.
- Jetpack: This feature is now available! Upgrade your space suit within the workbench.
- General bug fixing and tweaks.
For the upcoming update, we will be working on the following features:
- Defensive Turret: Protect the camp from enemy hordes.
- A new mechanic will be added to the Main Central computer in Ceres encampment.
We're getting close to enter the Beta stage of development. We will release a new update in the following weeks. We appreciate the interest the community has shown. In the meantime, enjoy this update and let us know if you have any comments or questions.
//The Nuclear Fiction Team
P.S. Happy Holidays!
Hola, A mysterious update has arrived! Ariel v0.8.7 is now available. This update includes a new scene, The Portal , as well as bug fixing and lightning improvement. This sort of "Easter egg" will contribute to the narrative of the game. A dark atmosphere unfolds before you and b
Hola,
A mysterious update has arrived! Ariel v0.8.7 is now available.
This update includes a new scene, The Portal, as well as bug fixing and lightning improvement. This sort of "Easter egg" will contribute to the narrative of the game. A dark atmosphere unfolds before you and brings tension to the story-line as professor Ludec finds yet another test to endure.
We took some time in order to implement this new mysterious features, so that Ariel is finally taking form. It will be polished further in upcoming updates.
For now, here is a list of the fixes we will be working on:
- Improving camera movement.
- Portal scene bug fixing.
- Adding new achievements.
- Additional dialogues.
After the upcoming update, we will focus on releasing the 0.8.8 version, which will bring new features to the game.
We hope you're having a great weekend and enjoy this release.
//The Nuclear Fiction Team
P.S. Happy Father's Day!
Hello everyone, We haven't released an update for a few months now, but we wanted to let you all know that in the following weeks we will release the 0.8.7 update. The team is still working to reach the 1.0 version as soon as possible. There are a couple of important updates yet
Hello everyone,
We haven't released an update for a few months now, but we wanted to let you all know that in the following weeks we will release the 0.8.7 update.
The team is still working to reach the 1.0 version as soon as possible. There are a couple of important updates yet to be released.
We wanted to thank you all for your interest in the game and feel free to let us know if you have any doubts or inquires.
//The Nuclear Fiction Team
Hola, We are uploading today a hotfix since we noticed a couple of bugs regarding the equipped weapon between loading scenes. The issue is now resolved and the 0.8.6.1 version is stable! We will continue the workflow in our regular schedule. We hope you have enjoyed Ariel so far.
Hola,
We are uploading today a hotfix since we noticed a couple of bugs regarding the equipped weapon between loading scenes. The issue is now resolved and the 0.8.6.1 version is stable!
We will continue the workflow in our regular schedule. We hope you have enjoyed Ariel so far. Stay tuned for the upcoming updates!
//The Nuclear Fiction Team
Hi everybody, The new update is here! With this, the 0.8.6 release, Ariel is fully optimized and the system is stable. This month we worked on the following: - Third Person mode fully implemented - Third Person sound effects added - Elevator inside bunker (Rotation fixed) - Guida
Hi everybody,
The new update is here! With this, the 0.8.6 release, Ariel is fully optimized and the system is stable. This month we worked on the following:
- Third Person mode fully implemented
- Third Person sound effects added
- Elevator inside bunker (Rotation fixed)
- Guidance system tuned
- Several bug fixes
We are reaching a state in the project where we feel comfortable with the features and mechanics developed so far. Moreover, the game is quite stable now on PC, and it will only get better.
For the next update, we'll work in the following:
- The Portal: This new scene will contribute to the narrative of the game. A dark atmosphere unfolds before you and brings tension to the story-line as professor Ludec finds yet another test to endure.
Thank you for your support, as always, this project would be nothing without you, the players.
//The Nuclear Fiction Team
P.S. Happy New Year!!!
Hello everyone, First of all, we wanted to thank you for your patience. Finally, the 0.8.5 version of Ariel is here! This update took way more time than expected, but it was all worth it, for key features were implemented and we wanted to make sure this update was stable. Here ar
Hello everyone,
First of all, we wanted to thank you for your patience. Finally, the 0.8.5 version of Ariel is here! This update took way more time than expected, but it was all worth it, for key features were implemented and we wanted to make sure this update was stable.
Here are the implementations for this version:
- 3rd Person Mode.
- Guidance system (Map).
- Mood states.
- Several bug fixes.
Below are the changes for the upcoming update:
- 3rd Person mode tuning and fixes.
- Guidance system tuning.
- Footstep Sound FX in 3rd person.
- Overall fixing and improvements.
This release is a big one because the features implemented required hard work. However, we couldn't invest our full time working on this update, due to financial reasons.
We will keep doing our best to deliver a great experience to the community, so please give us your feedback and feel free to contact us with any inquires.
P.S. Happy Mexican Independence Day!
//The Nuclear Fiction Team
Hi everyone, We hope you are having a great weekend. The 0.8.4 version is finally here! This update is an important one, for it fixes bugs we detected some time ago, as well as adding new implementations. Here is a list of the changes made for this version: - 2 new weapons added.
Hi everyone,
We hope you are having a great weekend. The 0.8.4 version is finally here!
This update is an important one, for it fixes bugs we detected some time ago, as well as adding new implementations. Here is a list of the changes made for this version:
- 2 new weapons added.
- New suspense elements!
- Better performance and terrain generation: The procedural creation of the terrain is now more precise and the enemies travel through in a more coherent manner.
- Gamepad sensitivity.
- Illumination tweaking.
- Bug fixes.
The 0.8.5 version will be here soon, and it will mark the end of our first phase of updates. It will include the 3rd person mode, a map (guiding system or similar) and new features!
As usual, we would like to thank you for your support. We are polishing the game and it is certainly gaining momentum. Stay tuned for the the next update!
/Nuclear Fiction Team
A new update of Ariel is out! The 0.8.3 version has many new implementations and fixes. Here is a list with the work done for this update: - A more stable enemy behavior. - We implemented an ecosystem in which the enemies can travel towards different locations, being able to eat,
A new update of Ariel is out!
The 0.8.3 version has many new implementations and fixes. Here is a list with the work done for this update:
- A more stable enemy behavior.
- We implemented an ecosystem in which the enemies can travel towards different locations, being able to eat, for instance.
- The underground enemies have now a more logical response towards the player's actions.
- Accurately tuned collision detection, as well as general improvements through the enemy system.
- Many bug fixes.
These improvements create a more solid experience overall.
Now, for the following updates we expect to be working on these:
- More elements of suspense.
- Additional weapons and upgrades.
- 3rd Person mode.
We are happy with the outcome. However, we are aware of all the things that are yet to come. We appreciate your patience and support.
/Nuclear Fiction Team
A new update of Ariel is out! The 0.8.3 version has many new implementations and fixes. Here is a list with the work done for this update: - A more stable enemy behavior. - We implemented an ecosystem in which the enemies can travel towards different locations, being able to eat,
A new update of Ariel is out!
The 0.8.3 version has many new implementations and fixes. Here is a list with the work done for this update:
- A more stable enemy behavior.
- We implemented an ecosystem in which the enemies can travel towards different locations, being able to eat, for instance.
- The underground enemies have now a more logical response towards the player's actions.
- Accurately tuned collision detection, as well as general improvements through the enemy system.
- Many bug fixes.
These improvements create a more solid experience overall.
Now, for the following updates we expect to be working on these:
- More elements of suspense.
- Additional weapons and upgrades.
- 3rd Person mode.
We are happy with the outcome. However, we are aware of all the things that are yet to come. We appreciate your patience and support.
/Nuclear Fiction Team
Hola everyone, Today we deliver the 0.8.2 version. Lots of work for this update. We list below the changes made for this build: - Further optimization. - Analog Zoom. - Additional type of resource (Dirty Water). - Further visual tweaks on Weather Events. - A few mesh replacements
Hola everyone,
Today we deliver the 0.8.2 version. Lots of work for this update. We list below the changes made for this build:
- Further optimization.
- Analog Zoom.
- Additional type of resource (Dirty Water).
- Further visual tweaks on Weather Events.
- A few mesh replacements.
- Additional implementations and bug fixes.
We are reaching a point where Ariel is starting to feel the way it is supposed to be. There's still plenty of work to do, and in our next updates, we plan to focus on the following:
- AI Behavior.
- Add more elements of suspense.
- A new level which helps the narrative.
- Additional weapons and upgrades.
These are just a preview of the features we will be working on as from today.
We have received good comments about the progression of the Early Access phase. We would like to thank you all for your feedback and interest in the project.
/Nuclear Fiction Team
Hola everyone, Today we deliver the 0.8.2 version. Lots of work for this update. We list below the changes made for this build: - Further optimization. - Analog Zoom. - Additional type of resource (Dirty Water). - Further visual tweaks on Weather Events. - A few mesh replacements
Hola everyone,
Today we deliver the 0.8.2 version. Lots of work for this update. We list below the changes made for this build:
- Further optimization.
- Analog Zoom.
- Additional type of resource (Dirty Water).
- Further visual tweaks on Weather Events.
- A few mesh replacements.
- Additional implementations and bug fixes.
We are reaching a point where Ariel is starting to feel the way it is supposed to be. There's still plenty of work to do, and in our next updates, we plan to focus on the following:
- AI Behavior.
- Add more elements of suspense.
- A new level which helps the narrative.
- Additional weapons and upgrades.
These are just a preview of the features we will be working on as from today.
We have received good comments about the progression of the Early Access phase. We would like to thank you all for your feedback and interest in the project.
/Nuclear Fiction Team
Hello everyone, The 0.8.1 version is finally here! We are quite happy with the results, and hope you enjoy the game more than ever. With each update the game is improved to reach the expectations. First, we will point out the work done for this version: - Optimization: We took ou
Hello everyone,
The 0.8.1 version is finally here! We are quite happy with the results, and hope you enjoy the game more than ever. With each update the game is improved to reach the expectations.
First, we will point out the work done for this version:
- Optimization: We took our time making sure the game runs much better than the previous version. In average, we gain 15 frames per second (*see below) We also resolved a known issue where the frames dropped every three or four seconds. The game runs now smoothly and is optimized.
- Item balancing: We finally took the opportunity to tweak further the items given in the world. It is now well proportioned according to the difficulty chosen by the player
- New weapon added: A second weapon is now available. We will eventually add at least 2 new weapons in future updates. For now, the Plasma Gun and the Electro-magnetic Pulse Rifle are available in game.
- Enemy behavior: The current creatures living in Ariel needed a better behavior.
- Extras: We added a few tweaks here and there. We also fixed a couple of bugs and improved some mechanics.
We feel that the version released today should have been the actual release on Early Access. At the same time, it was useful for us to get the game out a bit earlier in order to detect important areas to work on first.
Since we are a only two active developers, it has been a lot of work, but all worth it, since we believe that the project is finally reaching a satisfactory experience. It will be getting better and better, but we can certainly recommend this version to any player who might be intrigued by the project.
As usual, thank you for your support. Let us know if you have any comments. We hope you like this new update!
The Nuclear Fiction team.
*GTX 970
Core i5
16 GB Ram
Older version:
17-40 frames per second with frame drop.
Current Version:
35-50 frames per second, without any frame drop.
Hello everyone, The 0.8.1 version is finally here! We are quite happy with the results, and hope you enjoy the game more than ever. With each update the game is improved to reach the expectations. First, we will point out the work done for this version: - Optimization: We took ou
Hello everyone,
The 0.8.1 version is finally here! We are quite happy with the results, and hope you enjoy the game more than ever. With each update the game is improved to reach the expectations.
First, we will point out the work done for this version:
- Optimization: We took our time making sure the game runs much better than the previous version. In average, we gain 15 frames per second (*see below) We also resolved a known issue where the frames dropped every three or four seconds. The game runs now smoothly and is optimized.
- Item balancing: We finally took the opportunity to tweak further the items given in the world. It is now well proportioned according to the difficulty chosen by the player
- New weapon added: A second weapon is now available. We will eventually add at least 2 new weapons in future updates. For now, the Plasma Gun and the Electro-magnetic Pulse Rifle are available in game.
- Enemy behavior: The current creatures living in Ariel needed a better behavior.
- Extras: We added a few tweaks here and there. We also fixed a couple of bugs and improved some mechanics.
We feel that the version released today should have been the actual release on Early Access. At the same time, it was useful for us to get the game out a bit earlier in order to detect important areas to work on first.
Since we are a only two active developers, it has been a lot of work, but all worth it, since we believe that the project is finally reaching a satisfactory experience. It will be getting better and better, but we can certainly recommend this version to any player who might be intrigued by the project.
As usual, thank you for your support. Let us know if you have any comments. We hope you like this new update!
The Nuclear Fiction team.
*GTX 970
Core i5
16 GB Ram
Older version:
17-40 frames per second with frame drop.
Current Version:
35-50 frames per second, without any frame drop.
Hola, We wanted to update you on the progress towards the 0.8.1 version. We have already achieved some optimization level and there's still some way to go. The main goal is to reach a better frame rate performance; we have encounter some difficulties in the progress, but we have
Hola,
We wanted to update you on the progress towards the 0.8.1 version. We have already achieved some optimization level and there's still some way to go.
The main goal is to reach a better frame rate performance; we have encounter some difficulties in the progress, but we have managed to solved them.
This update is to let you know that it will still take a few weeks to release the 0.8.1 version. We really appreciate your patience, you should know that we are working hard everyday to make the game run smoother.
Thank you for your interest in Ariel, let us know if you have any questions. Stay tuned.
/Nuclear Fiction Team
Hola, We wanted to update you on the progress towards the 0.8.1 version. We have already achieved some optimization level and there's still some way to go. The main goal is to reach a better frame rate performance; we have encounter some difficulties in the progress, but we have
Hola,
We wanted to update you on the progress towards the 0.8.1 version. We have already achieved some optimization level and there's still some way to go.
The main goal is to reach a better frame rate performance; we have encounter some difficulties in the progress, but we have managed to solved them.
This update is to let you know that it will still take a few weeks to release the 0.8.1 version. We really appreciate your patience, you should know that we are working hard everyday to make the game run smoother.
Thank you for your interest in Ariel, let us know if you have any questions. Stay tuned.
/Nuclear Fiction Team
Hello everyone, We have been fixing some last issues before diving into the frame rate optimization. Current version - 0.8.0.9f This update is the last one, unless something important is missing, before the 0.8.1 version, which will aim for a higher frame rate. Some of this week'
Hello everyone,
We have been fixing some last issues before diving into the frame rate optimization.
Current version - 0.8.0.9f
This update is the last one, unless something important is missing, before the 0.8.1 version, which will aim for a higher frame rate.
Some of this week's fixes were:
- Additional fixes on the weather event system
- Repairing a particular case in the ending of the game
- Important Gamepad fixes
- Some visual improvements
The 0.8.1 Version
We are hoping to release the 0.8.1 version in a few weeks, therefore, we might not update the project until that point. Aside from the optimization, we will add a couple of improvements on the enemy behavior, as well as some new features.
Stay tuned for the next update. We hope you have a great weekend.
/Nuclear Fiction Team
Hello everyone, We have been fixing some last issues before diving into the frame rate optimization. Current version - 0.8.0.9f This update is the last one, unless something important is missing, before the 0.8.1 version, which will aim for a higher frame rate. Some of this week'
Hello everyone,
We have been fixing some last issues before diving into the frame rate optimization.
Current version - 0.8.0.9f
This update is the last one, unless something important is missing, before the 0.8.1 version, which will aim for a higher frame rate.
Some of this week's fixes were:
- Additional fixes on the weather event system
- Repairing a particular case in the ending of the game
- Important Gamepad fixes
- Some visual improvements
The 0.8.1 Version
We are hoping to release the 0.8.1 version in a few weeks, therefore, we might not update the project until that point. Aside from the optimization, we will add a couple of improvements on the enemy behavior, as well as some new features.
Stay tuned for the next update. We hope you have a great weekend.
/Nuclear Fiction Team