TRAPPED

Cheap Fun GamesForthright Indie Team · Forthright Indie Games Division

Released
Jun 16, 2025
Platforms
Windows
Last updated
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Updates & announcements

20 posts
  1. Developer post

    💀 TRAPPED IS BACK, OPTIMIZED — LEAVING EARLY ACCESS 💀

    Hey everyone, We’re excited to officially announce that TRAPPED is now fully out of Early Access! Here’s the story: Forthright Entertainment picked up TRAPPED in a multi-game acquisition 8 years ago. Two years later, we sold it to another company. However, after 5 years with no a

  2. Developer post

    Two new games based on Brian Jacques’ best-selling REDWALL™ launch today!

    The Lost Legends of Redwall™: The Scout Anthology A narrative puzzle-adventure game based on Brian Jacques' Redwall™️ book series. Vicious searats are invading the once peaceful Mossflower wood and it's up to the Lilygrove Scout Corps' newest recruit to save the day. Play as Soph

  3. Developer post
  4. Developer post

    BETA 1.3.3 HOTFIX

    We're crushing bugs right through the Free Weekend. Thanks to those of you who've already let us know about the problems you've run into. BUGS Disappearing hangar - The drone hangar at the airfield would disappear at any effects setting below Ultra Fresh. This has been fixed. Dro

  5. Developer post

    Steam Free To Play Weekend

    We're excited that Steam is giving us a Free To Play weekend and we appreciate you giving our game a try. TRAPPED is being developed by an extremely small team. There are only three of us plus, of course, we have our amazing community manager Deny_Others! We have just rolled into

  6. Developer post

    BETA 1.3.3 HAS BEEN RELEASED

    GENERAL This build fixes a few important bugs and cleans up several minor issues. Our focus right now is on stability and performance but please post here or on Discord if you spot anything major. BUGS Goo replication - Clients were experiencing desyncs in goo height relative to

  7. Developer post

    BETA 1.3.1 HAS BEEN RELEASED

    GENERAL This build adds first pass localization for the following languages: Chinese (simplified) French German Italian Polish Russian Spanish UX HUD scaling for smaller screens has been improved. The F1 help screen is now localized. Loading screens now properly respond to the as

  8. Developer post

    BETA 1.2.2 HAS BEEN RELEASED

    GENERAL More bug fixes and improvements. BUGS Remote clients unable to loot - A bug in the inventory code was preventing players connected to someone else's game from looting. This has been fixed. Startup sounds not playing - A bug in player startup code was preventing startup so

  9. Developer post

    BETA 1.2.1 HAS BEEN RELEASED

    GENERAL We have several visual and gameplay improvements and bug fixes for you in this update. BUGS Capture point status - The status of capture points was not being displayed to players with radios in the All In! scenario. This has been fixed. GAMEPLAY Goo rise rate - The rate a

  10. Developer post

    BETA 1.2 HAS BEEN RELEASED!

    GENERAL Beta 1.2 is now live on the default branch. This version includes several improvements to the look of the game as well as some important bug fixes. BUGS Environment LODs - Several environment objects had their LODs set far too aggressively which was causing severe popping

  11. Developer post

    TRAPPED NOW HAS ACHIEVEMENTS

    Greetings TRAPPED friends! We are pleased to announce that TRAPPED now has 20+ achievements for you to complete, including a few hidden achievements! We know this is something that many of you have been desiring to see, and so we gladly deliver these for you! Our next update will

  12. Developer post

    BETA 1.1 HOTFIX

    We've received some reports that the the shader fix in Beta 1.1 is causing intermittent crashes on systems with Nvidia graphics cards. We have narrowed the problem down to an interaction between the shader and per-pixel fog effects. This appears to be either an Unreal or a driver

  13. Developer post

    BETA 1.1 UPDATE

    GENERAL We kept at it over the weekend after releasing the Trapped Beta. There are several tweaks and bug fixes for y'all in this update. BUGS Multiple Jakes - In multiplayer, if someone selected Jake and then stayed near his spawn, they would see other players spawning in as Jak

  14. Developer post

    TRAPPED BETA RELEASED!

    GENERAL At last, the Beta release of Trapped is here. There’s much more to come, but this is the new vision of the game that we’ve been working toward for so long. BUGS Duplicate player character objects - On respawn, players’ BP_PlayerCharacter objects were being disconnected fr

  15. Developer post

    #4 Game On Steam... We weren't ready

    As many of you know, Steam accidentally released Trapped with a free commercial license a few days ago. This sparked a huge surge of downloads and led to a peak of over 61,000 simultaneous players. If we had felt that the game was ready for a general release we might have been ex

  16. Developer post

    SILENTLY HAMMERING AWAY

    Greetings everyone! We know it has been a while since an update has been released for TRAPPED, but we are actively working on the project and wanted to let everyone know where things currently are. In the coming weeks, we will be releasing new content on the map, lots of new loca

  17. Developer post

    ALPHA MAP UPDATE

    We had hoped to be making weekly updates to the Alpha build starting with 2.0 but that turned out to be a bit more ambitious than we'd expected. Still, we're working hard and making headway. This build showcases the great work being done by our environment artist who has been swe

  18. Developer post

    ALPHA 2.3.2 HOTFIX

    An erroneous build setting caused all but a few procedural grass maps to disappear from the game. This hotfix puts the grass back where it belongs.

  19. Developer post

    ALPHA 2.3.2 HAS RELEASED!

    GENERAL Starting with this release, we will be pushing a new build live every Saturday between 8AM and 10AM PST. BUGS Player character initialization was extremely sensitive to latency. That should now be greatly improved. Robots follow range has been increased to 150 meters. The

  20. Developer post

    Hotfix 3

    Hello everyone! So more patches based on your feedback! We really appreciate all of the feedback both positive and negative. As you can see, we really are listening to your feedback and trying to fix as many of the issues as you are finding! As always, please join our Discord Cha