Super Impossible Road

Wonderful Lasers

Released
May 11, 2016
Platforms
WindowsmacOS
Last updated
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Updates & announcements

20 posts
  1. Developer post

    The International Update (v0.27.0)

    Welcome all! This update brings support for non-English languages, namely French, German, Japanese, Korean, Russian and Simplified Chinese. This will help us to welcome more players into our community, increasing the pool of players to play against online. Other changes in this v

  2. Developer post

    The Volumetric Lighting Update is live! (v0.26.0)

    More light This update brings a big upgrade to the lighting model used in SUPER IMPOSSIBLE ROAD. The introduction of a volumetric lighting system brings more depth and nuance to the scene, setting the mood for each of the game’s locations. The underlying game engine, Unity, has b

  3. Developer post

    The Career Mode Preview update is here! (v0.25.0)

    Happy New Year all! I'm happy to announce that this update includes a preview of the much anticipated Career mode, the single-player mode that will act as both tutorial and a series of challenges for players. Upon entering Career mode, you will see a map. Each icon represents a c

  4. Developer post

    The Boosted Update is live! (v0.24.0)

    Mind the gap. Reset the leaderboards. Changes ahoy! Three big gameplay changes in this update! Firstly, the boost system has been rewritten. As well as a higher top speed and faster acceleration, boost now happens in two stages. Stage 1 hits as soon as you boost, signified by a b

  5. Developer post

    Update 23 - Vesula Prime

    Edge of... Somewhere? It’s time for a new location. Vesula Prime, the first wormhole to be discovered and verified, is the backdrop for the next round of high stakes brinkmanship. The Vessel Racing Federation built its most powerful gravitational shielding to date for this track,

  6. Developer post

    The Camera update is here! (v0.22.0)

    Enjoy the (new) view(s)! Game cameras are a very subjective topic, and one of the most requested features is a far camera mode, pulled back from the vessel. This update delivers on that request, and also adds a new first person camera mode for masochists. Kidding! But not really!

  7. Developer post

    The UX Update is here! (v0.21.0)

    All about the user experience This update concentrates on the user experience - improving the usability, accessibility, and just making the whole game feel nicer to play. Most noticeable is the new UI skin, with a sleeker, minimal future tech look. Readability has been enhanced.

  8. Developer post

    The FX Update is here! (v0.20.0)

    Particles everywhere, now in ultra-wide screen As well as helping the game to look great, visual effects are an important feedback mechanism for games. This update adds a whole host of effects which will help to sell the physical interactions in the game and inform the player, mo

  9. Developer post

    Online Multiplayer Update 2 is now live! (v0.19.0)

    Online just got some sweet upgrades Now that online is up and running, it’s time to add features and improve the experience. Let’s start with scoring. We now assign points for finishing position - 12 points for a win, 1 point for 8th - and these carry over between rounds and add

  10. Developer post

    The Online Multiplayer Update is now live! (v0.18.0)

    Hi all, The online multiplayer beta is over. Thanks to everyone on the Discord server for participating. Your feedback helped to iron out some important bugs and improve the experience for all. Online will continue to be improved over the next few updates, but it is now stable en

  11. Developer post

    Online MP Beta is LIVE NOW

    Hi everyone, I'm super happy to announce that the online multiplayer beta went live this morning, and we've already had some intense matches between some of our best players. How do you opt-in to the beta? It's pretty simple, but first you have to sign in to our Discord server he

  12. Developer post

    Online Multiplayer Beta - Details Here

    Hi all, Want to get started with online racing before it goes fully live? There will be a beta starting in the next few days to make sure everything is running smoothly before the rollout. Anyone who has a copy of the game can take part, but we would like everyone on the beta to

  13. Developer post

    Let us DISCORD

    Hello all, I've been looking closely at Discord and the options they have for integrating with games and matchmaking, and I think it would be a good idea to integrate Discord with SUPER IMPOSSIBLE ROAD. This means that you'll be able to chat to your fellow pilots and organise to

  14. Developer post

    Wanted: Fake Names, Apply Within

    Hello all, As work on online multiplayer continues, I need a list of names to use for the bots that you can race against (and that replace players if they drop out), kinda like Rocket League does with online play. If you have any ideas for names you would like to see, drop them i

  15. Developer post

    Take a sneak peak at online multiplayer racing in SIR!

    It's rough, ugly, jerky, there's no collision and a ton of bugs to deal with. But online multiplayer in SUPER IMPOSSIBLE ROAD is __baaasiccally__ working! Here's the video. Don't look at it if you don't like looking at rough dev work :) I'm hoping to have the first version ready

  16. Developer post

    The Gear Update (v0.17.0) is here!

    More customization, more options The vessel component roster has just grown, bringing two more wheels and two more caps into the mix. As well as adding more options to make your vessel look great, this also gives you more options to build out your stats to suit your play style. N

  17. Developer post

    The Lighting Update (v0.16.2) is here

    Hello all, Time for another point release, this time focusing on lighting, materials, and the post effects stack. Everything has been rebalanced, opening out the mid-tones to present a more realistic image rather than the crushed contrast present in recent builds. See the full re

  18. Developer post

    The Controller Compatibility Update is live (v0.16.1)

    Hi guys, Just a minor point release, but something that you might appreciate if you're having trouble with controller compatibility. I've upgraded the controller library that SUPER IMPOSSIBLE ROAD uses (Rewired) to the latest version, bringing with it compatibility for lots more

  19. Developer post

    Beta 2 now available with configurable input options

    UPDATE - I've rolled all these changes into the main release, 0.16.1. I've closed the Beta branch until the next time we need it. Thank you for your feedback! Hello all, Time for the second beta branch release, focused again on controller compatibility. These changes are only in

  20. Developer post

    New beta branch with controller changes now available

    Hi all, I've just opened up a beta branch for you all. From time to time, I'll need to test some experimental things out with a few of you before deploying to everyone, and that's what this branch is for. This time, we're testing out fresh controller compatibility code to sort ou