Flobe

Skinny Jean Death StudiosPorcelain Labs · Volens Nolens Games

Released
Feb 22, 2016
Platforms
WindowsmacOS
Last updated
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Updates & announcements

20 posts
  1. Developer post

    HUGE Update!

    Hey guys, we have a huge update coming to you, so we're going to start with listing the changes in this patch, and then follow with giving a better explanation of how the game works, since the control screen in the beginning of the game isn't quite adequate enough. Quick Note: It

  2. Developer post

    HUGE Update!

    Hey guys, we have a huge update coming to you, so we're going to start with listing the changes in this patch, and then follow with giving a better explanation of how the game works, since the control screen in the beginning of the game isn't quite adequate enough. Quick Note: It

  3. Developer post

    Flobe New UI

    We've added in a new crisp UI surrounding the screen and jars, as well as 2 new backgrounds. We've also gotten rid of the original red background, and added a CRT shader to the remaining backgrounds. We've fixed the game-breaking issue with the 10x multiplier not spawning the new

  4. Developer post

    Flobe New UI

    We've added in a new crisp UI surrounding the screen and jars, as well as 2 new backgrounds. We've also gotten rid of the original red background, and added a CRT shader to the remaining backgrounds. We've fixed the game-breaking issue with the 10x multiplier not spawning the new

  5. Developer post

    Two Player | Third Enemy | Bonus Game

    We've added in a bonus game! Any bubbles you collect will fill up two new jars on the side of the screen. Once full, these collected bubbles will then be spawned in a "Bonus Round", in which opposite colors won't hurt you, but enemies still can! A third collectible, orange, is no

  6. Developer post

    Two Player | Third Enemy | Bonus Game

    We've added in a bonus game! Any bubbles you collect will fill up two new jars on the side of the screen. Once full, these collected bubbles will then be spawned in a "Bonus Round", in which opposite colors won't hurt you, but enemies still can! A third collectible, orange, is no

  7. Developer post

    Flobe -- Update #3

    We've now moved the parameter for the purple bar appearing at 15x multiplier to 10x. As this occurs, the game will slowdown, then pause and the instructions will re-appear, giving you the chance to prepare. Coming Very Soon: 2 Player - Finished for the most part, just waiting on

  8. Developer post

    Flobe -- Update #3

    We've now moved the parameter for the purple bar appearing at 15x multiplier to 10x. As this occurs, the game will slowdown, then pause and the instructions will re-appear, giving you the chance to prepare. Coming Very Soon: 2 Player - Finished for the most part, just waiting on

  9. Developer post

    High Score Contest!! Win A Copy of No Man's Sky!!

    We are having a High Score Contest for Flobe!! Winner will receive a Steam copy of No Man's Sky! For Official Rules & Details Go To :FlobeBlue: ːsteamhappyː

  10. Developer post

    High Score Contest!! Win A Copy of No Man's Sky!!

    We are having a High Score Contest for Flobe!! Winner will receive a Steam copy of No Man's Sky! For Official Rules & Details Go To ːFlobeBlueː ːsteamhappyː

  11. Developer post

    Flobe -- Update # 2.2

    The speed of your bar now slowly increases as your multiplier grows. Also, the approach effects have also been updated again (Hopefully for the last time), as they weren't showing on the side last update. - Jonathan ːsteamsaltyː

  12. Developer post

    Flobe -- Update # 2.2

    The speed of your bar now slowly increases as your multiplier grows. Also, the approach effects have also been updated again (Hopefully for the last time), as they weren't showing on the side last update. - Jonathan ːsteamsaltyː

  13. Developer post

    Flobe -- Update # 2

    Just a quick update. Changed the scaling of the "walls" (They seem to have disappeared from the last update), and changed the positioning of the alerts. More updates will be coming later today. - Jonathan ːsteamsaltyː

  14. Developer post

    Flobe -- Update # 2

    Just a quick update. Changed the scaling of the "walls" (They seem to have disappeared from the last update), and changed the positioning of the alerts. More updates will be coming later today. - Jonathan ːsteamsaltyː

  15. Developer post

    Flobe -- Update #1

    1. Changed a new background to a darker red to help contrast against the score UI 2. Changed some angle settings on the enemy spawning and alerts of the enemies 3. Missing a collectible (Blue or Purple) now spawns a seeker missile on the bottom of the screen upwards. 4. Added in

  16. Developer post

    Flobe -- Update #1

    1. Changed a new background to a darker red to help contrast against the score UI 2. Changed some angle settings on the enemy spawning and alerts of the enemies 3. Missing a collectible (Blue or Purple) now spawns a seeker missile on the bottom of the screen upwards. 4. Added in

  17. Developer post
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  19. Developer post

    Flobe Is Live On Steam

    Hello and Welcome to our new game Flobe. There are two things I want to mention right away. Trading Cards...They will go live at ANY time now....simply waiting on Valve to approve them Score Manager....the score at this very moment is a lil hard to read....we are fixing that and

  20. Developer post

    Flobe Is Live On Steam

    Hello and Welcome to our new game Flobe. There are two things I want to mention right away. Trading Cards...They will go live at ANY time now....simply waiting on Valve to approve them Score Manager....the score at this very moment is a lil hard to read....we are fixing that and