Hello, friends! After a long lull we want to burst in with great cool news! For a whole year, we with the CLAPPERHEADS team have been working on our new ZOOCHOSIS project. Today we can finally tell you about it and share the first official trailer! ZOOCHOSIS is a bodycam horror s
Hello, friends! After a long lull we want to burst in with great cool news! For a whole year, we with the CLAPPERHEADS team have been working on our new ZOOCHOSIS project. Today we can finally tell you about it and share the first official trailer!
[previewyoutube=zx76uvIDU3s;full][/previewyoutube]
ZOOCHOSIS is a bodycam horror simulation game where you will have to get used to the role of the night zookeeper, Paul Connelly, and get behind the scenes of this gloomy place. The game can already be added to the Steam wishlist:
https://store.steampowered.com/app/2458560/Zoochosis/
And we will share the news about the project. Thanks to everyone who is still with us!
Hello everyone! There has been no news from us for a long time, but we would like to fix it. It's been a year since we've been working on our new horror project and we want to finally present it to you today! Do You See Sparky? - our new game, the beginning of a big mysterious un
Hello everyone!
There has been no news from us for a long time, but we would like to fix it. It's been a year since we've been working on our new horror project and we want to finally present it to you today!
Do You See Sparky? - our new game, the beginning of a big mysterious universe! We worked on it together with a wonderful team of professionals. We have been growing our studio, finding talented people in different parts of the world. Now there are not just two of us, now we are a big team - Clapperheads!
[previewyoutube=i8aGh5G1Gws;full][/previewyoutube]
https://store.steampowered.com/app/2248290/Do_you_see_Sparky/
Hello everyone! Long time no see. We have great news! Finally the game has a French! We made the translation ourselves so there may be inaccuracies in it. But if you want to help fix errors, any help is welcome! Report errors here: We also added French to the demo version and fix
Hello everyone! Long time no see.
We have great news! Finally the game has a French! We made the translation ourselves so there may be inaccuracies in it. But if you want to help fix errors, any help is welcome!
Report errors here: https://steamcommunity.com/app/430070/discussions/0/2291716608424250178/
We also added French to the demo version and fixed an old problem with the only achievement that is there (who knows they will understand).
In connection with this event we are launching a 60% discount!
Thank you for staying with us!
When a story becomes History.
To celebrate this upcoming event, Never Again is 50% off until the end of Winter sale - 3th January ! If you have a Switch too and want to immerse yourself in the dramatic story of a little girl suffering from asthma using this wonderful console - you'll be able to do so on 30th
To celebrate this upcoming event, Never Again is 50% off until the end of Winter sale - 3th January!
If you have a Switch too and want to immerse yourself in the dramatic story of a little girl suffering from asthma using this wonderful console - you'll be able to do so on 30th January.
Check out also the trailer for Nintendo Switch if you've missed it:
[previewyoutube=oMZza41A25g;full][/previewyoutube]
Friends! In honor of Halloween, you can buy the game Never Again with a 40% discount ! The discount will last until 1.11.2019. So have time to buy the game and immerse yourself in the story of Sasha Anders in the atmosphere of the most mystical holiday of the year!
Friends! In honor of Halloween, you can buy the game Never Again with a 40% discount! The discount will last until 1.11.2019. So have time to buy the game and immerse yourself in the story of Sasha Anders in the atmosphere of the most mystical holiday of the year!
http://store.steampowered.com/app/430070/Never_Again/
Dear friends! The last couple of months I've been preparing for a new frontier in my game development. But this stage I will keep a secret for now, but it forced me to study more deeply work on optimization of games. In this regard, I have prepared a major update related to the o
Dear friends! The last couple of months I've been preparing for a new frontier in my game development. But this stage I will keep a secret for now, but it forced me to study more deeply work on optimization of games. In this regard, I have prepared a major update related to the optimization and stable operation of the game.
Since I initially optimized the performance of the game well, despite its rather high requirements at a small size, this is quite a normal load for the Unreal Engine 4, considering that I tried to use all the modern achievements in the field of graphics. The game was praised for good optimization, although there were claims that the Witcher 3 or GTA 5 work better. It has a simple explanation. I tried to use in game such receptions, which in games rarely use or not use at all, in particular I'm talking about mirrors. In" Never Again " mirrors are part of the gameplay, they are placed throughout the game and in some locations they are interactive, that is, they can be rotated, reflect rays of light or teleport. The mirror is probably the hardest thing that kills FPS in games, because it renders twice everything that happens on the stage, so it was necessary to sacrifice something else.
As a result, for my weak computer (GT740, i5) I was able to get +(5-10) FPS at the maximum level of quality. Now for me there is a stable 30fps in the game. Along with the optimization I fixed a number of old minor bugs that slightly spoiled the impression of the game and I added a few new settings.
Each object in the game is assigned a draw distance. There wasn't this function before, because I thought that the engine does it automatically and it is not necessary in confined spaces.
I redesigned the lighting in some locations, now the GPU load is less and looks better!
I reworked some heavy materials. Moved simple looping animations such as swinging swings or fire glow into the material, thus the load from the CPU moved to the GPU.
Added a few new settings:
Ambient Occlusion is a very heavy Post Process and if you disable It you will get several FPS.
Depth Of Field is a blur effect, which is also very heavy, turning it off will raise FPS in cut scenes, in stare mode and when viewing the diary.
Just by popular demand in the game added Invert Camera Y and X.
During the fall into the water from the bridge, Sasha tried to delete, on old AMD processors it led to a hang of the game for a few minutes. I could not catch this bug for a long time due to the fact that Intel coped with it. Corrected.
The Fear of darkness remained even with the flashlight on, if you use the inhaler with the flashlight on. It was solved by switching off / on the flashlight. Not a fatal bug, but a nasty one. Corrected.
And many other small bugs that I have been quickly fixed and forgotten)
Another important thing. Finally I updated the demo. Now after its completion you can continue from the place of the last save after buying the full version of the game. Those who are just planning to purchase and played the demo version of the game can clearly assess the evolution of graphics in the game.
At the moment, there is still a lot of work on optimization and stability. There will be a number of updates in this direction. For those who have not yet purchased "Never Again", you can now go through the demo version of the game for free and join us!
Have a good game!
Hi! It’s been a long time without a news. I’m preparing a big optimization update. Also I’ve fixed a lot of small bugs. So now you can get the game “Never Again” with a 35% discount ! Good luck!
Hi! It’s been a long time without a news. I’m preparing a big optimization update. Also I’ve fixed a lot of small bugs. So now you can get the game “Never Again” with a 35% discount! Good luck!
Steam's annual summer sale has begun! You can purchase the game at a 25% discount . This is a very important event for us because we were forced to get out of early access to the release without a discount, for a small no name game this is a big obstacle. Today is almost the seco
Steam's annual summer sale has begun! You can purchase the game at a 25% discount. This is a very important event for us because we were forced to get out of early access to the release without a discount, for a small no name game this is a big obstacle. Today is almost the second release or even the third if we take into account the release in early access:)
Also yesterday I rolled out the update to 3.1.5
I rewrote the logic of the physical parts of the dolls in the cave, because of each collision played a lot of logical operations in this place strongly sagged fps. Optimized.
Sometimes the damaged wire would hit the electricity even when the power was off. This problem could only be solved by rebooting the level. I never found a reason, so I rewrote the logic. I also added a check - if the sparks are off, the electric shock doesn’t work. Corrected.
The default values in the " Smooth Camera” and “Fabric Simulation” settings are reversed. I noticed that some players complain that the camera motion makes them sick, it happened because I initially put a smooth camera. I do not know why I did it, I like the smooth movements of the camera. However, not all players knew about this setting. Sasha's dress simulation is now enabled by default. Initially, I turned off the fabric physics for optimization, but noticed that many players with powerful computers do not include this setting. I was upset by the fact that I tried to make it beautiful, but no one saw it:)
If you do not use the inhaler after a meeting with the tank and enter the location with mirrors, it gave rise to a large number of bugs. This problem could be found through experiments. A reasonable solution I found only one thing - disable asthma when entering the location with mirrors.
Thank you for actively finding bugs and participate in the life of the game. Thanks for the good reviews! When a story becomes History.
I made the update to 3.1.3 about 2 weeks ago, but I didn’t find the strength to report the fixes after the release. Now I report two updates at once: There was no change in the animation of falling from a bridge with an asthma attack. Instead of the sound of falling into the wate
I made the update to 3.1.3 about 2 weeks ago, but I didn’t find the strength to report the fixes after the release. Now I report two updates at once:
There was no change in the animation of falling from a bridge with an asthma attack. Instead of the sound of falling into the water, the sound of falling to the ground was played. Corrected.
I accidentally added one extra page to the “The train”note. Corrected.
The sound of Emma's footsteps rarely remained in the lighthouse. Corrected.
If you pick up the phone with the flashlight off, traces didn’t appear. Now Sasha turns on the flashlight if it is off.
Removed all unnecessary lighting from inactive items, which misled the player. Corrected.
There wasn’t a lock texture on white doors. Corrected.
The boarded-up windows had subtitles, but no voice. Added.
If the Queen of Spades caught the player while erasing the last mirror, she didn’t disappear, but continued to pursue the player. Corrected.
If the electric shields were activated before receiving the " Save Stephan” task, then after completing the quest the task wasn’t crossed out. Corrected.
Sometimes after teleportation, Sasha's dress was lifted, so that after each teleportation, the physics of the dress was reset to default. Corrected.
If you stand on a chair and look under mother's bed, the Queen of Spades didn’t disappear. Corrected.
The musical theme of the Queen of Spades didn’t stop when we were going into the forest without killing her. Two songs play at the same time. Corrected.
If you kill the Queen of Spades and restart the game you lose the dial of the cuckoo clock . Corrected
I've also updated the OST adding there two new songs:
Reflection 3:18
Lullaby 2:15
Thank you for helping to make the game better! Good luck!
https://store.steampowered.com/app/973370/Never_Again__Soundtrack/
I noticed that some players do not understand whether the game is released or not. Officially came out! The game can be played! We found a few bugs, there are small - visual, and hard bugs - make the game impassable. Statistics. There was a serious bug that did not delete the sta
I noticed that some players do not understand whether the game is released or not. Officially came out! The game can be played!
We found a few bugs, there are small - visual, and hard bugs - make the game impassable.
Statistics. There was a serious bug that did not delete the statistics if you start a new game after the full passage. Because of this it was possible to get some achievements without passing the game. Now it's fixed, the loophole is closed!)
I fixed some issues with the game menu that had to restart the game.
I also fixed a very serious bug that had to start the game again. If the player standing in the bath pressed the mirror with a painted stairs, then after the cut scene the player was thrown back into the bath. I hope you won’t find such serious bugs anymore.
After the death of the bosses there were a subtitle with their last sentence sometimes. Fixed.
If you die of asthma near the Doll Golem before his first meeting, the game moved the player to another location. You had to restart the game. Fixed.
In a let’s play video I saw a player accidentally flew out of the lighthouse. I didn’t understand why this happened, but just in case the teleportation point put away from the window).
I’ve fixed other minor bugs that you found and helped make the game better. Thank you all, see you!
I won't be wordy this time. We’re presenting to you a new trailer. The full release of the game is May 9!
I won't be wordy this time. We’re presenting to you a new trailer. The full release of the game is May 9!
https://www.youtube.com/watch?v=Wy8xnRjb5sA&t=2s
Very soon our game on which we worked for 4 years comes out. With this great event we want to inform you about several important points. IMPORTANT! I deliberately changed the name of the save file so that everyone would start the game again. Due to lack of experience, I was not a
Very soon our game on which we worked for 4 years comes out. With this great event we want to inform you about several important points.
IMPORTANT! I deliberately changed the name of the save file so that everyone would start the game again. Due to lack of experience, I was not able to assess all the possible bugs that will cause the division of the game into chapters.
The main problem is physics. Where there was nothing now is a mirror or a wardrobe and if you previously put a chair in this place, it will cause problems. I reworked the game to fully feel the atmosphere and plunge into the story, it is better to go through the game from the beginning. New mechanics, sounds, notes, monologues were added. However, old saves won't be deleted, but I ask you to use them only after completing the game, just for fun.
After release, there will be 3 languages in the game: English, Chinese and Russian. We had to temporarily remove French because we didn’t have enough money for high-quality localization. If you want to help with translation into French and German, write us in private message.
There will be added a third (Final) Chapter in full game, but actually it will be a whole game, the division into chapters helped us overcome the early access. You all helped us with your interest and expectation of continuation!
Little experiment. I created a discord channel for bugs.
Join if you want to report problems in the game.
It is profitable to buy the game before may 9 because the price will rise.
We really hope you will appreciate the ending of our sad history.
Thank you for waiting!
Good luck!
Hello dears! It's time to tell you about who we are and why we create the game for so many years. We are a young couple from Russia. We have been together for 7 years and 4 years we create a computer game «Never Again» . This is our first project and, to be honest, it is difficul
Hello dears! It's time to tell you about who we are and why we create the game for so many years.
We are a young couple from Russia. We have been together for 7 years and 4 years we create a computer game «Never Again». This is our first project and, to be honest, it is difficult to imagine our life without it. First of all, the game is based on the story, emotional experiences and then the game component.
My name is Inna, I write the script, also adapt the game for the English-speaking audience and I am the voice of the main character. Valentine makes the game itself, the characters, he creates a virtual world for our story. And also writes an amazing music that you can check during the game.
Because it's more than just a game to us, we strive to make it as good as possible. But due to the fact that there are only two of us in the team, the development takes a lot of time. But nevertheless, our goal is to convey the meaning of the story and emotions to the player exactly as we see it.
For all these four years we had to tell dozens of times about the game to different people, to answer the same question: "so what is your game about?" And every time we go away from the answer, because we can’t tell what our story is about, because it will be a huge spoiler and a mistake on our part.
The ending is the heart of our game. But we will make you happy! Very soon there will be a release of the full game and you can immerse yourself in the story of our Sasha Anders. You will be able to pass through all her fears, go through all the difficulties she had to face.
We hope that this game will leave a mark in your memory, after you pass it to the end. We want you to read it as a book, and the gameplay only helped to dive into the story.
Finally, we have chosen the final release date. The game will be released on may 9. It doesn’t always go as planned, especially in indie development. Due to the fact that we did not have time to make a release in March, we are launching another 50% discount.
If you want to support us and buy the game at the time of release, then add the game to the wish list. It was a long journey. There is very little left, the finish line. Below you will find a new trailer for the game Never Again. Thank you for being with us!
https://www.youtube.com/watch?v=yzg1wTkf_0U
The last sale starts before the full release of the game and the last opportunity to buy the game much cheaper and support the final stage of development. I’m afraid to call the exact release date, but presumably it is March 2019.
The last sale starts before the full release of the game and the last opportunity to buy the game much cheaper and support the final stage of development. I’m afraid to call the exact release date, but presumably it is March 2019.
Dear friends! I want to tell you about the stage of development of the game, because I haven’t released updates for a long time and there was little news from me. And also I want to tell you about the winter sale and subsequent sales before the full release. Now the development i
Dear friends! I want to tell you about the stage of development of the game, because I haven’t released updates for a long time and there was little news from me. And also I want to tell you about the winter sale and subsequent sales before the full release.
Now the development is at a stage where I can’t tell much about the game because of the spoilers and I have already gone far from the final of the second Chapter to make another update which fixes minor bugs, not to mention the fact that the final of the second Chapter was redesigned in favor of a more logical and coherent narrative.
It was also decided to add a few new mechanics one of which I was asked to do for a long time. You can climb on chairs to reach objects that are too high. Finally it will be possible to get closer to the suitcase in the first room and finally understand that without dad it still can’t be lowered :D
The rest of the moments before the release I will keep a secret to surprise you more. I'll just attach a couple of intriguing gifs!
Winter sale begins on Steam and it will be the penultimate to the full release of the game which is scheduled for March (the exact date yet). I hope everything will be according to plan. Now you can buy the game with 50% discount and it will be much cheaper than the full price in March, because according to the rules of Steam after the price increase when you exit the "Early Access" I won’t be able to make a discount in honor of the release. By purchasing the game now you will save about 70% of the full price and help its promotion!
When I released the game in the "Early Access" I didn’t think it would last for a whole year and a half but the game turns out better than my wife and I imagined at the very beginning of development. Of course I want to finish the game as soon as possible but even more I want to make it as high quality as possible. Before the "Early Access" we did the game for 2 years and in total develop it for almost 4 years together, me and my wife Inna. Until now we aren’t exhausted and we have preserved a huge enthusiasm. If you knew how much we want to share the ending and the whole story of Sasha Andres with the world, this will keep us until the very end.
Merry Christmas and happy New Year!
When a story becomes History.
Never Again.
In honor of Halloween I’ve prepared a DLC soundtrack. But the page in the store isn’t approved yet, unfortunately. The plan was to release the OST with the discounts. The tracks are prepared and you need to press just one button. Well, we’ll wait for the approval of the page. Now
In honor of Halloween I’ve prepared a DLC soundtrack. But the page in the store isn’t approved yet, unfortunately. The plan was to release the OST with the discounts. The tracks are prepared and you need to press just one button. Well, we’ll wait for the approval of the page.
Now you can listen to the preview here:
https://youtu.be/C2ghQlRGYSI
I put all my talent into the music for the game. I tried to write the tracks so that the story was revealed from an unexpected side.
Until the game is fully released will be available 5 tracks. After the release DLC will be supplemented by other tracks.
Well, we're waiting for approval. Thank you for staying with us!
I moved the game to a new version of the engine. It's always an exciting moment because something always breaks. I fixed all the broken moments, tested, everything should be fine! + FPS should rise because in the engine there have been changes that have a positive impact on optim
I moved the game to a new version of the engine. It's always an exciting moment because something always breaks. I fixed all the broken moments, tested, everything should be fine! + FPS should rise because in the engine there have been changes that have a positive impact on optimization.
Finally made normal hair the second boss!:)
I fixed a bug with the respawn at the second boss. Now the boss won't kill you several times in a row but he still kills when you respawn. If you were in sight and moved, I know how to fix it, but you should carefully this time to test. It will be in the next update.
I've redesigned the lighthouse. But this is not the final version. This location was made in a hurry and still needs improvement.
I've fixed animation of turning on the flashlight after removing the blanket. Finally! It wasn't easy.)
Some animations have been modified and I've added some new elements.
Well, as always, fixed a few minor bugs that are caught on the road:)
Thank you for being with us, the final Chapter in development!
As we want to share with you the ending of the game as soon as possible, but we remain calm and move to this point. Some new fixes: I’ve done the new icon design in the diary to make it easier to understand that interaction is possible between items in the diary. Fixed some minor
As we want to share with you the ending of the game as soon as possible, but we remain calm and move to this point. Some new fixes:
I’ve done the new icon design in the diary to make it easier to understand that interaction is possible between items in the diary. Fixed some minor bugs in it.
Changed the behavior of bosses in favor of the atmosphere.
Partially altered mechanics of the bridge. The closer to the middle of the road, the more you stagger. Before that, you staggered a lot along the way.
Redesigned icon in the closet. To facilitate the passage of the puzzle.
Now the breaking mirrors is a skeletal animation. Before it was physical destructible objects and sometimes it led to a fatal error and closed the game. This is a drawback of the engine. Maybe it will be fixed in the future.
Added saving after you activate the fireplace.
Passing the second boss, it remained motionless until you come close to him. This bug killed a couple of million nerve cells, but was fixed.
Also fixed a lot of minor bugs. And a lot of things we need to fix for release. We’re working on the final Chapter! Thank you for staying with us!