Hello, We have another dose of human generated facts for you. I was planning to write about these biter and enemy behavior changes before the 2.1 release, but an unfortunately timed neck injury led to it being postponed. The silver lining here is that now I can write about all th
Hello,
We have another dose of human generated facts for you.
I was planning to write about these biter and enemy behavior changes before the 2.1 release, but an unfortunately timed neck injury led to it being postponed.
The silver lining here is that now I can write about all the player reactions and funny bugs we've found along the way.
Bugfixes Fixed a clipping issue on cargo pods attached to rockets more Fixed that inserters would deadlock if ammo spoiled while mid-swing towards a turret. more Fixed that rocket silos could deadlock due to mod changes. more Fixed a crash when specific entities are killed withou
Bugfixes
Fixed a clipping issue on cargo pods attached to rockets more
Fixed that inserters would deadlock if ammo spoiled while mid-swing towards a turret. more
Fixed that rocket silos could deadlock due to mod changes. more
Fixed a crash when specific entities are killed without a source. more
Fixed that time passed wait condition wasn't reset when manually pressing go-to button to the shattered planet while being stopped at a space location. more
Fixed that scrolling personal library blueprint books in multiplayer latency did not work correctly. more
Fixed a desync related to custom input events and in_gui flag. more
Fixed an issue with script-disabling logistic points connected to orbital logistics. more
Fixed a crash when creating a loader with stack size override. more
Fixed [sprite] rich text tag being accessible through user input. more
Fixed a crash when loading space-age save files with space-age prototypes removed but space-age flags enabled. more
Hello, it has been some time, and we're happy to share some news with you today. 2.1 plan We have been working on the major 2.1 update for Factorio and Space age for the last 8 months, and it has been shaping up quite well. Read the full post on our website .
Hello, it has been some time, and we're happy to share some news with you today.
2.1 plan
We have been working on the major 2.1 update for Factorio and Space age for the last 8 months, and it has been shaping up quite well.
Bugfixes Fixed Mods gui showing a dependency warning even for mods to be deleted. Fixed Space Map sometimes not using free cursor in controller input method. Fixed a consistency issue with cargo pods and variable result rocket-launch-products. Fixed a crash when loading a save fi
Bugfixes
Fixed Mods gui showing a dependency warning even for mods to be deleted.
Fixed Space Map sometimes not using free cursor in controller input method.
Fixed a consistency issue with cargo pods and variable result rocket-launch-products. https://forums.factorio.com/132687
Fixed a crash when loading a save file where electric pole removal due to missing mods causes circuit wires rewiring between assemblers that are also being removed. https://forums.factorio.com/132605
Fixed a crash when modded furnaces are configured with fluid output and no result inventory.
Fixed a crash with agricultural towers and some graphics definitions. https://forums.factorio.com/132450
Fixed an ordering issue with ghost trains being built. https://forums.factorio.com/132730
Fixed another case of cargo wagon door sound stuck playing on deconstruction order. https://forums.factorio.com/132752
Fixed cargo wagon door sound stuck playing on deconstruction order. https://forums.factorio.com/132623
Fixed flying text spam when a multiplayer peer was obstructed from building an underground belt. https://forums.factorio.com/132373
Fixed that LuaItemCommon::get/set_blueprint_entities() did not include rolling stock connections. https://forums.factorio.com/132626
Fixed that asteroid collectors could get stuck computing. https://forums.factorio.com/132625
Fixed that blueprint built locomotive ghosts with fuel requests would not switch to automatic mode when the fuel was delivered. https://forums.factorio.com/132428
Fixed that changing the quality in the cheat crafting GUI would scroll the view to the top. https://forums.factorio.com/132607
Fixed that cloning resource entities would remove some trees at the destination. https://forums.factorio.com/132405
Fixed that creating blueprints from rolling stock ghosts would not preserve rolling stock ghost connections. https://forums.factorio.com/132626
Fixed that fast-replacing inserters with held items could result in the items being removed. https://forums.factorio.com/132635
Fixed that items with no rocket launch products couldn't be launched manually to orbit. https://forums.factorio.com/132739
Fixed that items with rocket launch products didn't give any products in modded Space Age when the rocket was launched manually. https://forums.factorio.com/132527
Fixed that platform auto construction requests could request 1 too many items. https://forums.factorio.com/132787
Fixed that you could put items into ghost rocket silos. https://forums.factorio.com/132552
Gui Mods GUI will show an error instead of restarting the game when trying to confirm it while mod dependencies are not met. Bugfixes Fixed rocket silo could launch satellites even when cargo landing pad will not be able to hold launch products. more Fixed fluid boxes with underg
Gui
Mods GUI will show an error instead of restarting the game when trying to confirm it while mod dependencies are not met.
Bugfixes
Fixed rocket silo could launch satellites even when cargo landing pad will not be able to hold launch products. more
Fixed fluid boxes with underground pipe connection and non default flow direction could cause unrelated fluid boxes to disconnect. more
Fixed a crash when reading LuaPlayer::blueprints in a simulation.
Fixed a crash related to give-item modifier not rejecting count of 0. more
Fixed that the default config.ini file would not be written on first startup. more
Fixed that mod dependency links in the mod updates GUI did not work correctly when not default sorted. more
Fixed that LuaPlayer::build_from_cursor() checked reach in forced and super-forced build modes. more
Fixed that pipe connections of different connection categories could cause entity to flip incorrectly. more
Fixed a crash with PlaySoundTriggerEffectItem with distance limits when destroyed due to previous dying trigger effect. more
Fixed inserter would incorrectly consider some assemblers as full when a recipe was changed while assembler had fluid product overload. more
Fixed that trains with a temporary station in their schedule showed in "Trains with this stop" list of an unnamed train stop ghost. more
Fixed inserter control behavior not updating stack size when selecting different signal. more
Fixed that environment sounds could get stuck at lower volume when switching to remote view while travelling to/from a space platform. more
Fixed a crash when ammo spoils in cars or spider vehicles. more
Fixed a crash when mods would create surfaces during built events on space platforms. more
Fixed technologies with craft fluid trigger would queue themselves while dependencies are not met and fluid is produced. more
Fixed a crash when migrations remove a lighting attractor. more
Fixed a crash when mods error during ghost revival. more
Fixed transparent tile sprites on aquilo.
Added missing Lua defines for cargo landing pad logistic points. more
Changes Decider combinator, arithmetic combinator and selector combinator are now primary energy consumers and have buffer size increased to make them more reliable in case of low power. Reduced selector combinator energy usage from 5kW to 1kW. When using "Entity tooltip delay",
Changes
Decider combinator, arithmetic combinator and selector combinator are now primary energy consumers and have buffer size increased to make them more reliable in case of low power.
Reduced selector combinator energy usage from 5kW to 1kW.
When using "Entity tooltip delay", the timer is also reset when moving the camera or the character. Fixes blinking entity tooltip when moving.
Bugfixes
Fixed scripted technology trigger was unable to load layered icons. more
Fixed tips and tricks item was unable to load layered icons.
Fixed stomper stomp sound playing way too many times when dying by stomping in a mine field. more
Fixed electric turret was suggesting it is possible to read ammo. more
Fixed a crash when artillery turret didn't have rotating_sound defined even though it's optional. more
Fixed startup crashes on some Intel Macbook Pros. more
Fixed that changing player's character could cause equipment related events to not fire. more
Fixed upgrading programmable speaker would clear settings. more
Fixed that LuaPlayer::can_build_from_cursor would play the not-allowed sound when out of reach. more
Fixed that on_chart_tag_modified was not called when name/icon was modified by script. more
Fixed a crash when a surface is deleted while viewing a ping tooltip for that surface. more
Fixed some OpenGL lighting issues when light occlusion was enabled.
Fixed color saturation problems on some Intel Macs. more
Fixed crashes on Intel Macs with AMD GPUs by disabling GPU timings for those cards.
Fixed a crash when robots try to charge at a roboport that only supports charging when using quality. more
Fixed asteroid collector navmesh would in rare cases be stuck computing forever. more
Fixed crash on Intel Macs with Intel Iris Plus Graphics by disabling GPU timings for those cards.
Fixed freeze with unknown cause when placing rails. more
Fixed "Entity tooltip delay" causing entity tooltips to never show in controller input method.
Fixed turrets would clear "read ammo" when migrating a save file. more
Fixed that diagonal connected resources did not group in the map total-patch tooltip logic. more
Fixed a crash when cloning trees/rocks marked for deconstruction.
Fixed a crash when using roboport requests with spoilable robots. more
Fixed electric poles would connect when checking pole buildability by script. more
Fixed double space in fuel pollution tooltip lines. more
Modding
Added CargoStationParameters::is_input_station and ::is_output_station to mainly clarify tooltips. more
You can get experimental releases by selecting the 'experimental' beta branch under Factorio's properties in Steam.
Hello, it has been a while since we've talked. I saw there was good interest in Factorio and Factorio: Space Age for the new Nintendo Switch 2. Some players were asking about it even before the console itself was officially announced. Read the full post on our website .
Hello, it has been a while since we've talked.
I saw there was good interest in Factorio and Factorio: Space Age for the new Nintendo Switch 2. Some players were asking about it even before the console itself was officially announced.
Hello, today we have a nice stable version for you Bugfixes Fixed (super)forcing entity requiring tile would sometimes not trigger deconstruction of an obstacle despite said obstacle blocking revival of autofilled tileghost. Fixed LuaRendering rich text in game render mode being
Hello,
today we have a nice stable version for you
Bugfixes
Fixed (super)forcing entity requiring tile would sometimes not trigger deconstruction of an obstacle despite said obstacle blocking revival of autofilled tileghost. https://forums.factorio.com/130907
Fixed LuaRendering rich text in game render mode being drawn above fog of war. https://forums.factorio.com/131066
Fixed LuaSegmentedUnit::acceleration calculations in some situations. https://forums.factorio.com/130515
Fixed LuaSplitterControlBehavior was missing fields from LuaControlBehavior. https://forums.factorio.com/130978
Fixed UI scaling and alignment issues when the window content scale is changed during loading. https://forums.factorio.com/130689
Fixed a charting issue with pentapods. https://forums.factorio.com/130543
Fixed a consistency issue when copying settings between loaders in some cases. https://forums.factorio.com/130707
Fixed a crash after migrating a frozen assembling machine fluidbox that has fluid contents. https://forums.factorio.com/130973
Fixed a crash and the back button in map generator GUI when map width or height were out of range. https://forums.factorio.com/130880
Fixed a crash when a modded character entity without a character corpse defined dies. https://forums.factorio.com/131022
Fixed a crash when editing decider combinator constants in some cases. https://forums.factorio.com/130798
Fixed a crash when editing interrupts on space platforms. https://forums.factorio.com/130600
Fixed a crash when entities are removed while their GUI is being interacted with. https://forums.factorio.com/130852
Fixed a crash when migrating agricultural towers. https://forums.factorio.com/130746
Fixed a crash when migrating linked containers. https://forums.factorio.com/130815
Fixed a crash when minimap GUI elements would try to view deleted surfaces. https://forums.factorio.com/130606
Fixed a crash when script checks if a space platform can leave when it was not yet built. https://forums.factorio.com/131015
Fixed a crash when selecting an underground belt without an underground_sprite.
Fixed a crash when showing modded technology effects. https://forums.factorio.com/130741
Fixed a crash when teleporting or changing the direction of asteroid collectors. https://forums.factorio.com/128604
Fixed a crash when tile-effect texture filename is invalid. https://forums.factorio.com/130678
Fixed a crash when writing LuaStyle::clicked_font_color on labels. https://forums.factorio.com/130727
Fixed a crash with some menu simulations and mods. https://forums.factorio.com/130910
Fixed a desync when a car or spidertron with toolbelt equipment is destroyed. https://forums.factorio.com/130665
Fixed a style issue with labels in buttons when changing the enabled state of the button. https://forums.factorio.com/130818
Fixed biters could be distracted when told not to be distracted in some cases. https://forums.factorio.com/130801
Fixed cancelling deconstruction of entity colliding with both an entity ghost and a tile ghost supporting said entity ghost sometimes crashing. https://forums.factorio.com/130859
Fixed combinator's red and green wires would overlap when built vertically. https://forums.factorio.com/130464
Fixed copying train stop settings would send trains to a train stop in some cases. https://forums.factorio.com/130751
Fixed custom tooltip fields were not showing for modded recipes. https://forums.factorio.com/131044
Fixed demolisher kills being counted twice in the kill statistics. https://forums.factorio.com/130721
Fixed entities with tile_buildability_rules crashing the game when rotated to non-cardinal direction.
Fixed heat flow between heat pipes that have different default temperature. https://forums.factorio.com/129438
Fixed issue with selector combinator random interval and formulas is gui. https://forums.factorio.com/130492
Fixed multisample noise operation not working properly for LuaSurface.calculate_tile_properties(). https://forums.factorio.com/130575
Fixed personal laser equipment was not showing under ammo category in facotriopedia. https://forums.factorio.com/130959
Fixed proxy container interaction with agricultural tower. https://forums.factorio.com/131057
Fixed rail support drawing box in GUI widgets.
Fixed selection tool could select tile ghosts when it was not configured for selecting tiles. https://forums.factorio.com/118072
Fixed selector combinator's update interval was not covered by blueprint parametrisation. https://forums.factorio.com/128999
Fixed some alert icons were using wrong colors. https://forums.factorio.com/130118
Fixed some combinations of surface properties would cause robots to consume NaN amount of energy. https://forums.factorio.com/130989
Fixed some gui widgets were not selectable when inside of a long table that is scrolled to only show last row. https://forums.factorio.com/130970
Fixed sound of a machine with its GUI opened not fading out on game pause. https://forums.factorio.com/130780
Fixed spoil products of recipe products were not listed as possible recipe trash. https://forums.factorio.com/131072
Fixed technology slots drawing ingredients when research trigger is also specified. https://forums.factorio.com/130499
Fixed that LuaPlayer::can_build_from_cursor() did not check build distance. https://forums.factorio.com/130805
Fixed that blueprint book LuaRecords in a preview state could not be read. https://forums.factorio.com/130790
Fixed that blueprint parametrisation could cause splitter filter to be cleared causing mode of operation to change. https://forums.factorio.com/130826
Fixed that car light animation with apply_runtime_tint enabled was always black. https://forums.factorio.com/130810
Fixed that custom inputs would not fire if there were game GUI controls with the same key bindings. https://forums.factorio.com/130789
Fixed that disabled trigger technologies were still researchable. https://forums.factorio.com/130832
Fixed that fast replacing a train stop could fail to preserve train stop limit. https://forums.factorio.com/129801
Fixed that fluid could pass through frozen machines. https://forums.factorio.com/129185
Fixed that hiding an autoplace control did not remove it from the map generator GUI.
Fixed that players could enter vehicles marked for deconstruction. https://forums.factorio.com/130879
Fixed that rail signals did not rotate automatically to a valid direction in forced and super-forced build modes when they collided with tiles. https://forums.factorio.com/127962
Fixed that remote view dragging wasn't cancelled when the game was paused. https://forums.factorio.com/130076
Fixed that resource entities were not protected from tile removal even if set that they should be. https://forums.factorio.com/130609
Fixed that super-force-building would not generate a player-rotated event. https://forums.factorio.com/128978
Fixed that the too-many-trees achievement check was backwards. https://forums.factorio.com/130658
Fixed that tips and tricks simulations could show the "game finished" screen when mods didn't rewind them to the beginning. https://forums.factorio.com/129357
Fixed that upgrading fuel in blueprints could result in invalid fuel requests. https://forums.factorio.com/130958
Fixed the surfaces list in remote view not scrolling when using the "Select next/previous surface" hotkeys. https://forums.factorio.com/127402
Fixed thruster tooltip was not showing quality indicator on the thrust line. https://forums.factorio.com/130572
Fixed undo actions for removed entities would not keep underground belt type. https://forums.factorio.com/130977
Fixed undoing after manually mining tile that had cover ghost tile on it would not restored said cover tile ghost. https://forums.factorio.com/130612
Fixed upgrading underground belts in a blueprint would not preserve underground belt type. https://forums.factorio.com/130994
Robots with construction task of elevated entity will not queue more tasks - fixes some cases of some jobs never getting done. https://forums.factorio.com/130710
Changes
Added absorbed pollutant name to tile description in Factoriopedia.
Changed manual mining when the inventory is full to not drop the mined result on the ground.
Improved the mod API search to find union literals, define leaf nodes, and more.
Graphics
Deprecated OpenGL support on Macs. It will still exist for older versions of macOS, but may not receive future updates.
Fixed Metal graphics backend throttling the FPS when the display refresh rate isn't a multiple of 60 Hz. https://forums.factorio.com/129946
Made Metal the default graphics rendering API for Macs.
Removed Graphics backend user setting.
Minor Features
Partially fulfilled wait conditions use different background color to indicate progress.
Bugfixes Fixed LuaEntity::display_panel_icon was not accounting for nil. Fixed a consistency issue when rotated entities are moved by belts. Fixed a crash if a player using the editor equips an equipment with a burner component. Fixed a crash related to underground belts when sup
Bugfixes
Fixed LuaEntity::display_panel_icon was not accounting for nil. https://forums.factorio.com/130425
Fixed a consistency issue when rotated entities are moved by belts. https://forums.factorio.com/130475
Fixed a crash if a player using the editor equips an equipment with a burner component.
Fixed a crash related to underground belts when super force building. https://forums.factorio.com/129388
Fixed a crash when a beam attack trigger destroys the turret firing it. https://forums.factorio.com/130179
Fixed a crash when a mod puts item request proxies into the player undo queue. https://forums.factorio.com/130369
Fixed a crash when attempting to render a linked fluidbox connection.
Fixed a crash when changing research state during the configuration changed event. https://forums.factorio.com/130433
Fixed a crash when cloning moving trains in some situations. https://forums.factorio.com/129840
Fixed a crash when furnace that is crafting is cloned.
Fixed a crash when inserter tries to insert item into a furnace which is currently crafting a recipe with no item ingredients. https://forums.factorio.com/129997
Fixed a crash when loading a save file with furnaces that are crafting a recipe with custom fluidbox indexes set. https://forums.factorio.com/129656
Fixed a crash when pressing end, home, page up or page down key while the alerts GUI was focused. https://forums.factorio.com/130143
Fixed a crash when rendering latency players in some cases. https://forums.factorio.com/130150
Fixed a crash when saving after parametrising a blueprint that caused filters to merge in some cases. https://forums.factorio.com/130583
Fixed a crash when using send_udp fails. https://forums.factorio.com/129992
Fixed a crash with running replay headless when game wants to show notifications. https://forums.factorio.com/130386
Fixed boilers consuming hot input fluid would not produce enough steam. https://forums.factorio.com/130021
Fixed captive biter spawners would not get damaged while not producing if friendly fire was disabled. https://forums.factorio.com/130566
Fixed crash if a simulation gets paused.
Fixed frozen pumpjack could not match frozen sprite. https://forums.factorio.com/130107
Fixed graphics rendering unpausing while still minimized on macOS in some special circumstances. https://forums.factorio.com/128397
Fixed loaders could get stuck when taking from asteroid collectors when one lane of a belt was blocked. https://forums.factorio.com/130091
Fixed minimap bobbing up and down when the character is in mech armor.
Fixed modded mining drills with filters would not keep filters when upgrading. https://forums.factorio.com/130452
Fixed on-screen-keyboard opening on top of the search field in the technology GUI.
Fixed pentapod leg mount positions when the body is rotated.
Added ability for SpiderVehicles to rotate their legs like pentapods when provided with a base sprite that has rotation frames. https://forums.factorio.com/128638
Added color mod setting "forced_value".
Added demolisher and territory API.
Changed pentapods to prioritize using the torso base sprite to control rotations, or if no base sprite is defined, the head sprite is used.
Heat energy sources support pollution.
InserterPrototype::pickup_position and insert_position are no longer checked for being too close to tile edge.
Moved LuaPlayer::can_place_entity to LuaControl::can_place_entity so that it can be called on character entities. https://forums.factorio.com/129225
Omitting required_tiles in a tile_buildability_rules's item now default to "all" (instead of "none" which was making the entities unbuildable) https://forums.factorio.com/130230
Scripting
Added LuaControl::flight_height read.
Added LuaControl::is_flying read.
Added LuaControl::render_position read.
Added LuaEntity::apply_upgrade().
Added LuaEntity::created_by_corpse read.
Added LuaEntity::heat_neighbours read.
Added LuaEntity::priority_targets read.
Added LuaEntity::pumped_last_tick read.
Added LuaEntity::register_tree().
Added LuaEntityPrototype::icons_positioning and icon_draw_specification read.
Bugfixes Agricultural tower planting now respects plant's tile buildability rules. Changed the sync mods with GUI "Sync startup settings" and "Load save after sync" so their value is always used. Fix buffer chests having their contents counted twice for 'missing requests' circuit
Bugfixes
Agricultural tower planting now respects plant's tile buildability rules. https://forums.factorio.com/123248
Changed the sync mods with GUI "Sync startup settings" and "Load save after sync" so their value is always used. https://forums.factorio.com/129227
Fix buffer chests having their contents counted twice for 'missing requests' circuit read. https://forums.factorio.com/128924
Fixed Game Mode not enabling on macOS 26
Fixed LuaForce::get_logistic_group was not working with constant combinators. https://forums.factorio.com/129484
Fixed LuaItemStack::transfer_stack was incorrectly reporting success when performing unlimited transfers. https://forums.factorio.com/129406
Fixed a crash when copying vehicle equipment grids from blueprints. https://forums.factorio.com/129396
Fixed a crash when entering huge numbers into electric energy interface. https://forums.factorio.com/129518
Fixed a crash when fast replacing furnaces when old furnace had empty item product stack and new furnace has fluid output. https://forums.factorio.com/129385
Fixed a crash when game was saved in complete mode (for desync, benchmark or heavy mode) that could happen after a save file was loaded from an older version requiring transport line groups to be reconstructed while there were also blueprints with transport belts present in the save.
Fixed a crash when item spoils in furnace source inventory while recipe was not yet selected.
Fixed a crash when loading a save file when asteroid collector arms count and asteroid collector arms capacity were changed at the same time.
Fixed a crash when migrating cargo bays in some cases. https://forums.factorio.com/129004
Fixed a crash when navigating planets while Factoriopedia was open. https://forums.factorio.com/129766
Fixed a crash when querying members of logistic group while one of them is a detached character. https://forums.factorio.com/129549
Fixed a crash when removing transport belts or walls with wires in blueprints.
Fixed a crash when saving the game while using the spectator controller while a GUI is open. https://forums.factorio.com/129198
Fixed a crash when trying to custom launch rockets to space platforms. https://forums.factorio.com/129415
Fixed a crash when using LuaItemStack::deconstruct_area() in some cases. https://forums.factorio.com/129573
Fixed a desync related to circuit network and removing entities. https://forums.factorio.com/129428
Fixed a disconnect when viewing tips and tricks in multiplayer. https://forums.factorio.com/129596
Fixed a malformed icon. https://forums.factorio.com/129444
Fixed beacons with supply area distance of 0 not showing radius visualisation. https://forums.factorio.com/129771
Fixed blueprint book download progress drawing sometimes being broken.
Fixed blueprint tile building sometimes not allowing partial builds https://forums.factorio.com/122966
Fixed cancelling deconstruction of a tile would not remove a tile ghost of the same tile on the same position. https://forums.factorio.com/128391
Fixed car crashing into a rock at the beginning of campaign level 5.
Fixed collected asteroid chunks were not showing in item production statistics. https://forums.factorio.com/129520
Fixed controls GUI in controller input method not updating the icons for the controls when the icons dropdown is changed. https://forums.factorio.com/129101
Fixed cursor transfer could insert items beyond inventory weight limit. https://forums.factorio.com/129544
Fixed editor not instantly reviving tile ghosts from blueprints when overbuilt over preexisting tile ghosts. https://forums.factorio.com/128861
Fixed electric mining drills were able to stack items when at high mining productivity. https://forums.factorio.com/129590
Fixed force building entities over required foundation marked for deconstruction would result in both decon. proxy and tileghost.
Fixed ghost overbuilding vehicle ghost would not set inventory filters. https://forums.factorio.com/119772
Fixed heat pipe connections did not flip. https://forums.factorio.com/129176
Fixed logistic filter merging during parametrisation would incorrectly sum values. https://forums.factorio.com/129527
Fixed mipmaps for fulgoran ruin vault icon. https://forums.factorio.com/129796
Fixed music not playing on surfaces without a planet associated with them. https://forums.factorio.com/129408
Fixed promethium science pack was missing a description. https://forums.factorio.com/129469
Fixed quickbar selection getting stuck when trying to pick a blueprint book from the blueprint library that didn't finish downloading. https://forums.factorio.com/118438
Fixed rectangular crafting machine sometimes rising rotate event even when it wasn't successfully rotated. https://forums.factorio.com/129252
Fixed set constant gui would was not focusing upon opening. https://forums.factorio.com/129495
Fixed shooter was doing ammo refill every shot causing reload time on modded ammo to not work. https://forums.factorio.com/129276
Fixed some issues around setting driving for a vehicle on different surface via scripts https://forums.factorio.com/127651
Fixed splitter gui was not updated in some cases. https://forums.factorio.com/129161
Fixed that LuaFlowStatistics::[input, output, storage]_counts read didn't merge qualities. https://forums.factorio.com/129568
Fixed that LuaSurface::create_entity() did not work correctly with quality. https://forums.factorio.com/129736
Fixed that LuaSurface::create_entity() using the 'item' parameter did not work for vehicle equipment grids. https://forums.factorio.com/129479
Fixed that Vulcanus chimneys were grouped with Nauvis big rocks in the deconstruction planner. https://forums.factorio.com/129453
Fixed that asteroid collectors didn't draw radius visualisation for ghosts when holding it in cursor. https://forums.factorio.com/119353
Fixed that base quality did not show in crafting machines. https://forums.factorio.com/128167
Fixed that buffered fluidboxes would not flow fluid through their directional connections. https://forums.factorio.com/129441
Fixed that changing a trains group would not always refresh interrupt names in the GUI. https://forums.factorio.com/129755
Fixed that changing the link ID on a linked container wouldn't alarm sleeping inserters. https://forums.factorio.com/129345
Fixed that choose-elem-button with id-with-quality didn't respect prototype filters. https://forums.factorio.com/129481
Fixed that enabling user mods would not auto enable built in required mods. https://forums.factorio.com/129362
Fixed that equipment ghosts couldn't be added to armor when not worn. https://forums.factorio.com/129673
Fixed that fluidboxes in the vicinity of a removed fluidbox could disconnect from otherwise valid neighbors in some situations. https://forums.factorio.com/128954
Fixed that flush-fluid would not flush fluid from fluid energy sources. https://forums.factorio.com/129756
Fixed that integration_patch for characters did not render for the local player. https://forums.factorio.com/129260
Fixed that inventory migrations could cause chests to send wrong item counts. https://forums.factorio.com/129515
Fixed that large values given for LuaSurface::find_entities_filtered(radius) would crash the game. https://forums.factorio.com/129618
Fixed that loaders were unable to drop full belt stacks if that required merging items from multiple inventory slots. https://forums.factorio.com/129343
Fixed that mod-defined fonts did not apply correctly when first starting the game. https://forums.factorio.com/129571
Fixed that modded choose-elem-buttons didn't respect filters. https://forums.factorio.com/129145
Fixed that modded crafting machines with large amounts of fluidboxes could freeze the game. https://forums.factorio.com/129187
Fixed that opening rich text Factoriopedia shortcuts while in remote view did not work. https://forums.factorio.com/129425
Fixed that players landing on the same planet at the same time would squash each other. https://forums.factorio.com/120809
Fixed that regular mining drills weren't able to output full belts when belt stack size was researched. https://forums.factorio.com/129365
Fixed that remote controllers could still open GUIs of entity ghosts that had operable set to false. https://forums.factorio.com/129168
Fixed that remote driving didn't raise on_player_driving_changed_state event when entering a vehicle. https://forums.factorio.com/118769
Fixed that remote fast transfer of modules could downgrade modules with higher quality. https://forums.factorio.com/128747
Fixed that repair orders would not queue robots correctly. https://forums.factorio.com/118916
Fixed that roboport antenna was rotating while in preview. https://forums.factorio.com/129470
Fixed that some entities would collide with nearby tiles when they shouldn't. https://forums.factorio.com/128602
Fixed that some items that did not require recycling recipe had a recycling recipe. https://forums.factorio.com/129535
Fixed that some widgets would click-through when trying to open Factoriopedia. https://forums.factorio.com/129295
Fixed that space location wouldn't read starmap_icons if starmap_icon didn't exist. https://forums.factorio.com/129742
Fixed that teleporting a car to another surface would invalidate lua references to non-player characters in it. https://forums.factorio.com/129468
Fixed that the amount of VRAM on the Steam Deck was not being detected correctly, leading to the erroneous activation of VRAM-saving measures. https://forums.factorio.com/129164
Fixed that the show-train-signals debug option didn't render correctly for elevated signals. https://forums.factorio.com/129804
Fixed that the sync mods confirmation did not have the draggable texture. https://forums.factorio.com/129685
Fixed that you could place or take blueprint items from chests in remote view. https://forums.factorio.com/129237
Fixed that you couldn't open reactors with a void energy source. https://forums.factorio.com/129711
Fixed tiles being thawed or frozen would cause cancelling of deconstruction. https://forums.factorio.com/129201
Fixed using selection tools would sometimes incorrectly ignore tile ghosts. https://forums.factorio.com/127696
Fixed vehicle ammo refill was not working. https://forums.factorio.com/129137
Improved the expand/collapse icon for the crafting queue. https://forums.factorio.com/105538
Changes
Changed how captive spawners work to always allow spoilage into the trash slots. https://forums.factorio.com/124219
Moved the ammo turret request-slot closer to the turret center visually. https://forums.factorio.com/129548
[space-age] More icons in factoriopedia made unique.
[space-age] Remastered and remixed music.
Graphics
Improved frame rate stability of Metal graphics backend
Improved rendering performance of busy scenes of Metal graphics backend
Minor Features
Added ability to undo rotating or flipping an entity. https://forums.factorio.com/116605
Added `with_filters`, `with_weight_limit` and `with_custom_stack_size` options to ContainerPrototype::inventory_type and LinkedContainerPrototype::inventory_type.
Added the "mod-data" prototype type.
Optimizations
Improved performance when holding blueprints.
Scripting
Added "blink_interval" and "render_mode" parameters to LuaRendering functions.
Added "item-open", "item-close", "item-pick", "item-drop" and "item-move" SoundPath types. https://forums.factorio.com/129710
Added ConfigurationChangedData::migrations.
Added CustomInputEvent::element to get the LuaGuiElement under the cursor when the custom input was activated.
Balancing Fuel acceleration bonus and equipment speed bonuses now apply quarter of compound bonus rate to turning rate of tank-driving cars (e.g. tank) Bugfixes Added missing notification of "too far to connect" for smart belt dragging when the obstacle is exceeding the limit of
Balancing
Fuel acceleration bonus and equipment speed bonuses now apply quarter of compound bonus rate to turning rate of tank-driving cars (e.g. tank)
Bugfixes
Added missing notification of "too far to connect" for smart belt dragging when the obstacle is exceeding the limit of the related undergrounds.
Changed pipette of fluid recipes to work the same as pipette of item recipes. https://forums.factorio.com/128512
Fixed "Any request zero" wait condition triggering when building last item on a space platform. https://forums.factorio.com/127644
Fixed LuaEntityPrototype::get_inventory_size() returning nil for rocket_silo_rocket and rocket_silo_trash inventories. https://forums.factorio.com/129009
Fixed LuaForce::platforms read not being mapped by platform index as documented.
Fixed LuaGameScript::take_technology_screenshot was not processing selected_technology. https://forums.factorio.com/129086
Fixed LuaRadarControlBehavior was missing LuaControlBehavior fields.
Fixed a broken menu simulation. https://forums.factorio.com/128891
Fixed a crash due to item request proxy inconsistency.
Fixed a crash in map generation when offset_x/y was infinite by adding stronger noise expression argument validation.
Fixed a crash opening the train GUI in spectator controller. https://forums.factorio.com/117928
Fixed a crash related to logistic filters that should not have import from configured but kept having one due to missing migration. https://forums.factorio.com/128719
Fixed a crash when a vehicle with roboport equipment was marked for deconstruction. https://forums.factorio.com/128664
Fixed a crash when attempting to run RCON commands in single player before the first tick has run. https://forums.factorio.com/128760
Fixed a crash when calling LuaEntity::launch_rocket() with no character.
Fixed a crash when clicking on "Show only essential technologies" in technology GUI while a hidden technology is selected. https://forums.factorio.com/128534
Fixed a crash when defining a local noise expression as empty string and using it. https://forums.factorio.com/128654
Fixed a crash when game was saved in complete mode (for desync, benchmark or heavy mode) that could happen after a save file was loaded from an older version requiring transport line groups to be reconstructed while there were also blueprints with transport belts present in the save.
Fixed a crash when ghost of train stop with custom color is upgraded.
Fixed a crash when interacting with temporary stops in moving trains. https://forums.factorio.com/127258
Fixed a crash when migrating rolling stocks. https://forums.factorio.com/128667
Fixed a crash when player uses editor and views surface through remote view and presses shift+right click. https://forums.factorio.com/128840
Fixed a crash when reading LuaStyle::horizontal_spacing and vertical_spacing of a table which didn't have these values set. https://forums.factorio.com/129013
Fixed a crash when replacing a buffered fluidbox with an unbuffered fluidbox. https://forums.factorio.com/128933
Fixed a crash when script requested printing a localised string that has recursion loop. https://forums.factorio.com/113273
Fixed a crash when setting active=false on logistic/construction robots. https://forums.factorio.com/128560
Fixed a crash when trying to parameterize infinity pipe filters. https://forums.factorio.com/128626
Fixed a crash when trying to render corpses without graphics defined. https://forums.factorio.com/128926
Fixed a crash when trying to render screenshots of entities marked for upgrade in multiplayer latency. https://forums.factorio.com/128431
Fixed a crash when using --dump-prototype-locale with some mods. https://forums.factorio.com/128838
Fixed a rare, failing demolisher-related consistency check. https://forums.factorio.com/128720
Fixed a recursive table in data would cause a crash. https://forums.factorio.com/128510
Fixed a rendering issue with tables when removing all child widgets at once. https://forums.factorio.com/128820
Fixed agricultural tower having insufficient electric buffer size when crane_energy_usage was larger than energy_usage.
Fixed an issue when changing constant combinator values in multiplayer. https://forums.factorio.com/128613
Fixed an issue with choose-elem-button highlighting when disabling/enabling widgets. https://forums.factorio.com/128938
Fixed an issue with scrollable tooltips and label sizes. https://forums.factorio.com/128655
Fixed any filter was showing in copy-paste filters tip. https://forums.factorio.com/129042
Fixed asteroid collector not drawing arms and radius when offscreen. https://forums.factorio.com/116156
Fixed belt gap traversing bug related to overbuilding ghost undergrounds with real ones. https://forums.factorio.com/128283
Fixed blueprint tile building sometimes not allowing partial builds https://forums.factorio.com/122966
Fixed blueprints not building cover tiles when foundation tile build failed on the same position https://forums.factorio.com/128637
Fixed consistency issue with locomotive's fuel inventory if it has non fuel items in it.
Fixed entity ghost colliding colliding with other force's entity marked for deconstruction sometimes causing a crash https://forums.factorio.com/127660
Fixed extra padding above the ghost cursor selection GUI. https://forums.factorio.com/126818
Fixed getting an extra warning message of missing underground even when its not needed. https://forums.factorio.com/124209
Fixed ghost rotated overbuild over real entity would not generate events. https://forums.factorio.com/128717
Fixed ghosts were not showing wire connection areas properly for combinators and power switches when connecting wires.
Fixed heat pipe connections did not flip. https://forums.factorio.com/129176
Fixed high memory usage of asteroid collectors because they didn't remove invalid asteroid chunks from tracking when they were disabled. https://forums.factorio.com/128564
Fixed inserter rotation and extension speed would ignore quality level of normal quality. https://forums.factorio.com/128506
Fixed inserters could get stuck trying to insert into lab with some modded technologies active. https://forums.factorio.com/128625
Fixed it was possible to set "solar" usage priority for electric energy source of entities that are not a solar panel.
Fixed listbox items with remarks would have their text cut off unnecessarily. https://forums.factorio.com/118954
Fixed math2d.vector.to_orientation() not enforcing range [0, 1) for the return value. https://forums.factorio.com/128085
Fixed missing localisation for nuclear explosion effects. https://forums.factorio.com/129104
Fixed modded furnaces would not work with item and fluid recipes based on ingredients order.
Fixed multioctave noise allowing negative and infinite octaves which caused the game to freeze in map generation on ARM systems. https://forums.factorio.com/128358
Fixed other forces' ghosts with tile buildability rules colliding with a tile ghost on platform being removed on tile ghost build. not revive.
Fixed possible memory management error when initializing GPU device counters with Metal. https://forums.factorio.com/128505
Fixed renaming the last train stop on a surface would rename all global uses of the name in interrupts. https://forums.factorio.com/123641
Fixed researched and disabled technologies being shown in the technology tree and considered as "not researched" for prerequisites checks. https://forums.factorio.com/128875
Fixed script could rotate inserters into diagonal directions. https://forums.factorio.com/129103
Fixed several issues of factoriopedia entries being in the wrong order. https://forums.factorio.com/128417
Fixed smart belt building over a curve in reversed direction. https://forums.factorio.com/126645
Fixed solar panels on a script created surfaces were not affected by surface properties.
Fixed some issues around setting driving for a vehicle on different surface via scripts https://forums.factorio.com/127651
Fixed spidertron remote not showing the color of the selected spiders. https://forums.factorio.com/120405
Fixed splitter gui was not updated in some cases. https://forums.factorio.com/129161
Fixed spoilable category not showing in Factoriopedia when the item spoiled into nothing. https://forums.factorio.com/129011
Fixed storage tank was not showing fluid content through window when frozen. https://forums.factorio.com/129084
Fixed super forced building across underground belts not working for some directions. https://forums.factorio.com/127335
Fixed super-forcing gates and walls would sometimes cause deconstruction of adjacent curved rails (https://forums.factorio.com/122374 and https://forums.factorio.com/116779)
Fixed textbox overlap in logistic network GUI. https://forums.factorio.com/118078
Fixed texture initialization on low-memory Macs with the Metal graphics backend. https://forums.factorio.com/128458
Fixed that AnimationSheet::repeat_count wasn't handled correctly and could crash the game. https://forums.factorio.com/128804
Fixed that LuaEntity::launch_rocket() did not work with some parameter combinations. https://forums.factorio.com/128724
Fixed that a black line could appear between chunks at some zoom levels. https://forums.factorio.com/128367
Fixed that a long 'Enable train limit' translation would make the train stop GUI expand. https://forums.factorio.com/127386
Fixed that asteroids would block placing blueprints. https://forums.factorio.com/128859
Fixed that beacons would not respect the allowed module categories of the affected machine. https://forums.factorio.com/116042
Fixed that belt dragging over belt undergound gap changed direction in the process, effectively making one part of the drag in the opposite direction.
Fixed that building while in the trains GUI when entered from remote view would build physical items. https://forums.factorio.com/128591
Fixed that changing recipes in ghost assemblers would always clear requested modules. https://forums.factorio.com/128942
Fixed that changing recipes in ghost assembling machines didn't remove invalid item requests. https://forums.factorio.com/127958
Fixed that character armor animations did not play correctly. https://forums.factorio.com/128631
Fixed that construction robots dispatch for item requests was too slow in networks with many unfulfillable requests. https://forums.factorio.com/127543
Fixed that deleting all achievements in a modded game also deleted Steam achievements. https://forums.factorio.com/128753
Fixed that demolishers would fall asleep while mostly outside of their territory and would not respond to taking damage. https://forums.factorio.com/128104
Fixed that destroying a character entity while it was in a space platform would crash the game. https://forums.factorio.com/128935
Fixed that did on_player_driving_changed_state not run when cargo pods landed. https://forums.factorio.com/117557
Fixed that disabling a text field widget didn't disable the rich text icon selector. https://forums.factorio.com/125560
Fixed that eggs could spoil while traveling over open space and result in stuck biters. https://forums.factorio.com/128902
Fixed that fast-replacing furnaces did not put result items into the correct slots. https://forums.factorio.com/128756
Fixed that finishing a map drag and closing remote view on the same frame would cause remote view to become "stuck" at an offset. https://forums.factorio.com/128746
Fixed that ghost upgrading entities in remote view would play a failure sound if the entity supported rotation but was not currently rotatable. https://forums.factorio.com/122205
Fixed that ghost-building upgrading of an entity with module requests would clear the module requests. https://forums.factorio.com/128998
Fixed that inactive crafting machines were not clearing animation state when freezing.
Fixed that inserters could get stuck when captured spawners would revert and be re-captured. https://forums.factorio.com/128751
Fixed that instant upgrading modules was not instant. https://forums.factorio.com/128649
Fixed that internal console textfield scrollbar moved to the beginning and back after every key press if the message was too long.
Fixed that it was not possible for scripts to set the player's zoom level at or below 1/32. https://forums.factorio.com/128530
Fixed that item insertion requests didn't work well with spidertron's sorted inventory. https://forums.factorio.com/120830
Fixed that items in provider chests did not count as available when reading logistic network requests. https://forums.factorio.com/128584
Fixed that landing at modded planets could cause the game to get stuck waiting for a landing position. https://forums.factorio.com/128194
Fixed that locomotive fuel request couldn't be canceled outside of remote view. https://forums.factorio.com/128552
Fixed that manually launched rockets could be sent to platforms mid-flight in some cases. https://forums.factorio.com/128393
Fixed that multiplayer networking would fail if there were too many mods in the mods directory on Linux. https://forums.factorio.com/128429
Fixed that negative quality effects did not show correctly in tootips. https://forums.factorio.com/128464
Fixed that offshore pump ghosts kept their fluid filters in cases where they weren't meant to. https://forums.factorio.com/128542
Fixed that railguns didn't show the maximum energy consumption correctly. https://forums.factorio.com/128858
Fixed that recipe with quality tooltip didn't work for modded GUIs. https://forums.factorio.com/128958
Fixed that red wire shadows on selector combinators did not render correctly in the east orientation. https://forums.factorio.com/128890
Fixed that renaming all stops would change the color of all stops with that name. https://forums.factorio.com/128440
Fixed that rocket silos disabled by script would still try to fulfil space platform requests. https://forums.factorio.com/128819
Fixed that some map generator GUI headers didn't show. https://forums.factorio.com/128566
Fixed that some space-age recipes using spoiling could be paused indefinitely. https://forums.factorio.com/128716
Fixed that text field rendering did not work correctly when when changing the text value in some cases. https://forums.factorio.com/126400
Fixed that the Constant Combinator GUI had inconsistent default values. https://forums.factorio.com/128502
Fixed that the blueprint GUI could think there were pending changes when there weren't. https://forums.factorio.com/128937
Fixed that the blueprint parametrisation formula UI error handling didn't properly fill the variables resulting in false positive errors. https://forums.factorio.com/128195
Fixed that the default graphics settings for some Macs with Apple GPUs were too high. (https://forums.factorio.com/128458, https://forums.factorio.com/128653)
Fixed that the fulgoran lightning attractor didn't show what items it would produce when mined. https://forums.factorio.com/128612
Fixed that the galaxy of fame button would not show when in multiplayer. https://forums.factorio.com/128259
Fixed that toggling rocket silo space platform requests did not set the last user. https://forums.factorio.com/128785
Fixed that transport belt ghost upgrading could generate unexpected undergrounds. https://forums.factorio.com/128232
Fixed that valves would play a working sound when no fluid is flowing.
Fixed that when parametrising something without quality (fluid for example), confirming with shortcut didn't allow to keep the parameter. https://forums.factorio.com/127940
Fixed that you could un-toggle all of the time buttons in the production statistics GUI. https://forums.factorio.com/128694
Fixed that you couldn't immediately clear the cursor if the inventory "hand" was on a filtered slot and you held a different item. Hand will now move to a new slot when swapping it. https://forums.factorio.com/114621
Fixed the browse arrows in the remote view changing position when opening the train GUI. https://forums.factorio.com/119525
Fixed turret cooldown not accounting for StartingAttack phase length, making effective turret cooldowns longer. Fixes Railgun turret showing incorrect shooting speed. (https://forums.factorio.com/128656) Fixes Railgun upgrades not being correct. (https://forums.factorio.com/116987) Adjusted railgun cooldown to maintain previous shooting speed. Effective technology bonus increased slightly.
Fixed upgrade planner upgrading incorrect module slots when the entity was marked for downgrade. https://forums.factorio.com/121495
Fixed various problems of smart belt building with no undergrounds in inventory over perpendicular belts. https://forums.factorio.com/122935
Fixed vehicle ammo refill was not working. https://forums.factorio.com/129137
Fixed wait condition "any planet import zero" was ignoring negative filters when deciding which items would be requested. https://forums.factorio.com/128821
Balancing Changed piercing ammo recipe to be cheaper. Gleba wetlands, lowlands, and water tiles now absorb 3 times as many spores as other tiles. Trees no longer take damage from spores nor absorb spores as a result of taking pollution damage. Bugfixes Added info about not being
Balancing
Changed piercing ammo recipe to be cheaper.
Gleba wetlands, lowlands, and water tiles now absorb 3 times as many spores as other tiles.
Trees no longer take damage from spores nor absorb spores as a result of taking pollution damage.
Bugfixes
Added info about not being able to set recipe based on surface condition when parametrising blueprint. https://forums.factorio.com/123512
Allowed setting blueprint parametetrisation ingredient of by pepetted parameter. https://forums.factorio.com/121422
Changed asteroid spawning to be consistent regardless of what other game things are happening. https://forums.factorio.com/127656
Fixed " has paused the game" box moving outside the screen when opening the menu. https://forums.factorio.com/114143
Fixed " has paused the game" box sometimes appearing outside the screen when pausing the game.
Fixed Beacon transmission strength graph duplicate number on some scales. https://forums.factorio.com/118259
Fixed Controller settings section in the Controls settings window not behaving correctly during search.
Fixed GUI layout issues with relative GUIs when nesting widgets. https://forums.factorio.com/127900
Fixed Spoilage from section is included in merged recipe/item entries of factoriopedia. https://forums.factorio.com/125996
Fixed Undo after overbuilding existing entities with blueprint parametrised blueprint. https://forums.factorio.com/124612
Fixed a consistency crash when disconnecting rolling stock and modifying the train in the same tick through Lua. https://forums.factorio.com/127506
Fixed a crash on saving when blueprint was made out of a train that contains a non temporary rail target. https://forums.factorio.com/119656
Fixed a crash when a space platform in orbit is teleported to a distant connection by a script.
Fixed a crash when clicking on a new tip popup while being dead. https://forums.factorio.com/127440
Fixed a crash when corpse animations aren't defined correctly. https://forums.factorio.com/127916
Fixed a crash when drawing combinator with activity_led_sprites missing. https://forums.factorio.com/127661
Fixed a crash when fast-replacing a train stop ghost with mods listening to 'on_entity_color_changed' event. https://forums.factorio.com/127869
Fixed a crash when hovering blueprints pasted into chat. https://forums.factorio.com/128059
Fixed a crash when migrating some mods with assembling machines that have control behaviors. https://forums.factorio.com/127793
Fixed a crash when on_player_setup_blueprint errors. https://forums.factorio.com/127064
Fixed a crash when preparing undo/redo camera for tiles which are on a deleted chunk. https://forums.factorio.com/127876
Fixed a crash when removing modded cargo pods through mod removal. https://forums.factorio.com/127757
Fixed a crash when rendering a modded pipe that has multiple connections facing the same direction. https://forums.factorio.com/128399
Fixed a crash when reordering empty filters in asteroid collector. https://forums.factorio.com/128286
Fixed a crash when robot orders are invalidated while finishing another order. https://forums.factorio.com/128387
Fixed a crash when script tries to set deconstruction planner's entity filter to contain only quality condition. https://forums.factorio.com/127716
Fixed a crash when setting resource_patch_search_radius to 0. https://forums.factorio.com/127907
Fixed a crash when some tile sprites end up with zero size due to scaling. https://forums.factorio.com/128344
Fixed a crash when trying to open the logistics GUI while dead. https://forums.factorio.com/127693
Fixed a crash with rocket flying sound after a failed audio device switch.
Fixed a custom GUI layout issue. https://forums.factorio.com/128385
Fixed a desync related to demolishers. https://forums.factorio.com/127560
Fixed a performance issue with lightning on explored planets. https://forums.factorio.com/127611
Fixed a potential stutter when stopping a variable music track. https://forums.factorio.com/127454
Fixed a sound instance leak when closing machine GUIs with playing sound accents. https://forums.factorio.com/127889
Fixed accumulator charge/discharge emission sprite being misaligned. https://forums.factorio.com/128113
Fixed achievement GUI progress not being updated after an achievement was completed. https://forums.factorio.com/122821
Fixed alert icons could persist after changing surfaces. https://forums.factorio.com/121200
Fixed assembler insertion margins were not correctly accounting for max inserter hand in some cases. https://forums.factorio.com/127884
Fixed asteroids not getting destroyed when they collided with the platform and had zero relative velocity while the platform was moving.
Fixed asteroids sometimes getting destroyed when platform speed was negative.
Fixed black lines on some entities when "alt-mode" is enabled when using Metal graphics backend.
Fixed blood particle tint being ignored in Lua. https://forums.factorio.com/127585
Fixed blueprint library small slots view had extra empty space. https://forums.factorio.com/127392
Fixed building preview of blueprint with locomotives could show them in wrong orientation when blueprint is rotated in some cases. https://forums.factorio.com/122643
Fixed burner spidertron would keep moving indefinitely after running out of fuel. https://forums.factorio.com/128126
Fixed changing deconstruction planner entity and tile filters by script would not replace all filters. https://forums.factorio.com/127720
Fixed clicking a station label in the train GUI would not open map at the expected train stop. https://forums.factorio.com/107757
Fixed consistency issue related to importing blueprint strings where assembler is given a recipe it cannot craft. https://forums.factorio.com/127707
Fixed constant combinators were clamping total values from logistic sections when they should wrap around. https://forums.factorio.com/128129
Fixed copying from space platforms did not count and preview platform tiles. https://forums.factorio.com/124874
Fixed count of trains in group was not updating when adding other trains to group by copy settings. https://forums.factorio.com/122645
Fixed crash related to boilers when configured to output fluid with lower temperature than default temperature of output fluid. https://forums.factorio.com/124071
Fixed crash that could occur when using the Metal graphics backend with texture streaming enabled.
Fixed crash that could randomly occur when using Metal graphics backend.
Fixed custom minimap widget would not restore zoom after save-load, would ignore zoom given during creation and would change zoom incorrectly when writing to zoom. https://forums.factorio.com/127590
Fixed cutting both tile ghosts and non-(tile ghost) entities would remove the tile ghosts, despite not include them in resulting BP. https://forums.factorio.com/127588
Fixed decider's output constant was not covered by parametrisation. https://forums.factorio.com/127695
Fixed deconstruction planner with tile filter would not mark for deconstruction hidden tiles matching filter if there is a non-matching tile marked for deconstruction covering them. https://forums.factorio.com/127727
Fixed display panel chart tags having different sprite layering than regular map tags. https://forums.factorio.com/127174
Fixed display panel not updating rendered text after parametrisation. https://forums.factorio.com/127694
Fixed edit interrupt GUI closing the wait conditions and choose station windows spuriously. https://forums.factorio.com/118361
Fixed expected resources were rounded down in some cases. https://forums.factorio.com/127787
Fixed fluid box compound was not respecting max pipeline extent value of the original fluid boxes. https://forums.factorio.com/128123
Fixed freeplay description was changing to space age freeplay even if space-age mod was not enabled. https://forums.factorio.com/127215
Fixed ghost (non-superforced) rotated fast replace of some fast replaceable entities that have rotation constrains after placement. https://forums.factorio.com/100956
Fixed importing upgrade planner string would not preserve fuel mappers. https://forums.factorio.com/127742
Fixed in some cases a locomotive could be fueled even if the train was already on the way but not yet moving. https://forums.factorio.com/123930
Fixed inconsistent display of rich text icons in tooltips. https://forums.factorio.com/125254
Fixed inserters would detach from valid pickup targets if they have no inventory. https://forums.factorio.com/127774
Fixed issue with merging fluid/recipe where there are more result products. https://forums.factorio.com/128120
Fixed it was not possible to configure infinity cargo wagon infinity filters in some cases. https://forums.factorio.com/127743
Fixed it was not possible to use more than 6 recipe ingredients in blueprint parametrisation formulas. https://forums.factorio.com/127748
Fixed labs with drain multiplier taking too long to drain final fraction of science packs. https://forums.factorio.com/128097
Fixed latency hiding when dragging remote remote view with the cursor while the server is running more slowly than clients. https://forums.factorio.com/122891
Fixed locomotive GUI formatting for trains with many fuel slots. https://forums.factorio.com/104682
Fixed locomotive stop trigger being triggered repeatedly when hitting a disabled gate. https://forums.factorio.com/126778
Fixed logistic group multiplier was not visible with long group names. https://forums.factorio.com/124233
Fixed manually changing upgrade target of entity was not covered by undo. https://forums.factorio.com/126895
Fixed missing achievement mentions for the new restrictions in map gen settings.
Fixed mods adding many planets would cause the map generator GUI to not layout nicely. https://forums.factorio.com/123043
Fixed module slots configured in upgrade planner would not preserve positions when exported to a string. https://forums.factorio.com/127742
Fixed not being able to mute sound category by clicking its label. https://forums.factorio.com/127332
Fixed particles being updated twice when they moved to a new chunk. https://forums.factorio.com/127063
Fixed pinned achievement cards stretching when multiplayer infoboxes are present. https://forums.factorio.com/126269
Fixed platforms list not updating after platform was renamed. https://forums.factorio.com/127666
Fixed potential crash when drawing an entity in the GUI at scale 0. https://forums.factorio.com/127734
Fixed pretty print for LuaPlayer was showing wrong index. https://forums.factorio.com/127786
Fixed production score script error when encountering recipe products of type "research-progress". https://forums.factorio.com/125973
Fixed programmable speaker alert quality wasn't shown in the alert slot. https://forums.factorio.com/117363
Fixed programmable speaker alerts would not update to show on map when alert was active. https://forums.factorio.com/121470
Fixed rail variants can now be accessed with alt click in factoriopedia. https://forums.factorio.com/127867
Fixed recipe raw for some gleba recipes would use some unexpected recipes to obtain spoilage. https://forums.factorio.com/123147
Fixed recipe tooltips not showing intermediate ingredients as craftable (orange) when those intermediate recipes create extra products. https://forums.factorio.com/105658
Fixed renaming all logistic points in a logistic group would delete the old group if the new group already existed. https://forums.factorio.com/127190
Fixed rich text chat tooltips not disappearing when opening the menu. https://forums.factorio.com/108191
Fixed rich text chat tooltips showing when hovering below the chat with chat messages with multiple lines.
Fixed rocket target GUI was showing platforms unsorted. https://forums.factorio.com/127668
Fixed schedule GUI station buttons not updating correctly. https://forums.factorio.com/116283
Fixed shotgun damage tooltip not showing parenthesis. https://forums.factorio.com/114190
Fixed some icons were not collected for galaxy of fame uploads. https://forums.factorio.com/125306
Fixed space platform schedule was not updating logical operator when changed by other players. https://forums.factorio.com/126828
Fixed that Bioflux and Yumako would heal vehicles. https://forums.factorio.com/126875
Fixed that Ctrl+Click on empty equipment grid slot in remote view behaved unexpectedly. https://forums.factorio.com/127251
Fixed that CustomGuiSlider did not respect the discrete slider value when changing the minimum and maximum values. https://forums.factorio.com/125815
Fixed that Factoriopedia would not fully respect the relative ordering between different object types. https://forums.factorio.com/127979
Fixed that LuaDefines::logistic_member_index was missing some values. https://forums.factorio.com/127259
Fixed that LuaSchedule::add_record() ignored created_by_interrupt. https://forums.factorio.com/128066
Fixed that a decal covered by a tile would still play its walking sound. https://forums.factorio.com/127536
Fixed that arriving platforms sent the wrong old state to on_space_platform_changed_state event. https://forums.factorio.com/128352
Fixed that blueprint parameter item which was named but not configured to be parametrised became parametrised after export/import through blueprint string. https://forums.factorio.com/121238
Fixed that blueprint parametrisation of combination of recipe + item didn't apply the recipe limitation based on crafting machine it appears in. https://forums.factorio.com/121013
Fixed that building trains would remove train ghosts on other rail elevations. https://forums.factorio.com/128025
Fixed that building underground belts and underground pipes would not show an error flying text. https://forums.factorio.com/121145
Fixed that building walls would remove unrelated ghosts in some cases. https://forums.factorio.com/121124
Fixed that canceling cliff deconstruction could break cliff deconstruction. https://forums.factorio.com/127640
Fixed that changing enemy expansion settings didn't update the enemy expansion map. https://forums.factorio.com/113349
Fixed that changing quality in some select-GUIs would reset the count. https://forums.factorio.com/123929
Fixed that changing the minimum value of a logistic request through moving the maximum slider did not work correctly. https://forums.factorio.com/124659
Fixed that changing the requested item in space platform hubs would only visually update the max amount. https://forums.factorio.com/122834
Fixed that choose elem button filters did not handle migrations at all. https://forums.factorio.com/127652
Fixed that combining negative logistic filters with positive ones did not work correctly. https://forums.factorio.com/127246
Fixed that confirming icon selection in the save game dialog name editing confirmed the save dialog instead of the icon selection. https://forums.factorio.com/122917
Fixed that creating a rich text tag by deleting a character would not move the text cursor from the middle of the tag. https://forums.factorio.com/102851
Fixed that deconstruction jobs didn't properly distribute tasks to closer robots. https://forums.factorio.com/116875
Fixed that deleting items through the map editor didn't clear request proxies. https://forums.factorio.com/127164
Fixed that drag building an underneathie would show a flying text whenever the cursor went over an obstacle.
Fixed that entity quality conditions when rendering blueprints would render behind the entity. https://forums.factorio.com/127724
Fixed that frozen rocket silos could block non-frozen silos from launching. https://forums.factorio.com/128006
Fixed that galaxy of fame wasn't available when player died after winning the game. https://forums.factorio.com/122394
Fixed that highlighting robots in the logistic networks GUI excluded requested robots. https://forums.factorio.com/126621
Fixed that indestructible entities on the space platform could consume asteroid damage before other entities on the same tile.
Fixed that inserters could get stuck inserting items if the item spoiled into one of the crafting machines current recipe ingredients. https://forums.factorio.com/127583
Fixed that installing modules with an upgrade planner or manually via fast-transfer wouldn't work if modules or module requests already existed in the entity. https://forums.factorio.com/117838
Fixed that instant tooltips could block the game-over screen. https://forums.factorio.com/128122
Fixed that it was possible to rotate blueprint with thrusters. https://forums.factorio.com/125242
Fixed that it was possible to start another blueprint build while parametrisation was in progress. https://forums.factorio.com/120531
Fixed that linked belt fast-replace didn't change the direction. https://forums.factorio.com/121508
Fixed that locale pluralization did not work with SI-prefixed numbers.
Fixed that logistic section multipliers rounded differently in some places. https://forums.factorio.com/125226
Fixed that lower pollution absorption disabled some achievements (instead of the higher one).
Fixed that manually filed rocket silos wouldn't launch correctly when multiple platforms requested the same item. https://forums.factorio.com/128447
Fixed that manually placing a real entity on a ghost didn't set item requests properly. https://forums.factorio.com/127575
Fixed that modded miniature spidertrons could get stuck when something is built underneath their legs. https://forums.factorio.com/119004
Fixed that modifying logistic requests in groups on planets would reset import-from. https://forums.factorio.com/119455
Fixed that modifying the group schedule of trains would cause other trains in the group to switch to automatic mode. https://forums.factorio.com/128173
Fixed that module upgrade requests could get cut short depending on the module inventory size of the original entity. https://forums.factorio.com/119941
Fixed that module upgrades could not be cancelled with an upgrade planner. https://forums.factorio.com/122766
Fixed that module upgrades used the original entity's "allowed effects" restrictions instead of the upgrade target's. https://forums.factorio.com/119941
Fixed that module upgrades, installations, and removals via upgrade planner didn't work if the entity already had existing delivery or removal requests in another inventory.
Fixed that overbuilding train with parametrised blueprint didn't apply the parametrisation on the schedule of the existing train. https://forums.factorio.com/126136
Fixed that picking rocket parts signal by pipette picked the item version of the signal, which wasn't compatible with the recipe version of the signal.
Fixed that pipette on resource entities would put the burner drill circuit signal in the cursor. https://forums.factorio.com/127988
Fixed that pipette while in the train fuel tab would put a ghost item in the cursor. https://forums.factorio.com/125090
Fixed that pipetting parameter in cheat mode generated parameter item.
Fixed that pressing alt while selecting blueprint contents confirmed the selection. https://forums.factorio.com/119511
Fixed that pushing fluid away into a double-buffered fluidbox would push fluid into the internal buffer instead of the segment. https://forums.factorio.com/127305
Fixed that quality tooltips showed the wrong value in crafting machines in modded cases. https://forums.factorio.com/125513
Fixed that reading orbital requests would generate negative signals in some cases. https://forums.factorio.com/121003
Fixed that rearranging infinity filters could cause buttons to edit the wrong filters. https://forums.factorio.com/128189
Fixed that recipe hover highlights didn't work correctly when driving vehicles. https://forums.factorio.com/124215
Fixed that recipe item order changes would cause items to be removed in some cases. https://forums.factorio.com/128105
Fixed that recipes using result_is_always_fresh would start spoiling at the tick crafting started instead of the tick crafting finished. https://forums.factorio.com/128341
Fixed that remote equipment removal couldn't be cancelled. https://forums.factorio.com/123069
Fixed that remote view could not interact with blueprint books in the character inventory. https://forums.factorio.com/117944
Fixed that remote view could not order removal of items from the assembling machine dump inventory. https://forums.factorio.com/126802
Fixed that robot upgrade jobs weren't evenly distributed. https://forums.factorio.com/125704
Fixed that searching in inventories did not search quality names. https://forums.factorio.com/127826
Fixed that selecting parameter when only the base value is possible to change (the blueprint contains the item in other than normal quality), the select list actually offered quality selection and discarded it, instead of not even offering the quality selection. https://forums.factorio.com/121844
Fixed that selecting rocket part during blueprint parametrisation created incompatibile station name. https://forums.factorio.com/121079
Fixed that self-recycling recipes were generated for parameters.
Fixed that setting fluids on a FluidBox via Lua would give fluids to ghost entities, which would cause a consistency check failure. https://forums.factorio.com/127733
Fixed that signal pipette did not work for fluids, and some other GUI elements. https://forums.factorio.com/120416
Fixed that smart belt dragging would not revive ghost underground belts at the end of a gap. https://forums.factorio.com/118408
Fixed that some tile types on Gleba were not absorbing spores.
Fixed that space platform name wasn't parametrisable by blueprint.
Fixed that space platform schedule wasn't properly affected by during blueprint parametrisation. https://forums.factorio.com/124305
Fixed that the achievements checks of map startup difficulty settings didn't check for pollution, expansion settings, starting area and trees.
Fixed that the build preview and rolling stock final position did not match in some cases. https://forums.factorio.com/126883
Fixed that the burner generator prototype type did not report its max consumption correctly. https://forums.factorio.com/127140
Fixed that the confirm hotkey did not confirm-resume when in the map editor. https://forums.factorio.com/122737
Fixed that the invalidation of the achievement "Keeping your hands clean" wasn't properly saved on a headless server. https://forums.factorio.com/118168
Fixed that the last-shown mod thumbnail would remain when the mod info pane was cleared. https://forums.factorio.com/126193
Fixed that the map editor extra-settings GUI did not work correctly for ghosts. https://forums.factorio.com/127809
Fixed that the map view train shortcut info was shown when zoomed in even though it didn't apply when zoomed in. https://forums.factorio.com/123075
Fixed that the missing-equipment message when copying spidertron equipment overlapped. https://forums.factorio.com/128306
Fixed that the mod manager update table styling would break when mods were updating. https://forums.factorio.com/117713
Fixed that the recipe productivity locale was in space age instead of core. https://forums.factorio.com/127938
Fixed that the space platform hub full alert didn't persist in some situations. https://forums.factorio.com/127058
Fixed that the train control hint window was showing in remote view of other surfaces. https://forums.factorio.com/118902
Fixed that trees on Gleba were taking damage from and absorbing spores. https://forums.factorio.com/123472
Fixed that trying to move the upper limit on double-slider GUI elements could sometimes change the lower limit even when nothing actually changed. https://forums.factorio.com/119015
Fixed that turrets could get stuck shooting at the wrong location when target-leading fast targets. https://forums.factorio.com/127650
Fixed that undo when in the Map Editor and having instant-blueprint-building enabled didn't always work with elevated rails. https://forums.factorio.com/128280
Fixed that undoing a fast replace would not restore wires. https://forums.factorio.com/117356
Fixed that upgrading or manually fast-replacing any entity would clear any pending item delivery or removal requests. https://forums.factorio.com/122943
Fixed that when number parameter had formula but disabled, it still counted that value as not needed to be filled when deciding what parametrisation window to show. https://forums.factorio.com/122761
Changes
Added a confirm dialog informing about which achievements will be disabled with the current map settings when starting a new game.
All parameters can potentially generate the stack size, crafting time, rocket capacity and ingredient count as long as they are mapped to id which is a recipe.
Atomic bomb now blasts planet-appropriate holes into the terrain of the planet if the terrain is floating on a fluid: Ammoniacal ocean for Aquilo, Lava for Vulcanus. It also destroys space platform tiles.
Cargo landing pad does not draw inventory contents in alt mode.
Changed pipette to always select normal quality items when pipetting a tile. https://forums.factorio.com/126506
Changed the blueprint parametrisation logic related to quality. Before, whenever anything other than normal quality was used with parameters, the quality was always taken from the blueprint, and only the core id was parametrised. Now, this only happens when more than 1 quality with the same id is present instead.
Creating a rich text tag will move the text cursor to the end of the tag, not the beginning.
Decider combinator condition which contains parameter evaluated to nothing (non-existent ingredient) when building blueprint is deleted instead of kept empty. https://forums.factorio.com/118455
Improve relative vehicle driving with gamepad in multiplayer, especially when shooting.
Included priority and train limit of train stop into blueprint parametrisation.
Lowered volume of cargo wagon and beacon open/close GUI sounds. https://forums.factorio.com/127908
New achievement limitations won't affect saves started before the version 2.0.45.
Reduced volume and pitch of recycler loop and railgun turret shot sounds. https://forums.factorio.com/128024
Renamed controller vehicle driving modes from "relative" to "heading" and from "absolute" to "steering".
Some achievements are also disabled when Gleba enemies are set to be lower.
The "Tags" map overlay setting now also toggles display panel tags. https://forums.factorio.com/127174
When the blueprint is being parametrised and "Show all items in selection list" interface option is selected, all (even locked) recipes are presented. https://forums.factorio.com/122496
[space-age] Changed rocket part recipe position in the signal selection to be next to the rocket silo instead of intermediates.
Graphics
Added Metal graphics backend for Apple devices.
Added graphics for frozen stone path.
Added new particle effects for mining or destroying Gleba plants and fungi.
Added new recipe icons for molten metals from ore and reworked existing icons related to molten metals and lava. https://forums.factorio.com/118474
Added some new Gleba decorative variants for Nerve roots.
Changed items to stop drawing health and spoilage bars when the player is zoomed too far out. https://forums.factorio.com/125880
Changed the north edge of all pipe graphics to include an arch to prevent tiling issues in specific cases.
Improved visibility and looks of Fulgora cliffs.
Improved water/land visibility on Gleba by masking decals over water, changing terrain and water colors, and adding a water edge foam effect.
Gui
Added equipment grid button to locomotive GUI and removed the popup window. https://forums.factorio.com/119335
Minor Features
Added "planets" and "character" tags to the mod portal explore pane.
Added Space Age expansion filter to the mod portal explore pane.
Added filter support to burner fuel inventories.
Added heading car driving option for keyboard input method. Pressing in a direction will make vehicles automatically turn and accelerate to that side of the screen.
Added support for volume and speed activity matching for persistent working sounds.
Cars and tanks will automatically snap to one of the 8 major directions if within a few degrees.
Equipment grid GUIs have improved click-and-drag support. In addition to installing equipment, you can now click and drag to pick up, transfer, and fast-replace equipment.
Items manually inserted or removed from space platform dump inventory will always reset drop cooldown to two seconds. This should make manual interactions more responsive and intuitive. https://forums.factorio.com/127709
Mod portal search results and mod info will show whether they require the Space Age expansion.
Tall tooltips when attached to the right side of the screen can be scrolled (by default shift + scroll).
The swap-players command can now handle basic remote view and players in space platform hubs.
Added collision-layer out_of_map for out-of-map tiles.
Decals now support draw_as_light and draw_as_glow.
Fluid boxes with diagonal connections now throw a prototype error.
Instead of "enemy-bases" autoplace control being hardcoded to be the one to affect achievements, achievements are now affected by any autoplace controls with the new property related_to_fight_achievements.
[space-age] Decals can now be masked by water if their layer is above UtilityConstants::capture_water_mask_at_layer, the tile effect has a lightmap_alpha of less than 1, and the decal has opacity_over_water less than 1. This is currently requires Space Age as the effect is not supported on Switch.
Scripting
Added LuaControl::close_factoriopedia_gui().
Added LuaControl::open_factoriopedia_gui(...).
Added LuaEntity::base_damage_modifiers and bonus_damage_modifiers read/write.
Added LuaEntity::item_request_proxy read as the recommended way to check for the presence of one.
Added LuaPlayer::zoom_limits
Added LuaTransportLine::total_segment_length.
Added base_damage_modifiers and bonus_damage_modifiers when creating projectile types through LuaSurface::create_entity().
Added label, preview_distance and always_visible fields to LuaPlayer::add_pin.
Added optional amount to LuaItemStack::transfer_stack().
Added support for fusion reactors to LuaEntityPrototype::target_temperature.
Made LuaPlayer::zoom readable
The remote view controller now supports enabling and disabling flashlight.
The full changelog is too long and Steam won't let us post it, so please check our forums or in-game for details.
Minor Features Added support for volume and speed activity matching for persistent working sounds. The swap-players command can now handle basic remote view and players in space platform hubs. Graphics Changed items to stop drawing health and spoilage bars when the player is zoom
Minor Features
Added support for volume and speed activity matching for persistent working sounds.
The swap-players command can now handle basic remote view and players in space platform hubs.
Graphics
Changed items to stop drawing health and spoilage bars when the player is zoomed too far out. more
Balancing
Trees no longer take damage from spores nor absorb spores as a result of taking pollution damage.
Gleba wetlands, lowlands, and water tiles now absorb 3 times as many spores as other tiles.
Fixed total raw item icons clipping out of the recipe tooltip. more
Fixed unlimited building reach when train GUI was open from character view. more
Fixed vehicles with portable roboports not being able to insert/remove equipment from themselves. more
Fixed a potential stutter when stopping a variable music track. more
Fixed variable music track intermezzo not being played correctly for subsequent tracks.
Fixed the collision and selection boxes for many of the Gleba tree/fungi.
Fixed a performance issue with lightning on explored planets. more
Fixed tile auto-filling logic would sometimes ignore listed entities' (e.g. Asteroid collector's) buildability rules. more
Fixed that picking rocket parts signal by pipette picked the item version of the signal, which wasn't compatible with the recipe version of the signal.
Fixed that inserters could get stuck inserting items if the item spoiled into one of the crafting machines current recipe ingredients. more
Fixed ghost (non-superforced) rotated fast replace of some fast replaceable entities that have rotation constrains after placement. more
Fixed cutting both tile ghosts and non-(tile ghost) entities would remove the tile ghosts, despite not include them in resulting BP. more
Fixed that remote equipment removal couldn't be cancelled. more
Fixed that Ctrl+Click on empty equipment grid slot in remote view behaved unexpectedly. more
Fixed production score script error when encountering recipe products of type "research-progress". more
Fixed that trees on Gleba were taking damage from and absorbing spores. more
Fixed that some tile types on Gleba were not absorbing spores.
Fixed that the train control hint window was showing in remote view of other surfaces. more
Fixed that undoing a fast replace would not restore wires. more
Fixed a crash with rocket flying sound after a failed audio device switch.
Fixed that it was possible to rotate blueprint with thrusters. more
Fixed custom minimap widget would not restore zoom after save-load, would ignore zoom given during creation and would change zoom incorrectly when writing to zoom. more
Fixed that canceling cliff deconstruction could break cliff deconstruction. more
Fixed that manually placing a real entity on a ghost didn't set item requests properly. more
Fixed a crash when drawing combinator with activity_led_sprites missing. more
Fixed rocket target GUI was showing platforms unsorted. more
Fixed platforms list not updating after platform was renamed. more
Fixed crash related to boilers when configured to output fluid with lower temperature than default temperature of output fluid. more
Fixed recipe raw for some gleba recipes would use some unexpected recipes to obtain spoilage. more
Fixed decider's output constant was not covered by parametrisation. more
Fixed display panel not updating rendered text after parametrisation. more
Fixed consistency issue related to importing blueprint strings where assembler is given a recipe it cannot craft. more
Fixed a crash when script tries to set deconstruction planner's entity filter to contain only quality condition. more
Fixed a crash on saving when blueprint was made out of a train that contains a non temporary rail target. more
Fixed util.rotate_position was working incorrectly. more
Fixed changing deconstruction planner entity and tile filters by script would not replace all filters. more
Fixed unit groups getting stuck while following a path, causing the units in the group to give up on their goal. more
Changed asteroid spawning to be consistent regardless of what other game things are happening. more
Fixed locomotive stop trigger being triggered repeatedly when hitting a disabled gate. more
Fixed a crash when trying to open the logistics GUI while dead. more
Fixed that galaxy of fame wasn't available when player died after winning the game. more
Fixed that changing enemy expansion settings didn't update the enemy expansion map. more
Fixed that choose elem button filters did not handle migrations at all. more
Fixed that turrets could get stuck shooting at the wrong location when target-leading fast targets. more
Fixed that entity quality conditions when rendering blueprints would render behind the entity. more
Fixed importing upgrade planner string would not preserve fuel mappers. more
Fixed potential crash when drawing an entity in the GUI at scale 0. more
Fixed module slots configured in upgrade planner would not preserve positions when exported to a string. more
Fixed various issues related to upgrade planner and Lua API. more
Fixed programmable speaker alert quality wasn't shown in the alert slot. more
Fixed it was not possible to use more than 6 recipe ingredients in blueprint parametrisation formulas. more
Fixed it was not possible to configure infinity cargo wagon infinity filters in some cases. more
Fixed that setting fluids on a FluidBox via Lua would give fluids to ghost entities, which would cause a consistency check failure. more
Fixed space platform schedule was not updating logical operator when changed by other players. more
Fixed manually changing upgrade target of entity was not covered by undo. more
Fixed freeplay description was changing to space age freeplay even if space-age mod was not enabled. more
Fixed some icons were not collected for galaxy of fame uploads. more
Minor Features Added additional information to Landing pad, Platform Hub and Cargo bay in factoriopedia. more Graphics Added more variations to small explosion to improve the visuals when many small entities explode at the same time (happens a lot when a space platform is hit by
Minor Features
Added additional information to Landing pad, Platform Hub and Cargo bay in factoriopedia. more
Graphics
Added more variations to small explosion to improve the visuals when many small entities explode at the same time (happens a lot when a space platform is hit by a larger asteroid).
Bugfixes
Fixed equipment grid ghost interaction for entities that move in some cases. more
Fixed a crash when named logistic sections are removed when entities are removed due to mod removal. more
Fixed that finite infinite levels would show wrong in the technology GUI in some cases. more
Fixed that display panel text wasn't parametrisable by blueprint parametrisation. more
Fixed that switching to remote view while shooting would keep shooting. more
Fixed consistency issue related to downgrading blueprints that contain assemblers that when downgraded can no longer craft the recipe. more
Fixed trains station tutorial would crash when adding a schedule record. more
Fixed that space platform hubs would not auto-trash items correctly. more
Fixed a crash when asteroid collector tried to mine an unminable asteroid chunk.
Fixed migrating logistic containers into storage chest could leave them inconsistent. more
Fixed that fusion generators were highly sensitive to entity update order. more
Fixed that rockets might not launch if there were manual filled rockets and multiple platforms wanting the same items with at least 1 being full. more
Fixed a crash related to drag building ghost belts and script reviving entities. more
Fixed a crash when upgrade-reviving ghost entities that have gui open. more
Fixed a proxy container attached to mining drill module inventory would not wake up inserters when modules are inserted or removed. more
Fixed display panel text was not showing up on screenshots. more
Fixed selector combinator gui was showing input value in the output count signal slot. more
Fixed following robots lifetime modifier was not working with fractions. more
Fixed demolishers were unable to destroy open gates. more
Fixed spoil to trigger was not spawning correct amount of entities.
Agricultural Tower soil fertility visualisations now renders "growable with different soil" even when acceptable tile is covered by deconstructible tile more
When placing growable tile, Agricultural tower growing spot is highlighted even in a case where tile is placeable as replacement of non-growable tile (e.g. overgrowth soil on landfilled apt wetland tile)
Fixed a crash and some other zoom-related problems if the window size is exceptionally large. more
Fixed items on splitters were changing sides when rotating. more
Fixed decider combinator gui conditions highlighting. more
Fixed blueprints being able to rotate entites that are not rotatable based on their prototypes more
Fixed that blueprint building parametrisation gui didn't accept unit postfixes and formulas. more
Fixed that blueprint parametrisation number value edit didn't accept unit postfixes and formulas.
Fixed wire distance checks when entity uses rotated selection boxes. more
Fixed deconstruction planner with quality entities selected would not show quality on the icon. more
Fixed modded technologies with finite amount of levels could fail to show levels info. more
Fixed that blueprint parametrisation was able to change number in a storage chest filter. more
Added more context to blueprint parameters in trains. more
Fixed changing space platform hub's inventory bar was not waking up input inserters. more
Fixed pipe connection sprites of some machines not working together with storage tanks and pumps. more
Fixed tooltip for recipe parameters to not show "made in". more
Fixed lamps with color set by control behavior would not use color for one tick after loading a save. more
Fixed cutscenes would reset player zoom level when finishing. more
Fixed some tooltip lines would clip outside the tooltip frame. more
Fixed that the character would keep mining when entering remote view. more
Modding
Changed working_visualisations to enforce that the provided array is contiguous.
Added ExplosionPrototype::delay and ExplosionPrototype::delay_deviation for adding an artificial delay to an explosion effect.
Added ExplosionPrototype::explosion_effect which triggers after the delay has passed instead of when the explosion entity is created as with EntityPrototype::created_effect.
Added TechnologyPrototype::show_levels_info.
Scripting
LuaEntity::infinity_inventory_filters and remove_unfiltered_items now support infinity-cargo-wagon.
LuaControl::walking_state now reads and writes spider-vehicle walking state if the player is driving one.
Added LuaEntity::cargo_pod_origin which stores which station entity the pod departed from. (Migrated existing pods from before this version do NOT retroactively gain this information)
Added 'spoil-result' and 'plant-result' filter to ItemPrototypeFilters.
Bugfixes Fixed GPU-accelerated compressed mipmaps on Apple Silicon Macs. Fixed a crash related to modded enemy behavior. Fixed a crash when a tile cannot be placed due to a missing foundation with default not given. Fixed a crash when trying to create a blueprint out of space pla
Bugfixes
Fixed GPU-accelerated compressed mipmaps on Apple Silicon Macs. https://forums.factorio.com/127316
Fixed a crash related to modded enemy behavior. https://forums.factorio.com/127314
Fixed a crash when a tile cannot be placed due to a missing foundation with default not given. https://forums.factorio.com/127087
Fixed a crash when trying to create a blueprint out of space platform hub which has wait condition with empty item field.
Fixed a crash when upgrading underground belts manually through remote view. https://forums.factorio.com/127385
Fixed a desync when cancelling deconstruction of frozen underground belts or frozen splitters.
Fixed a graphics artifact when drawing ghost rocket silos. https://forums.factorio.com/126888
Fixed another bug related to smart underground belt building.
Fixed deconstruction planner would not respect deconstruction alternatives when they were inside of entity ghost. https://forums.factorio.com/127414
Fixed extra spidertron ghost being created when ghost-building spidertron snapped to existing spidertron ghost https://forums.factorio.com/119776
Fixed ghosts of non-blueprintable entities being ghost-buildable in normal mode (e.g. in remote view). https://forums.factorio.com/127375
Fixed missing blueprint parametrisation number context for ticks waiting in station schedule condition. https://forums.factorio.com/119806
Fixed nauvis_uranium_processing menu simulation not loading properly in the demo. https://forums.factorio.com/124048
Fixed parametrisation into requests which would lead into duplicate requests wasn't handled. https://forums.factorio.com/119628
Fixed rail signal selection box when selection box is off-center. https://forums.factorio.com/119778
Fixed splash screen progress bar size not scaling with the UI.
Fixed that beacon fast-replace would allow modules the beacon did not accept. https://forums.factorio.com/125352
Fixed that building vehicles with pre-configured equipment grids did not always work correctly. https://forums.factorio.com/123758
Fixed that personal lasers would be offset incorrectly while having a tesla gun equipped. https://forums.factorio.com/122006
Fixed that pre-2.0 map exchange strings were able to disable cliffs on all planets. https://forums.factorio.com/127071
Fixed that some frozen rocket silos could get stuck. https://forums.factorio.com/126779
Fixed that the can't-reach wire sprite would get drawn under some entities. https://forums.factorio.com/124590
Fixed that the chart drag hotkey did not work. https://forums.factorio.com/127287
Fixed that the infinity cargo wagon showed in Factoriopedia. https://forums.factorio.com/127394
Fixed that water cane had the wrong icon. https://forums.factorio.com/123473
[space-age] Fixed some recipes would recycle to wrong items when playing with quality only. https://forums.factorio.com/127370