Released
Aug 14, 2020
Platforms
WindowsmacOSLinux
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.
WatchSet price alert

Updates & announcements

20 posts
  1. Developer post

    Friday Facts #445 - The Biters Bite Back

    Hello, We have another dose of human generated facts for you. I was planning to write about these biter and enemy behavior changes before the 2.1 release, but an unfortunately timed neck injury led to it being postponed. The silver lining here is that now I can write about all th

  2. Developer post
  3. Developer post

    Version 2.0.77 released as stable

    Bugfixes Fixed a clipping issue on cargo pods attached to rockets more Fixed that inserters would deadlock if ammo spoiled while mid-swing towards a turret. more Fixed that rocket silos could deadlock due to mod changes. more Fixed a crash when specific entities are killed withou

  4. Developer post
  5. Developer post
  6. Developer post
  7. GamingOnLinux

    Factorio 2.1 will be the last major update as Wube Software are moving on

    The end of an era? Wube Software have announced that the upcoming Factorio 2.1 will be the last major update for the game. Read the full article here:

  8. Developer post

    Friday Facts #440 - 2.1 plan

    Hello, it has been some time, and we're happy to share some news with you today. 2.1 plan We have been working on the major 2.1 update for Factorio and Space age for the last 8 months, and it has been shaping up quite well. Read the full post on our website .

  9. Developer post

    Version 2.0.76 released as stable

    Bugfixes Fixed Mods gui showing a dependency warning even for mods to be deleted. Fixed Space Map sometimes not using free cursor in controller input method. Fixed a consistency issue with cargo pods and variable result rocket-launch-products. Fixed a crash when loading a save fi

  10. Developer post

    Version 2.0.73 released as stable

    Gui Mods GUI will show an error instead of restarting the game when trying to confirm it while mod dependencies are not met. Bugfixes Fixed rocket silo could launch satellites even when cargo landing pad will not be able to hold launch products. more Fixed fluid boxes with underg

  11. Developer post

    Version 2.0.72 released as stable

    Changes Decider combinator, arithmetic combinator and selector combinator are now primary energy consumers and have buffer size increased to make them more reliable in case of low power. Reduced selector combinator energy usage from 5kW to 1kW. When using "Entity tooltip delay",

  12. Developer post

    Friday Facts #439 - Factorio and Space Age on Nintendo Switch 2™

    Hello, it has been a while since we've talked. I saw there was good interest in Factorio and Factorio: Space Age for the new Nintendo Switch 2. Some players were asking about it even before the console itself was officially announced. Read the full post on our website .

  13. Developer post

    Version 2.0.69 released as stable

    Hello, today we have a nice stable version for you Bugfixes Fixed (super)forcing entity requiring tile would sometimes not trigger deconstruction of an obstacle despite said obstacle blocking revival of autofilled tileghost. Fixed LuaRendering rich text in game render mode being

  14. Developer post

    Version 2.0.66 released as stable

    Bugfixes Fixed LuaEntity::display_panel_icon was not accounting for nil. Fixed a consistency issue when rotated entities are moved by belts. Fixed a crash if a player using the editor equips an equipment with a burner component. Fixed a crash related to underground belts when sup

  15. Developer post

    Version 2.0.60 released as stable

    Bugfixes Agricultural tower planting now respects plant's tile buildability rules. Changed the sync mods with GUI "Sync startup settings" and "Load save after sync" so their value is always used. Fix buffer chests having their contents counted twice for 'missing requests' circuit

  16. Developer post

    Version 2.0.55 released as stable

    Balancing Fuel acceleration bonus and equipment speed bonuses now apply quarter of compound bonus rate to turning rate of tank-driving cars (e.g. tank) Bugfixes Added missing notification of "too far to connect" for smart belt dragging when the obstacle is exceeding the limit of

  17. Developer post

    Version 2.0.47 released as stable

    Balancing Changed piercing ammo recipe to be cheaper. Gleba wetlands, lowlands, and water tiles now absorb 3 times as many spores as other tiles. Trees no longer take damage from spores nor absorb spores as a result of taking pollution damage. Bugfixes Added info about not being

  18. Developer post

    Version 2.0.43 released as stable

    Minor Features Added support for volume and speed activity matching for persistent working sounds. The swap-players command can now handle basic remote view and players in space platform hubs. Graphics Changed items to stop drawing health and spoilage bars when the player is zoom

  19. Developer post

    Version 2.0.42 released as stable

    Minor Features Added additional information to Landing pad, Platform Hub and Cargo bay in factoriopedia. more Graphics Added more variations to small explosion to improve the visuals when many small entities explode at the same time (happens a lot when a space platform is hit by

  20. Developer post

    Version 2.0.41 marked as stable

    Bugfixes Fixed GPU-accelerated compressed mipmaps on Apple Silicon Macs. Fixed a crash related to modded enemy behavior. Fixed a crash when a tile cannot be placed due to a missing foundation with default not given. Fixed a crash when trying to create a blueprint out of space pla