The TakeOver

Pelikan13

Released
Nov 9, 2019
Platforms
Windows
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Takeover 2 Demo Update

    Hello everyone, A new update for Takeover 2 Demo is now available. This update includes: A new stage New enemy types Improved enemy attack and defense patterns New parry counter mapped to the punch button Faster vertical walking speed 6-way running Audio and visuals tweaks Rumble

  2. Developer post

    Takeover 2 demo is now Live!

    Takeover 2 , the sequel to 2019’s The Takeover , now has a playable demo available on Steam! The sequel delivers: Hard-hitting, more responsive combat Parries, special attacks, and finishing moves Expanded weapon variety and environmental interactions Stylish updated visuals The

  3. Developer post

    The TakeOver soundtrack and Switch version.

    I'm happy to announce that The TakeOver is available from today for pre-orders with a 10% discount on the Nintendo Switch e-shop. The full release will be on June 4th. The game's soundtrack will also be available for purchase from Steam very soon. Thank you all for your support a

  4. Developer post

    Patch Notes 3

    This update contains fixes for the "Not Afraid of Freya" and "Indestructible" Achievements as well as fixing a bug with the camera on Stage 2-1.

  5. Developer post

    Update#40

    This update contains additions and changes addressing issues brought up by players since the game's release. I want to thank you all for the feedback. Additions: A new practice mode including a short single player tutorial and a free play mode. In free play you can set the amount

  6. Developer post

    Patch Notes 2

    The latest update adds a total of 10 Steam Achievements to the game. For those that have already completed the game with any of the main characters or Jackson the achievements will be automatically updated. More achievements could follow in a future update.

  7. Developer post

    Patch Notes 1

    Since the game's release there have been several small updates, these addressed the following: Some enemies had errors in their hitbox z axis scale. Meaning that the player could get hit when appearing out of range. This has been fixed. Slightly increased player's hit range in th

  8. Developer post

    Update#39: The Takeover is now released!

    After more than four years of hard work and almost as much time spent in Early Access the time has finally come for The Takeover to be properly released on Steam. I want to thank you all for your support, feedback and constructive criticism, you helped shape this game and pushed

  9. Developer post

    Update#38

    This update contains: -A new playable section for stage 1. -A new game mode called Challenge. This mode can be unlocked by completing Arcade mode in any difficulty. -Numerous optimizations, updates and bug fixes. Thank you!

  10. Developer post

    Update#37

    Hi everyone, In these past couple months we've been working on getting the game ready for release, both for PC and consoles. The game had to be upgraded to the latest version of Unity which in turn means no DX9 support. For the people that need to play the game under DX9 a new fo

  11. Developer post

    Update#36

    This update makes Jackson and Relay mode unlockable content. Finishing the game with any character will unlock Jackson and finishing the game with Jackson will unlock Relay mode. End of level boss fights for stages 2,3,4,6,7 have been reworked with new attack patterns and animati

  12. Developer post

    Update#35

    Following the rest of the main characters Connor has been updated to better reflect his stats. All of his animations and combos have been created again from scratch. The way the super move bar fills up has been changed. It's now tied to a new combo counter, the longer the combo t

  13. Developer post

    Update#34: New Playable Character

    This update contains: -A new playable character. -An option for disabling enemy health bars and names. -Ethan's combos and animations have been polished and updated. -Megan has been updated, her sprites and animations where created again from scratch. -Bug fixes and optimizations

  14. Developer post

    Update#33

    This update reinstates the ability to save your controller mappings, further tweaks the combo system and adds new animations to the playable characters. Some people experienced problems with their controllers when running the game via Steam last month. Part of the efforts to fix

  15. Developer post

    Update#32

    This update contains some significant gameplay changes including a new game mode which allows you to switch between the three playbale characters during gameplay, adjustments to the combo system and the ability to juggle enemies in mid air. The jump button will now also cancel an

  16. Developer post

    Update#31

    This update contains: -Tweaked combos for Ethan and Megan. -New animations. -Super move is now independent of regular special moves. -Special moves will cancel all other animations. -Grabbing an enemy from behind will now allow you to throw him forward. -Car and Jet stages now wo

  17. Developer post

    Update#30

    This update contains several bug fixes, improvements and replaces the existing save system, unfortunately any saves up to now will be reset. Thank you

  18. Rock, Paper, Shotgun

    Dangen Entertainment storm BitSummit with a bevy of tasty trailers

    Little publisher Dangen Entertainment landed at BitSummit in Tokyo yesterday with a swarm of exciting trailers in tow. Among their lineup at the Japanese event was the freshly announced Minoria (latest from the creators of the excellent Momodora series) and Thunder Force-inspired

  19. Developer post

    Update#29

    This update contains: -New music track by Yuzo Koshiro. This plays at stage 1 section 1 of the game. -New dodge move. Double tap up or down to execute. -Survival mode is now working again. -Additional voice overs for the main characters. -Balanced scoring system. -Bug Fixes. Than

  20. Developer post

    Update#28

    This update contains: -Reworked score system -New ending cutscene. -New combat sounds effects. -Higher resolution enemy sprites. -Smaller file size. -Custom inputs are now saved when closing the game. -Music volume option. -Tweaked enemy AI. -Bug Fixes. With this update the game