Blitz Breaker

Boncho Games

Released
Feb 2, 2016
Platforms
Windows
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Holy man wow it's out for iOS!

    Hey guys! Just wanted to give you all a heads up to let you know that Blitz Breaker is now on the app store! So for any of you who are interested in playing it on your iphone or ipad, have at er! And don't worry, I'm still working on the android version, but these things seem to

  2. Developer post

    Holy man wow it's out for iOS!

    Hey guys! Just wanted to give you all a heads up to let you know that Blitz Breaker is now on the app store! So for any of you who are interested in playing it on your iphone or ipad, have at er! And don't worry, I'm still working on the android version, but these things seem to

  3. Developer post

    Not related to steam, but it's coming to iOS soon!

    Sup peeps, Haven't been very active lately, lots has been going on in life (job change, general family stuff, etc etc) ANYWAYS, I'm here to announce that the iOS version finally has a release date, which is August 1st!!!!! *fanfare* Anyways, here's a trailer: If you guys wanna he

  4. Developer post

    Not related to steam, but it's coming to iOS soon!

    Sup peeps, Haven't been very active lately, lots has been going on in life (job change, general family stuff, etc etc) ANYWAYS, I'm here to announce that the iOS version finally has a release date, which is August 1st!!!!! *fanfare* Anyways, here's a trailer: If you guys wanna he

  5. Developer post

    Steam trading cards!

    Holy jeez now there's trading cards!? Hot damn how about that? Now you now collect the following: - 5 trading cards - 5 profile backgrounds - 9 emoticons Pretty cool eh? Thanks for being patient while I slowly worked on these. And also a SUPER HUGE thanks to Zelgaris at for rewor

  6. Developer post

    Steam trading cards!

    Holy jeez now there's trading cards!? Hot damn how about that? Now you now collect the following: - 5 trading cards - 5 profile backgrounds - 9 emoticons Pretty cool eh? Thanks for being patient while I slowly worked on these. And also a SUPER HUGE thanks to Zelgaris at for rewor

  7. Developer post

    Update time! - Version 1.2.0.0

    Hey everyone! I managed to push out that build I was talking about a few weeks back, apologies on it taking so long. I've stretched myself out quite a bit trying to get a bunch of things ready + work took up a lot of time. Anyways! - There's now a checkpoint system in Area 4-2. B

  8. Developer post

    Update time! - Version 1.2.0.0

    Hey everyone! I managed to push out that build I was talking about a few weeks back, apologies on it taking so long. I've stretched myself out quite a bit trying to get a bunch of things ready + work took up a lot of time. Anyways! - There's now a checkpoint system in Area 4-2. B

  9. Developer post

    What's coming up?

    Hey everyone, just thought I'd give you a quick update on what I've been working on. Some of the base systems are changing so it's taking me quite a bit longer to get the next update ready. That being said I didn't want you guys to be left in the dark, so here is a quick overview

  10. Developer post

    What's coming up?

    Hey everyone, just thought I'd give you a quick update on what I've been working on. Some of the base systems are changing so it's taking me quite a bit longer to get the next update ready. That being said I didn't want you guys to be left in the dark, so here is a quick overview

  11. Developer post

    Bug Fix - Version 1.0.1.6

    Hey peeps, minor update here, which changes the following: - Fixed a bug that was preventing players from getting the "Stockpile Award". This should be fixed now. - Changed the cabinet art dialogue on the title screen from "Artwrk" to "Border"...because that really just makes a w

  12. Developer post

    Bug Fix - Version 1.0.1.6

    Hey peeps, minor update here, which changes the following: - Fixed a bug that was preventing players from getting the "Stockpile Award". This should be fixed now. - Changed the cabinet art dialogue on the title screen from "Artwrk" to "Border"...because that really just makes a w

  13. Developer post

    Happy Valentine's Day! (version 1.0.1.4)

    Hey everyone! Minor update, a new head as been added! You'll notice that you can go to the left now when you load up the character menu, and any special heads will be added there. To celebrate this, you'll notice the first head that's been added, Amour! Complete with a heart trai

  14. Developer post

    Happy Valentine's Day! (version 1.0.1.4)

    Hey everyone! Minor update, a new head as been added! You'll notice that you can go to the left now when you load up the character menu, and any special heads will be added there. To celebrate this, you'll notice the first head that's been added, Amour! Complete with a heart trai

  15. Developer post

    Minor update - Version 1.013

    Hey everyone, did a little patch to the previous update, nothing major but fixes a few potential issues. - Corrected an issue that would cause the game to think it was beaten even after a reset, preventing the ending sequence from playing in the same session. - Corrected a potent

  16. Developer post

    Minor update - Version 1.013

    Hey everyone, did a little patch to the previous update, nothing major but fixes a few potential issues. - Corrected an issue that would cause the game to think it was beaten even after a reset, preventing the ending sequence from playing in the same session. - Corrected a potent

  17. Developer post

    Update - Version 1.011

    Hey everyone! After receiving some feedback there's been an update applied this morning. Here are a list of the more relevant changes: - The warp pieces you have collected / missed now appear over the levels they are located in. - The font for the warp piece indicator changes to

  18. Developer post

    Update - Version 1.011

    Hey everyone! After receiving some feedback there's been an update applied this morning. Here are a list of the more relevant changes: - The warp pieces you have collected / missed now appear over the levels they are located in. - The font for the warp piece indicator changes to

  19. Developer post

    Note on generic USB controllers

    There has been a report that generic USB controllers may cause issues in the jump command. I've yet to test this personally, as the only controllers I've tested myself are the XBox 360 and Steam Controller, both of which work. Going to look into this once I get the opportunity.

  20. Developer post

    Note on generic USB controllers

    There has been a report that generic USB controllers may cause issues in the jump command. I've yet to test this personally, as the only controllers I've tested myself are the XBox 360 and Steam Controller, both of which work. Going to look into this once I get the opportunity.