KINGDOMS

Oreol

Released
Oct 23, 2015
Platforms
Windows
Last updated
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Updates & announcements

20 posts
  1. Developer post

    UPDATE 0.7815 [ASKING FOR SINGLE SETTLERS]

    Welcome, lords and ladies of KINGDOMS! We're moving further and further along the roadmap and today's update will be about additional dialogs. Now player can ask about single male or female settlers in the settlement. This should help a bit in finding a potential partner. Also, a

  2. Developer post

    UPDATE 0.781 [NEW ITEMS]

    Welcome, lords and ladies of KINGDOMS! Today's update is about new items and new gameplay features. First of, more jewelry types were added + jewels mining mechanics. When mining stone or iron player has a chance to find one of 4 jewels: diamonds, rubies, sapphire and emeralds. T

  3. Developer post

    UPDATE 0.775 [BUGFIXING]

    Welcome, lords and ladies of KINGDOMS! Todays is Friday and that means that fixes are coming! For this update I focused only on fixing, the final list is quite large. Fixes are various - from serious ones like sliding wolves, to hilarious when settlers married themselves. As usua

  4. Developer post

    UPDATE 0.773 [TRACKING SETTLERS]

    Welcome, lords and ladies of KINGDOMS! Today's update content was initially set a bit later on the roadmap , but after previous update, when marriage proposals were added, I decided to move it. From now on player can add any settler with >10 friendship to the journal. Found go

  5. Developer post

    UPDATE 0.771 [MARRIAGE PROPOSALS]

    Welcome, lords and ladies of KINGDOMS! As it was announced last week today's update will finally add marriage proposals for the player. Player can ask about marriage if relationship is higher than 50. Gaining nobility or title will work for the player the same way they work for t

  6. Developer post

    UPDATE 0.765 [BUGFIXING]

    Welcome, lords and ladies of KINGDOMS! It's Friday and bugs fixes are coming! Before you'll jump to the full list of changes/fixes here are some most important ones that I would like to point: 1) Small, but very useful addition - now quest can be deleted manually from the journal

  7. Developer post

    UPDATE 0.763 [RELATIONSHIP IMPROVEMENTS]

    Welcome, lords and ladies of KINGDOMS! Before we'll finally jump to marriage proposals, I want to polish, balance and finish recently introduced relationship system, so this is what todays update will be about. Plus I've fixed some couples bugs there and there, because all couple

  8. Developer post

    UPDATE 0.761 [GIFTS AND RELATIONSHIPS]

    Welcome, lords and ladies of KINGDOMS! Today's update will add to the game new parameter: relationship. Relationship is needed for crating a couple. There are two ways to improve it: conversations and gifts. Each settler has own set of beloved and hated items, as well as beloved

  9. Developer post

    UPDATE 0.755 [BUGFIXING]

    Welcome, lords and ladies of KINGDOMS! It's Friday and we have new pack of bugfixes arrived. The most reported one was "floating and clipping settlers" issue, that was happening mostly near houses entrances. Fixed. Also I've tweaked cornflower spawn (Thanks to this thread in the

  10. Developer post

    UPDATE 0.753 [NEW AI ANIMATIONS]

    Welcome, lords and ladies of KINGDOMS! As it was announced in the previous update , today's update will be about settlers animations. Before we'll jump to marriage proposals next week (already!) I would like to improve some animations aspects to make all this relations/marriage s

  11. Developer post

    UPDATE 0.751 [CRYSTALS]

    Welcome, lords and ladies of KINGDOMS! Now, when we can finally add new items to the updates (more about it can be found here ) I decided to make a little more preparations before marriage proposals, plus I wanted to make some stuff from the game world interactable for soooo long

  12. Developer post

    UPDATE 0.745 [BUGFIXING]

    Welcome, lords and ladies of KINGDOMS! Another Friday has come and new pack of fixes has arrived! Before saying few words about fixes I want to thank all the player who is actively reporting game bugs using in-game tool (Found a bug? - Press F11 and report it!) - your help is rea

  13. Developer post

    UPDATE 0.743 [WILD FLOWERS]

    Welcome, lords and ladies of KINGDOMS! Today's update will add to the game new resource type - flowers. There are 9 types of different flowers that can be found in the wild. Later they'll be used for couples interaction and various craft - i.e. in alchemy. Adding new item was ver

  14. Developer post

    UPDATE 0.741 [COUPLES HOUSES]

    Welcome, lords and ladies of KINGDOMS! Today's update will finally add common house for settlers couples. This feature is not visual only, but also has some affect on gameplay - couples now have common house, meaning they'll build it together = a bit faster. If both in the couple

  15. Developer post

    UPDATE 0.735 [BUGFIXING]

    Welcome, lords and ladies of KINGDOMS! It's Friday and it's time to fix bugs! Before we'll go to the fixes I would like to comment some gameplay changes that this update will add. First one is a siege change. Now during the sieges non-aggressive civilians will run for their lives

  16. Developer post

    UPDATE 0.733 [SETTLERS NICKNAMES]

    Welcome, lords and ladies of KINGDOMS! According to the roadmap today's update is about AI nicknames, so here we go! For now on settlers can have unique nicknames that depends either on their appearance (i.e. "Kissed by Fire" for red haired, or "The Rock" for tall people) or on t

  17. Developer post

    UPDATE 0.731 [COUPLES SETTINGS]

    Welcome, lords and ladies of KINGDOMS! In today's update we'll continue with couples mechanics. New tweaking sliders were added to game options, i.e couple creation chance or max amount of kids by AI (kids will come a bit later, see roadmap for more info). Plus now if player has

  18. Developer post

    UPDATE 0.725 [BUGFIXING]

    Welcome, lords and ladies of KINGDOMS! Today is new Friday and new fixes are coming! Before you'll look at fixes list I would like to comment few things. In the last update I've changed max wall size to 500m and some player find out that their walls are disappeared. to solve the

  19. Developer post

    UPDATE 0.723 [FAMILIES - AI COUPLES]

    Welcome, lords and ladies of KINGDOMS! As you can see this update title is "AI couples", but the most of changes are about performance improvements. I want to get rid from most of performance issues before adding something massive to the families. Sooo, for today's update I decid

  20. Developer post

    UPDATE 0.721 [TRACKING ANIMALS]

    Welcome, lords and ladies of KINGDOMS! Today we have * marked thing on the roadmap . Thant means, that content of planned update is not 100% connected with current global theme (FAMILIES), but adds something new and useful to the gameplay. To be more precise - this update will br