Gravity Lab

Mark Schramm

Released
May 18, 2017
Platforms
Windows
Last updated
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Updates & announcements

20 posts
  1. Developer post

    September Update v1.11.0

    September Update 1.11.0 - New button activation mechanic - New free locomotion mode - Improved font rendering - Support for custom radio stations - Added area to practice throwing/deleting items in reception - Fixed hand animation - Potential fix for game freezing due to low memo

  2. Developer post

    Full Index Support

    Hey everyone, Gravity lab is fully ready for your shiny new Index headset and controllers! With a lot of optimization and available options, the game can be customized to run up to 144fps (tested on a GTX1080) while the internal puzzle physics timestep remains compatible across a

  3. Developer post

    V1.9 now in Beta Channel!

    Hey everyone, getting close to v2.0 now! V1.9 is available in the beta channel and adds cloud sync and reworks the new SteamVR Input system with default binding for Vive, Touch, WMR controllers and Index Controllers.

  4. Developer post

    v1.75 Beta3 now on the Beta Channel

    Hey everyone, just a quick update ont he upcoming v1.75 of the game. You can now find the Beta3 in the beta channel. I recently updated the game to the very new SteamVR2.0 plugin, which includes the new controller input mapping and I am looking for feedback on the new input schem

  5. Developer post

    New v1.75 Beta2 available in public beta channel

    Hey everyone, a new beta version of the upcoming 1.75 Update is available in the beta channel. There is no password, so just select Properties -> Beta in your library and you should be downloading the new version in no time! This update includes the new locomotion options, adj

  6. Developer post

    Update 1.75 Beta available in public beta channel

    Performance Improvements, new Locomotion Options and very shiny Graphics Hey everyone, a beta version of the upcoming 1.75 Update is available in the beta channel. There is no password, so just select Properties -> Beta in your library and you should be downloading the new ver

  7. Developer post

    Preview of the "Neutron Star" update v1.6 in the beta channel!

    "Neutron Star" Preview Hey everyone, I have been working on some more content for Gravity Lab! The "Neutron Star" update will bring 9 new levels, a new environment and a new mechanic. I am still fine-tuning the levels, but if you are keen, you can check out the first level by swi

  8. Developer post

    Teleport / Grip Button Fixed

    Hey everyone, I have uploaded a new version just now (version number 1.51, Build ID 2554420) which should fix the grip button issue. For anyone who is interested in what caused the bug, I filed an issue on the SteamVR github page with more details: Thank you to everyone who repor

  9. Developer post

    Teleport / Grip Button Fixed

    Hey everyone, I have uploaded a new version just now (version number 1.51, Build ID 2554420) which should fix the grip button issue. For anyone who is interested in what caused the bug, I filed an issue on the SteamVR github page with more details: Thank you to everyone who repor

  10. Developer post

    Teleport / Vive grip button broken (fixed now)

    // Update Feb 25th This issue has now been fixed: // Original Post Hey everyone, I am working on a new fix for this. Sorry if the game isn't working currently. Something has changed in the SteamVR backend and the method to get the grip buttons (which has worked for the last 2 yea

  11. Developer post

    Teleport / Vive grip button broken (fixed now)

    // Update Feb 25th This issue has now been fixed: // Original Post Hey everyone, I am working on a new fix for this. Sorry if the game isn't working currently. Something has changed in the SteamVR backend and the method to get the grip buttons (which has worked for the last 2 yea

  12. Developer post

    Update 1.1 - The Hand

    Hey folks, I have just pushed update 1.1, which replaces the laser pointer UI and controllers with actual hands. It looks like this: There are also some minor bug fixes as well as the ability to grab two items at once. The game has also been renamed to "Gravity Lab - Gravitationa

  13. Developer post

    Update 1.1 - The Hand

    Hey folks, I have just pushed update 1.1, which replaces the laser pointer UI and controllers with actual hands. It looks like this: There are also some minor bug fixes as well as the ability to grab two items at once. The game has also been renamed to "Gravity Lab - Gravitationa

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  16. Developer post

    v1.0 and the road ahead

    Hey everyone, version 1.0 is out now :). It brings 7 new levels with 3 difficulty settings each. With this update, Grav|Lab transitions from Early Access to Full Release, but that doesn't mean the updates will stop! :) For the coming months, I am planning to release more levels v

  17. Developer post

    v1.0 and the road ahead

    Hey everyone, version 1.0 is out now :). It brings 7 new levels with 3 difficulty settings each. With this update, Grav|Lab transitions from Early Access to Full Release, but that doesn't mean the updates will stop! :) For the coming months, I am planning to release more levels v

  18. Developer post

    v0.99 available now

    The Gravitational Testing Facility & Observations would like to welcome you to our new lunar testing facility. new intro environment new reception environment new level environments recreated most Basic Testing levels and changed sequence new item: bouncer (in Professional Te

  19. Developer post

    v0.99 available now

    The Gravitational Testing Facility & Observations would like to welcome you to our new lunar testing facility. new intro environment new reception environment new level environments recreated most Basic Testing levels and changed sequence new item: bouncer (in Professional Te

  20. Developer post

    New Website with Highscore Lists

    Hey Folks, I have been working on a new website that will list all campaign levels and display the highscore lists: Let me know what you think :)