Released
Oct 16, 2015
Platforms
Windows
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Refunct Update 11.3

    Hey guys, a small patch has just gone live: Fixed losing momentum on step-ups in rare cases Improved Livesplit integration This so called "edge glitch" has been by far the most requested fix by the passionate Refunct speedrun community . Also Refunct was released five years ago.

  2. Announcement

    Daily Deal - Refunct, 70% Off

    Today's Deal: Save 70% on Refunct !* Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are! *Offer ends Tuesday at 10AM Pacific Time

  3. Developer post

    Refunct out on Consoles

    It's surreal that Refunct is now available on newer versions of consoles that I originally grew up with. Thanks for the huge support of each and everyone of you! Refunct on Nintendo Switch Refunct on Xbox One Refunct on PlayStation 4 Also the Refunct Discord has been officially v

  4. Developer post

    Refunct Update 11

    Hi all, Refunct Update 11 is out improving movement, controller input, performance and more: Improved controller movement and aiming Improved performance by optimizing meshes and materials Improved settings gamepad/keyboard navigation Increased collectible collect radius Increase

  5. Developer post

    My new game Swarmlake out NOW

    [img= Hi all, I'm happy to say that my new game Swarmlake which I've been working on for the past two years and put everything I've got into it is finally out NOW: Also if you enjoyed Refunct please leave a brief Steam review for it if you can, as I believe it to be the most effe

  6. Developer post

    Refunct Update 10

    Hey all! Refunct Update 10 is now live which improves movement, optimization and more: Added mid-air step-up mechanic making movement smoother by adding leeway when barely missing edges on landing Added 10-40% resolution scale for extremely low-end systems Improved climbing at st

  7. Developer post

    Refunct Update 10

    Hey all! Refunct Update 10 is now live which improves movement, optimization and more: Added mid-air step-up mechanic making movement smoother by adding leeway when barely missing edges on landing Added 10-40% resolution scale for extremely low-end systems Improved climbing at st

  8. Developer post

    Refunct Update 9

    Hey guys! Refunct Update 9 is now live which adds better water reflections, 6 new achievements, 11 new languages and more: Added lit and shadowed real-time planar water reflections on at least medium and especially ultra effects quality settings (not supported on Linux) Added 6 a

  9. Developer post

    Refunct Update 9

    Hey guys! Refunct Update 9 is now live which adds better water reflections, 6 new achievements, 11 new languages and more: Added lit and shadowed real-time planar water reflections on at least medium and especially ultra effects quality settings (not supported on Linux) Added 6 a

  10. Developer post

    Community Translation

    Refunct has now been translated by the community into all 27 languages supported by Steam showing you guys' kindness and helpfulness which will allow even more people in the world to experience the game once the update adding them goes live. If you want to check out and fix possi

  11. Developer post

    Refunct Update 8

    Hi! Refunct Update 8 has been released which aims to reduce causing motion sickness for people prone to it and incorporates various player feedback: Improved camera smoothness by using flat movement base collision on the ground Fixed a few localization strings Fixed showing incor

  12. Developer post

    Refunct Update 8

    Hi! Refunct Update 8 has been released which aims to reduce causing motion sickness for people prone to it and incorporates various player feedback: Improved camera smoothness by using flat movement base collision on the ground Fixed a few localization strings Fixed showing incor

  13. Developer post

    Refunct Update 7

    Hey all! A new update has gone live adding support for 16 languages and a lot of general improvements as well: Added Chinese, Korean, Russian, German, French, Dutch, Swedish, Spanish, Norwegian, Portuguese, Polish, Turkish, Italian, Danish and Finnish localization Added two achie

  14. Developer post

    Refunct Update 7

    Hey all! A new update has gone live adding support for 16 languages and a lot of general improvements as well: Added Chinese, Korean, Russian, German, French, Dutch, Swedish, Spanish, Norwegian, Portuguese, Polish, Turkish, Italian, Danish and Finnish localization Added two achie

  15. Developer post

    Translating Refunct

    Due to popular demand work has begun to translate Refunct to 16 different languages. This was completed by the community in just 4 days and will be included in the next update. Thanks to everyone involved! Refunct translation spreadsheet: Thank you! Danke! Merci ! Спасибо! Bedank

  16. Developer post

    Refunct Update 6 Soon

    Update 6 has been delayed due to rare AMD driver crashes. Here is a sneak-peak of the changelog: Added showing completion time in-world during outro after first completion Added showing pillar colors during outro after first completion Added resetting speedrun and color mode by h

  17. Developer post

    Refunct Update 6

    Hey, Update 6 improves the experience based on player feedback: Added showing completion time in-world during outro after first completion Added showing pillar colors during outro after first completion Added resetting speedrun and color mode by holding crouch button in menu Adde

  18. Developer post

    Refunct Update 5

    Hey all! A new patch has just gone live to allow for post-completion player expression and increased polish: Added pillar colorization system Added saving completion time between sessions Added menu title/time color variation after collecting all collectibles Improved movement pr

  19. Developer post

    Refunct Update 5

    Hey all! A new patch has just gone live to allow for post-completion player expression and increased polish: Added pillar colorization system Added saving completion time between sessions Added menu title/time color variation after collecting all collectibles Improved movement pr

  20. Developer post

    Support Charity

    Awesome Games Done Quick is an annual speedrun charity marathon which is showcasing a Refunct Any% run on Friday 13 January 2017 6:54 AM UTC. Please check it out and maybe consider donating to a good cause as well. In case you missed it here is the archive (starts at 7:52):