Hey guys, a small patch has just gone live: Fixed losing momentum on step-ups in rare cases Improved Livesplit integration This so called "edge glitch" has been by far the most requested fix by the passionate Refunct speedrun community . Also Refunct was released five years ago.
Hey guys, a small patch has just gone live:
Fixed losing momentum on step-ups in rare cases
Improved Livesplit integration
This so called "edge glitch" has been by far the most requested fix by the passionate Refunct speedrun community.
Also Refunct was released five years ago. Thank you so much for your support!❤️
To celebrate you can pay what you want (starting at 0$) to download Refunct's soundtrack by Singto Conley in high-quality MP3 or FLAC.
Thank you!
- Dominique
Today's Deal: Save 70% on Refunct !* Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are! *Offer ends Tuesday at 10AM Pacific Time
It's surreal that Refunct is now available on newer versions of consoles that I originally grew up with. Thanks for the huge support of each and everyone of you! Refunct on Nintendo Switch Refunct on Xbox One Refunct on PlayStation 4 Also the Refunct Discord has been officially v
It's surreal that Refunct is now available on newer versions of consoles that I originally grew up with. Thanks for the huge support of each and everyone of you!
Refunct on Nintendo SwitchRefunct on Xbox OneRefunct on PlayStation 4
Also the Refunct Discord has been officially verified. Come say hi to the welcoming community and chat about Refunct and more.
Thank you!
- Dominique
Hi all, Refunct Update 11 is out improving movement, controller input, performance and more: Improved controller movement and aiming Improved performance by optimizing meshes and materials Improved settings gamepad/keyboard navigation Increased collectible collect radius Increase
Hi all, Refunct Update 11 is out improving movement, controller input, performance and more:
Improved controller movement and aiming
Improved performance by optimizing meshes and materials
Improved settings gamepad/keyboard navigation
Increased collectible collect radius
Increased max grounded step-up height slightly
Increased max mid-air step-up height slightly
Increased ghost jump time slightly
Fixed crouched step-up collision issues in rare cases
Fixed clipping into geometry after climbing in rare cases
Fixed incorrect field of view when restarting during outro in rare cases
[img= Hi all, I'm happy to say that my new game Swarmlake which I've been working on for the past two years and put everything I've got into it is finally out NOW: Also if you enjoyed Refunct please leave a brief Steam review for it if you can, as I believe it to be the most effe
[img=http://cdn.akamai.steamstatic.com/steam/apps/793350/extras/Swarmlake_shoot.jpg?t=1520809133
Hi all,
I'm happy to say that my new game Swarmlake which I've been working on for the past two years and put everything I've got into it is finally out NOW:
http://store.steampowered.com/app/793350/Swarmlake
Also if you enjoyed Refunct please leave a brief Steam review for it if you can, as I believe it to be the most effective way for others to notice my games.
Thank you a lot for all your support over the years!
Dominique
Hey all! Refunct Update 10 is now live which improves movement, optimization and more: Added mid-air step-up mechanic making movement smoother by adding leeway when barely missing edges on landing Added 10-40% resolution scale for extremely low-end systems Improved climbing at st
Hey all! Refunct Update 10 is now live which improves movement, optimization and more:
Added mid-air step-up mechanic making movement smoother by adding leeway when barely missing edges on landing
Added 10-40% resolution scale for extremely low-end systems
Improved climbing at steep angles
Improved collision consistency by always using flat movement base
Improved performance using LODs, model and render tweaks
Fixed jerky physics while moving on rising islands
Fixed camera dipping into water in rare cases
Increased minimum required climb height slightly
Tweaked button collision by tapering off the top to fix sliding in rare cases with the collision changes
Hey all! Refunct Update 10 is now live which improves movement, optimization and more: Added mid-air step-up mechanic making movement smoother by adding leeway when barely missing edges on landing Added 10-40% resolution scale for extremely low-end systems Improved climbing at st
Hey all! Refunct Update 10 is now live which improves movement, optimization and more:
Added mid-air step-up mechanic making movement smoother by adding leeway when barely missing edges on landing
Added 10-40% resolution scale for extremely low-end systems
Improved climbing at steep angles
Improved collision consistency by always using flat movement base
Improved performance using LODs, model and render tweaks
Fixed jerky physics while moving on rising islands
Fixed camera dipping into water in rare cases
Increased minimum required climb height slightly
Tweaked button collision by tapering off the top to fix sliding in rare cases with the collision changes
This update has been iterated on with the critical and passionate speedrun community. Also you can now name your price and pay what you want for Refunct's soundtrack / OST by Kristofferson getting it in high-quality MP3, FLAC and more.
Finally Refunct was released two years ago and I really just wanted to thank you all for your support.
Take care!
Hey guys! Refunct Update 9 is now live which adds better water reflections, 6 new achievements, 11 new languages and more: Added lit and shadowed real-time planar water reflections on at least medium and especially ultra effects quality settings (not supported on Linux) Added 6 a
Hey guys! Refunct Update 9 is now live which adds better water reflections, 6 new achievements, 11 new languages and more:
Added lit and shadowed real-time planar water reflections on at least medium and especially ultra effects quality settings (not supported on Linux)
Added 6 achievements
Added Arabic (not supported on Linux), Bulgarian, Czech, European Portuguese, Greek, Hungarian, Japanese, Romanian, Thai, Traditional Chinese and Ukrainian localization
Added right-to-left UI layout support for Arabic
Improved some existing localizations
Improved outro text quality
Fixed maintaining velocity when walljumping off of the very top of objects
Fixed resetting language to default on macOS and Linux
Hey guys! Refunct Update 9 is now live which adds better water reflections, 6 new achievements, 11 new languages and more: Added lit and shadowed real-time planar water reflections on at least medium and especially ultra effects quality settings (not supported on Linux) Added 6 a
Hey guys! Refunct Update 9 is now live which adds better water reflections, 6 new achievements, 11 new languages and more:
Added lit and shadowed real-time planar water reflections on at least medium and especially ultra effects quality settings (not supported on Linux)
Added 6 achievements
Added Arabic (not supported on Linux), Bulgarian, Czech, European Portuguese, Greek, Hungarian, Japanese, Romanian, Thai, Traditional Chinese and Ukrainian localization
Added right-to-left UI layout support for Arabic
Improved some existing localizations
Improved outro text quality
Fixed maintaining velocity when walljumping off of the very top of objects
Fixed resetting language to default on macOS and Linux
Tweaked automatically detected quality settings
Tweaked alternate outro text criteria
Tweaked selecting first played music on startup
Achievements
Of the new achievements there are 3 which add additional questions asked from the collected cubes which will be automatically awarded if you start Refunct on a completed save.
The other 3 achievements are about finishing Refunct under a certain completion% and in specific times adding challenge while still being very fair for those wanting to experience the depth of the movement system and introducing different ways to play Refunct. They were added due to high demand for replayability after getting 100% Refunct in-game and to make sure that Refunct has the same features on Steam compared to the recently released Xbox One version.
I am sorry for those that might feel temporarily robbed of one of their "Perfect Games" due to adding those achievements post-release so if you are not able to complete them please feel free to send me a mail to the address found on the support page so I can unlock them for you.
Speedrun
Also consider joining the Refunct speedrun community and challenge yourself further by submitting your recorded runs to the official leaderboard where you can see some cool tricks and optimal routes which may be helpful for getting the achievements.
Conclusion
Hopefully adding those completely optional achievements and other improvements like better reflections adds more value to you guys. Additionally Refunct is now available in all 27 languages currently supported by Steam thanks to the translations done by this awesome community.
Your continued support and understanding is very appreciated. Take care!
Refunct has now been translated by the community into all 27 languages supported by Steam showing you guys' kindness and helpfulness which will allow even more people in the world to experience the game once the update adding them goes live. If you want to check out and fix possi
Refunct has now been translated by the community into all 27 languages supported by Steam showing you guys' kindness and helpfulness which will allow even more people in the world to experience the game once the update adding them goes live.
If you want to check out and fix possible incorrect translations which may have sneaked in please add comments in the Refunct translation spreadsheet so this can get fixed: https://docs.google.com/spreadsheets/d/1tu-7cMYiVQhhdmVxd_8iHiukA0xOpHHFpGaKN443JM8/edit?usp=sharing
Thank you!
Hi! Refunct Update 8 has been released which aims to reduce causing motion sickness for people prone to it and incorporates various player feedback: Improved camera smoothness by using flat movement base collision on the ground Fixed a few localization strings Fixed showing incor
Hi! Refunct Update 8 has been released which aims to reduce causing motion sickness for people prone to it and incorporates various player feedback:
Improved camera smoothness by using flat movement base collision on the ground
Fixed a few localization strings
Fixed showing incorrect restart message in rare cases
Fixed executable icon after Update 7
Tweaked hiding restart message after first instead of second restart after game completion
Tweaked default quality scaling
Reverted island rise timing changes of Update 7
Additionally if you are very prone to motion sickness the following may help further:
Try to not think about motion sickness
Reduce mouse/gamepad sensitivity
Tweak the graphics settings to run Refunct with at least 60 fps
Hi! Refunct Update 8 has been released which aims to reduce causing motion sickness for people prone to it and incorporates various player feedback: Improved camera smoothness by using flat movement base collision on the ground Fixed a few localization strings Fixed showing incor
Hi! Refunct Update 8 has been released which aims to reduce causing motion sickness for people prone to it and incorporates various player feedback:
Improved camera smoothness by using flat movement base collision on the ground
Fixed a few localization strings
Fixed showing incorrect restart message in rare cases
Fixed executable icon after Update 7
Tweaked hiding restart message after first instead of second restart after game completion
Hey all! A new update has gone live adding support for 16 languages and a lot of general improvements as well: Added Chinese, Korean, Russian, German, French, Dutch, Swedish, Spanish, Norwegian, Portuguese, Polish, Turkish, Italian, Danish and Finnish localization Added two achie
Hey all! A new update has gone live adding support for 16 languages and a lot of general improvements as well:
Added fading fireworks if being too close to prevent flashing the player
Fixed framerate hitches due to audio after Update 5
Fixed launching the game without the latest Windows updates
Improved pillar rise timings slightly to make speedrun more consistent
Improved sky colors
Improved water sounds attenuation and volume
Improved text
Reduced required hard drive size
Removed coloring pillar below collectible when collecting
This also includes all changes from Update 6 which had been reverted until now:
Added showing completion time in-world during outro after first completion
Added showing pillar colors during outro after first completion
Added resetting speedrun and color mode by holding crouch button in menu
Added 180, 240, 288 and 300 frame rate caps
Improved performance and framerate stability
Improved walljump keeping upwards velocity if bigger than walljump upwards launch speed
Improved night colors and visibility
Improved gamepad rotation by adding a sensitivity curve
Improved gamepad movement by increasing the outer deadzone range
Improved keyboard and gamepad handling in menus
Improved field of view handling during outro scene
Improved colorized pillar color scheme
Improved random color algorithm to not allow same color twice
Improved controls naming in settings menu
Fixed crouch state when leaving narrow space after releasing then repressing crouch button
Fixed non-input braking friction being too high (regression after Update 3)
Fixed outro landing position to always be exactly the same
Fixed non-responsive game on macOS when loading with settings from before Update 5
Fixed fireworks trails visibility when looking directly up
Love you!
Liebe dich!
Je vous aime !
Люблю тебя!
Hou van je!
Älskar dig!
Te amo!
Elsker deg!
Rakastan sinua!
Te amo!
Kocham cię!
Seni Seviyorum!
Vi amo!
Elsker dig!
比心!
사랑합니다!
Hey all! A new update has gone live adding support for 16 languages and a lot of general improvements as well: Added Chinese, Korean, Russian, German, French, Dutch, Swedish, Spanish, Norwegian, Portuguese, Polish, Turkish, Italian, Danish and Finnish localization Added two achie
Hey all! A new update has gone live adding support for 16 languages and a lot of general improvements as well:
Due to popular demand work has begun to translate Refunct to 16 different languages. This was completed by the community in just 4 days and will be included in the next update. Thanks to everyone involved! Refunct translation spreadsheet: Thank you! Danke! Merci ! Спасибо! Bedank
Due to popular demand work has begun to translate Refunct to 16 different languages. This was completed by the community in just 4 days and will be included in the next update. Thanks to everyone involved!
Refunct translation spreadsheet: https://docs.google.com/spreadsheets/d/1tu-7cMYiVQhhdmVxd_8iHiukA0xOpHHFpGaKN443JM8/edit?usp=sharing
Thank you!
Danke!
Merci !
Спасибо!
Bedankt!
Tack!
¡Gracias!
Takk!
Kiitos!
Obrigado!
Dziekuję!
Teşekkürler!
Grazie!
Tak!
谢谢!
감사합니다!
ありがとう!
Update 6 has been delayed due to rare AMD driver crashes. Here is a sneak-peak of the changelog: Added showing completion time in-world during outro after first completion Added showing pillar colors during outro after first completion Added resetting speedrun and color mode by h
Update 6 has been delayed due to rare AMD driver crashes. Here is a sneak-peak of the changelog:
Added showing completion time in-world during outro after first completion
Added showing pillar colors during outro after first completion
Added resetting speedrun and color mode by holding crouch button in menu
Added 180, 240, 288 and 300 frame rate caps
Improved performance and framerate stability
Improved walljump keeping upwards velocity if bigger than walljump upwards launch speed
Improved night colors and visibility
Improved gamepad rotation by adding a sensitivity curve
Improved gamepad movement by increasing the outer deadzone range
Improved keyboard and gamepad handling in menus
Improved field of view handling during outro scene
Improved colorized pillar color scheme
Improved random color algorithm to not allow same color twice
Improved controls naming in settings menu
Fixed crouch state when leaving narrow space after releasing then repressing crouch button
Fixed non-input braking friction being too high (regression after Update 3)
Fixed outro landing position to always be exactly the same
Fixed non-responsive game on macOS when loading with settings from before Update 5
Fixed fireworks trails visibility when looking directly up
Note: The minimum macOS version will be 10.11.4 (El Capitan) as has been shown the past few months in the system requirements page due to the engine's removal of OpenGL support in favor of the more performant and feature-complete Metal API.
Hey, Update 6 improves the experience based on player feedback: Added showing completion time in-world during outro after first completion Added showing pillar colors during outro after first completion Added resetting speedrun and color mode by holding crouch button in menu Adde
Hey, Update 6 improves the experience based on player feedback:
Added showing completion time in-world during outro after first completion
Added showing pillar colors during outro after first completion
Added resetting speedrun and color mode by holding crouch button in menu
Added 180, 240, 288 and 300 frame rate caps
Improved performance and framerate stability
Improved walljump keeping upwards velocity if bigger than walljump upwards launch speed
Improved night colors and visibility
Improved gamepad rotation by adding a sensitivity curve
Improved gamepad movement by increasing the outer deadzone range
Improved keyboard and gamepad handling in menus
Improved field of view handling during outro scene
Improved colorized pillar color scheme
Improved random color algorithm to not allow same color twice
Improved controls naming in settings menu
Fixed crouch state when leaving narrow space after releasing then repressing crouch button
Fixed non-input braking friction being too high (regression after Update 3)
Fixed outro landing position to always be exactly the same
Fixed non-responsive game on macOS when loading with settings from before Update 5
Fixed fireworks trails visibility when looking directly up
Hey all! A new patch has just gone live to allow for post-completion player expression and increased polish: Added pillar colorization system Added saving completion time between sessions Added menu title/time color variation after collecting all collectibles Improved movement pr
Hey all! A new patch has just gone live to allow for post-completion player expression and increased polish:
Added pillar colorization system
Added saving completion time between sessions
Added menu title/time color variation after collecting all collectibles
Improved movement precision slightly
Improved sound effects modulation variations
Improved intro logo timing
Improved game completion time taking new game glitch into account
Fixed new game glitch (reverted)
Fixed softlock if using new game glitch on first button
Fixed camera clipping into water in rare cases
Fixed game progress if loading invalid savegame
Fixed UI scale on certain hardware
Fixed silent audio under water on macOS
Increased field of view setting range to 70° - 130°
Hey all! A new patch has just gone live to allow for post-completion player expression and increased polish: Added pillar colorization system Added saving completion time between sessions Added menu title/time color variation after collecting all collectibles Improved movement pr
Hey all! A new patch has just gone live to allow for post-completion player expression and increased polish:
Added pillar colorization system
Added saving completion time between sessions
Added menu title/time color variation after collecting all collectibles
Improved movement precision slightly
Improved sound effects modulation variations
Improved intro logo timing
Improved game completion time taking new game glitch into account
Fixed new game glitch (reverted)
Fixed softlock if using new game glitch on first button
Fixed camera clipping into water in rare cases
Fixed game progress if loading invalid savegame
Fixed UI scale on certain hardware
Fixed silent audio under water on macOS
Increased field of view setting range to 70° - 130°
Awesome Games Done Quick is an annual speedrun charity marathon which is showcasing a Refunct Any% run on Friday 13 January 2017 6:54 AM UTC. Please check it out and maybe consider donating to a good cause as well. In case you missed it here is the archive (starts at 7:52):
Awesome Games Done Quick is an annual speedrun charity marathon which is showcasing a Refunct Any% run on Friday 13 January 2017 6:54 AM UTC.
Please check it out and maybe consider donating to a good cause as well.
In case you missed it here is the archive (starts at 7:52):
http://www.youtube.com/watch?v=9tW91vTOudQ&t=7m52s