Hi, With version 2.1 comes improved UI and Music. I hope you guys like the new look. All the assets have been redone. For the music, we now have a main theme and 2 "battle" songs. I would like to thanks Dirk for the music and Lucas for the new look of the game.
Hi,
With version 2.1 comes improved UI and Music. I hope you guys like the new look. All the assets have been redone. For the music, we now have a main theme and 2 "battle" songs.
I would like to thanks Dirk for the music and Lucas for the new look of the game.
Hi, With version 2.1 comes improved UI and Music. I hope you guys like the new look. All the assets have been redone. For the music, we now have a main theme and 2 "battle" songs. I would like to thanks Dirk for the music and Lucas for the new look of the game.
Hi,
With version 2.1 comes improved UI and Music. I hope you guys like the new look. All the assets have been redone. For the music, we now have a main theme and 2 "battle" songs.
I would like to thanks Dirk for the music and Lucas for the new look of the game.
Hi everyone! This post is marking the release of v2.0 of Codename: Rogue Fleet. I been working on this update for so long it's good to be finally able to make it available to all. With 2.0 comes a lot of new and improved stuff, the first thing is obviously SHIPS! 10 new sexy ship
Hi everyone!
This post is marking the release of v2.0 of Codename: Rogue Fleet. I been working on this update for so long it's good to be finally able to make it available to all.
With 2.0 comes a lot of new and improved stuff, the first thing is obviously SHIPS! 10 new sexy ship models with revamped weapons. The other notable thing is the UI, which I tried my best to make useful and simple as it can possibly be. Last but not least, controls. It was the number one thing player though needed improvement. I added a bunch of options so that you can play the way you want and with profiles each ship can have different controls now.
Of course this release is not perfect but I hope it's a step in the right direction.
Continue to report bugs and leave feedback on the forums, that is how I can make a better game.
Thank you.
Hi everyone! This post is marking the release of v2.0 of Codename: Rogue Fleet. I been working on this update for so long it's good to be finally able to make it available to all. With 2.0 comes a lot of new and improved stuff, the first thing is obviously SHIPS! 10 new sexy ship
Hi everyone!
This post is marking the release of v2.0 of Codename: Rogue Fleet. I been working on this update for so long it's good to be finally able to make it available to all.
With 2.0 comes a lot of new and improved stuff, the first thing is obviously SHIPS! 10 new sexy ship models with revamped weapons. The other notable thing is the UI, which I tried my best to make useful and simple as it can possibly be. Last but not least, controls. It was the number one thing player though needed improvement. I added a bunch of options so that you can play the way you want and with profiles each ship can have different controls now.
Of course this release is not perfect but I hope it's a step in the right direction.
Continue to report bugs and leave feedback on the forums, that is how I can make a better game.
Thank you.
Mostly bug fixing this patch -Fix multiplayer button stuck on connecting forever. -Disabled friendly fire for all weapons. -Added friendly fire message. -Various other internal fixes.
Mostly bug fixing this patch
-Fix multiplayer button stuck on connecting forever.
-Disabled friendly fire for all weapons.
-Added friendly fire message.
-Various other internal fixes.
Mostly bug fixing this patch -Fix multiplayer button stuck on connecting forever. -Disabled friendly fire for all weapons. -Added friendly fire message. -Various other internal fixes.
Mostly bug fixing this patch
-Fix multiplayer button stuck on connecting forever.
-Disabled friendly fire for all weapons.
-Added friendly fire message.
-Various other internal fixes.
I changed to way drones works, now drones are divided into teams of 3-4. Only one team will be sent to destroy an enemy ship in range. One team can still be sent to attack. -Drone damage increased. -Beam ranges increased. -Various bug fix.
I changed to way drones works, now drones are divided into teams of 3-4.
Only one team will be sent to destroy an enemy ship in range. One team can still be sent to attack.
-Drone damage increased.
-Beam ranges increased.
-Various bug fix.
I changed to way drones works, now drones are divided into teams of 3-4. Only one team will be sent to destroy an enemy ship in range. One team can still be sent to attack. -Drone damage increased. -Beam ranges increased. -Various bug fix.
I changed to way drones works, now drones are divided into teams of 3-4.
Only one team will be sent to destroy an enemy ship in range. One team can still be sent to attack.
-Drone damage increased.
-Beam ranges increased.
-Various bug fix.
So I've been working on a lot of small options and fixes for this patch, here's the list. -Added option: Ship move as toggle (default is now hold, except for forward thrust). -Added option: Separate mouse aim and look (default is now combined). -Added option: Reset the keybinding
So I've been working on a lot of small options and fixes for this patch, here's the list.
-Added option: Ship move as toggle (default is now hold, except for forward thrust).
-Added option: Separate mouse aim and look (default is now combined).
-Added option: Reset the keybinding.
-Added option: Invert mouse (default is now normal for all ships)
-Added option: Mouse Sensitivity (for all ships and bigger range)
-All ships are now slower.
-All weapons are deadlier.
-Balanced turret tracking speed.
-Balanced Beam weapons range (shorter than before for most).
-Changed from 64bit to 32bit (should fix the unknown error).
So I've been working on a lot of small options and fixes for this patch, here's the list. -Added option: Ship move as toggle (default is now hold, except for forward thrust). -Added option: Separate mouse aim and look (default is now combined). -Added option: Reset the keybinding
So I've been working on a lot of small options and fixes for this patch, here's the list.
-Added option: Ship move as toggle (default is now hold, except for forward thrust).
-Added option: Separate mouse aim and look (default is now combined).
-Added option: Reset the keybinding.
-Added option: Invert mouse (default is now normal for all ships)
-Added option: Mouse Sensitivity (for all ships and bigger range)
-All ships are now slower.
-All weapons are deadlier.
-Balanced turret tracking speed.
-Balanced Beam weapons range (shorter than before for most).
-Changed from 64bit to 32bit (should fix the unknown error).