Fixed the looping music issue that could cause tracks to repeat endlessly in certain situations If you still encounter any odd audio behavior after this update, please let us know via the community hub or support so we can investigate. Thanks again for playing and for all your fe
Fixed the looping music issue that could cause tracks to repeat endlessly in certain situations
If you still encounter any odd audio behavior after this update, please let us know via the community hub or support so we can investigate. Thanks again for playing and for all your feedback.
This hotfix resolves a crash caused by unmapped input keys and fixes an audio issue where victory/level-complete music could get stuck looping a short segment on some systems, so the full track now plays as intended. Fixed a crash caused by polling an unmapped/unknown input key,
This hotfix resolves a crash caused by unmapped input keys and fixes an audio issue where victory/level-complete music could get stuck looping a short segment on some systems, so the full track now plays as intended.
Fixed a crash caused by polling an unmapped/unknown input key, preventing the "GLFW error (65539): Invalid key -1" exception seen in 1.5.18.
Fixed an issue where victory/level-complete music could get stuck repeating the same short segment on some systems, so the full track now plays smoothly.
Version 1.5.16 - 2025-08-08 Added Support for managing brightness macOS: Native Apple Silicon (ARM64) support Changed Improved multiple display support Removed gamma and added brightness control for all window options Fullscreen toggle behavior is more reliable and preserves wind
Version 1.5.16 - 2025-08-08
Added
Support for managing brightness
macOS: Native Apple Silicon (ARM64) support
Changed
Improved multiple display support
Removed gamma and added brightness control for all window options
Fullscreen toggle behavior is more reliable and preserves window size/position between modes
Updated and expanded game controller mappings for broader device support
Fixed
Control UI wasn't showing proper input keys
Title screen fire sound wasn't adjusting based on sound volume setting
Fixed window positioning in fullscreen windowed mode
Fixed potential crash when checking empty UI state
Fixed Sepicles effect
Fixed window resizing issue
Menu UI now resizes correctly when the window size or display orientation changes
Fixed Error reporting Changed Better Linux and macOS controller support Updated the controller backend to use GLFW on macOS and Linux. Won't switch controls to the mouse on small mouse movements Updated to the latest Java 17
Fixed
Error reporting
Changed
Better Linux and macOS controller support
Updated the controller backend to use GLFW on macOS and Linux.
Won't switch controls to the mouse on small mouse movements
Fixed Boss intro not rendering properly Changed Default to XInput controllers on Windows Added default controller bindings for Xbox Series wireless controllers Linux's data dir is moved to $XDG_DATA_HOME/NimblyGames/Flamebreak or ~/.local/share/NimblyGames/Flamebreak Linux's cach
Fixed
Boss intro not rendering properly
Changed
Default to XInput controllers on Windows
Added default controller bindings for Xbox Series wireless controllers
Linux's data dir is moved to $XDG_DATA_HOME/NimblyGames/Flamebreak or ~/.local/share/NimblyGames/Flamebreak
Linux's cache dir is moved to $XDG_CACHE_HOME/NimblyGames/Flamebreak or ~/.cache/NimblyGames/Flamebreak
Migrated all configurations to their new user space paths
e.g., On Windows files will move from C:\Program Files (x86)\Steam\steamapps\common\Flamebreak\config_cloud to %LOCALAPPDATA%\NimblyGames\Flamebreak\config_cloud
I reverted back to an older version because this one failed to transfer progress files to the new locations. Moved directories to user space Linux - ~/.local/NimblyGames/Flamebreak macOS - ~/Library/Application Support/NimblyGames/Flamebreak Windows - %LOCALAPPDATA%\NimblyGames\F
I reverted back to an older version because this one failed to transfer progress files to the new locations.
Core input libraries have been updated. This will require you to update all your keyboard, mouse and controller settings . Updated to the latest version of Java
Core input libraries have been updated.
This will require you to update all your keyboard, mouse and controller settings.
Changed When using a controller with auto targeting: Faerie blink, and Apparition stone will blink to your target if you're not walking (pushing the left joystick or d-pad in a direction). Cyclone will pull enemies to your target if you're not walking (pushing the left joystick o
Changed
When using a controller with auto targeting:
Faerie blink, and Apparition stone will blink to your target if you're not walking (pushing the left joystick or d-pad in a direction).
Cyclone will pull enemies to your target if you're not walking (pushing the left joystick or d-pad in a direction).
Telekinesis will throw the enemy to your target if you're not walking (pushing the left joystick or d-pad in a direction).
Disabled controller activation when moving a joystick. You now have to press a button on the controller to activate it.
Fixed an issue where the game wouldn't launch on older macOS version Updated Java to version 14 Added use of the Z garbage collector. This should eliminate any game stutters from the underlying virtual machine.
Fixed an issue where the game wouldn't launch on older macOS version
Updated Java to version 14
Added use of the Z garbage collector. This should eliminate any game stutters from the underlying virtual machine.
Hey everyone, A few minor updates for you Fixed an issues where the UI wouldn't always show a controller when it was plugged in. Improve error messages for some crashes. Other rare crash fixes.
Hey everyone,
A few minor updates for you
Fixed an issues where the UI wouldn't always show a controller when it was plugged in.
Hey everyone, We fixed several in-game crashes and game failing to launch issues on Windows. As always please send your log files to [email protected] if you run into any issues. We also monitor the Steam forums if you'd prefer to post there. Thanks!
Hey everyone,
We fixed several in-game crashes and game failing to launch issues on Windows.
As always please send your log files to [email protected] if you run into any issues.
We also monitor the Steam forums if you'd prefer to post there.
Thanks!
Hey everyone, Thanks again for all the helpful error reports. As always please continue to send your log files to [email protected] if you encounter an issue. This patch should fix a frame buffer crash several users were encountering. I also added an error dialog for users
Hey everyone,
Thanks again for all the helpful error reports. As always please continue to send your log files to [email protected] if you encounter an issue.
This patch should fix a frame buffer crash several users were encountering.
I also added an error dialog for users that don't have proper OpenGL drivers installed and so we can't create an OpenGL window.
Happy gaming!
Hey everyone, Thanks again for all your help ironing out these crash issues! This time the out of memory crashes should really be fixed, I had a typo in the last patch so I didn't actually fix it 🤦♂️.
Hey everyone,
Thanks again for all your help ironing out these crash issues! This time the out of memory crashes should really be fixed, I had a typo in the last patch so I didn't actually fix it 🤦♂️.
Hey Everyone, We fixed several crash issues, in particular: Out of memory crashes. Nested iterator issues causing start up crashes Index out of bounds crashes Unresolved issues: MacOS can't load libobjc.dylib Incomplete frame buffer We added more logging so if you experience any
Hey Everyone,
We fixed several crash issues, in particular:
Out of memory crashes.
Nested iterator issues causing start up crashes
Index out of bounds crashes
Unresolved issues:
MacOS can't load libobjc.dylib
Incomplete frame buffer
We added more logging so if you experience any crashes please email your log files to [email protected]
Thanks Everyone!
Added automated error reporting if the game crashed Updated MacOS notarization Dropped MacOS 32 bit support Will put the same on a super sale due to the pandemic
Added automated error reporting if the game crashed
Updated MacOS notarization
Dropped MacOS 32 bit support
Will put the same on a super sale due to the pandemic