Flamebreak

Nimbly Games

Released
Oct 16, 2015
Platforms
WindowsmacOSLinux
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Flamebreak 1.5.20 Music Loop Bug Fixed

    Fixed the looping music issue that could cause tracks to repeat endlessly in certain situations If you still encounter any odd audio behavior after this update, please let us know via the community hub or support so we can investigate. Thanks again for playing and for all your fe

  2. Developer post

    Flamebreak 1.5.19: Input Crash & Music Loop Fix

    This hotfix resolves a crash caused by unmapped input keys and fixes an audio issue where victory/level-complete music could get stuck looping a short segment on some systems, so the full track now plays as intended. Fixed a crash caused by polling an unmapped/unknown input key,

  3. Developer post

    Flamebreak 1.5.18

    Fixed Meteor strike sound now plays at the correct volume.

  4. Developer post

    Flamebreak 1.5.17

    1.5.17 - 2025-09-01 Changed Options > Display: Resolution dropdown shows better options Fixed Crash when minimizing the window

  5. Developer post

    Flamebreak - 1.5.16 Patch: Brightness; Fullscreen; Fixes

    Version 1.5.16 - 2025-08-08 Added Support for managing brightness macOS: Native Apple Silicon (ARM64) support Changed Improved multiple display support Removed gamma and added brightness control for all window options Fullscreen toggle behavior is more reliable and preserves wind

  6. Developer post

    Flamebreak 1.5.14

    Fixed Error reporting Changed Better Linux and macOS controller support Updated the controller backend to use GLFW on macOS and Linux. Won't switch controls to the mouse on small mouse movements Updated to the latest Java 17

  7. Developer post

    Flamebreak 1.5.12

    Fixed Boss intro not rendering properly Changed Default to XInput controllers on Windows Added default controller bindings for Xbox Series wireless controllers Linux's data dir is moved to $XDG_DATA_HOME/NimblyGames/Flamebreak or ~/.local/share/NimblyGames/Flamebreak Linux's cach

  8. Developer post

    Reverted - Flamebreak 1.5.10

    I reverted back to an older version because this one failed to transfer progress files to the new locations. Moved directories to user space Linux - ~/.local/NimblyGames/Flamebreak macOS - ~/Library/Application Support/NimblyGames/Flamebreak Windows - %LOCALAPPDATA%\NimblyGames\F

  9. Developer post

    Flamebreak 1.5.8 keyboard fixes

    Core input libraries have been updated. This will require you to update all your keyboard, mouse and controller settings . Updated to the latest version of Java

  10. Developer post

    Flamebreak 1.5.7

    Changed Updated Java to 11.0.14 Fixed Error reporting not sending crashes. Security Updated log4j to 2.17.1. Flamebreak 1.5.6 I never released 1.5.6.

  11. Developer post

    Flamebreak 1.5.5

    Changed When using a controller with auto targeting: Faerie blink, and Apparition stone will blink to your target if you're not walking (pushing the left joystick or d-pad in a direction). Cyclone will pull enemies to your target if you're not walking (pushing the left joystick o

  12. Developer post

    Flamebreak 1.5.3 controller fixes

    Fixed a bug that cause some controllers to crash the game. Updated filters to prevent an XBox 360 controller showing up twice in the controller list.

  13. Developer post

    Flamebreak 1.5.2

    Fixed an issue with stat percentage changes not showing up on the "Select race" screen for custom runs.

  14. Developer post

    Flamebreak 1.5.1 macOS fixes

    Fixed an issue where the game wouldn't launch on older macOS version Updated Java to version 14 Added use of the Z garbage collector. This should eliminate any game stutters from the underlying virtual machine.

  15. Developer post

    Flamebreak 1.4.3

    Hey everyone, A few minor updates for you Fixed an issues where the UI wouldn't always show a controller when it was plugged in. Improve error messages for some crashes. Other rare crash fixes.

  16. Developer post

    Flamebreak 1.4.1

    Hey everyone, We fixed several in-game crashes and game failing to launch issues on Windows. As always please send your log files to [email protected] if you run into any issues. We also monitor the Steam forums if you'd prefer to post there. Thanks!

  17. Developer post

    Flamebreak 1.3.9

    Hey everyone, Thanks again for all the helpful error reports. As always please continue to send your log files to [email protected] if you encounter an issue. This patch should fix a frame buffer crash several users were encountering. I also added an error dialog for users

  18. Developer post

    Flamebreak 1.3.8 Fix out of memory crashes

    Hey everyone, Thanks again for all your help ironing out these crash issues! This time the out of memory crashes should really be fixed, I had a typo in the last patch so I didn't actually fix it 🤦‍♂️.

  19. Developer post

    Flamebreak 1.3.7

    Hey Everyone, We fixed several crash issues, in particular: Out of memory crashes. Nested iterator issues causing start up crashes Index out of bounds crashes Unresolved issues: MacOS can't load libobjc.dylib Incomplete frame buffer We added more logging so if you experience any

  20. Developer post

    Flamebreak update

    Added automated error reporting if the game crashed Updated MacOS notarization Dropped MacOS 32 bit support Will put the same on a super sale due to the pandemic