Hyperspace Invaders II: Pixel Edition

Entity Medialab · Plug In Digital

Released
Sep 4, 2015
Platforms
Windows
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Introducing: Hyperspace Invaders II: DX update!

    It's out, 3 years after the last update! What's changed? 3 Playable characters each with their own weapons system 1080p / 60fps smooth running gameplay Updated sprites, shaders, effects and animations Higher resolution audio (320kbps instead of 128kbps) and improved audio control

  2. Developer post

    Heads up! This game is NOT DEAD!

    HIII all! After a programming break of almost 2 years, I fired up this game again and started fixing everything that was still bothering me. The number of fixes and additions are huge, I'm not even going to list them all, as I'm still working on it - without any deadline in mind.

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  5. Developer post

    HIII:PE update #6 - Startup Bug *FIXED*!

    **** EDIT: Reverting to an older Steam SDK seems to have fixed the steam_api.dll problem in this latest patch! **** Über thanks to everyone for your support & valuable input concerning this issue! You f*cking rock.

  6. Developer post

    HIII:PE update #6 - Startup Bug *FIXED*!

    **** EDIT: Reverting to an older Steam SDK seems to have fixed the steam_api.dll problem in this latest patch! **** Über thanks to everyone for your support & valuable input concerning this issue! You f*cking rock.

  7. Developer post

    IMPORTANT NOTICE: *Startup Bug* is being hunted down

    People suffering from the startup bug: I'm terribly sorry for this inconvenient hyperspace malfunction! *TEMPORARY small workaround* --> rename the "steam_api.dll" file in your HIIIPE folder to something like "_steam_api.dll". WARNING: This will disable achievements & lead

  8. Developer post

    IMPORTANT NOTICE: *Startup Bug* is being hunted down

    People suffering from the startup bug: I'm terribly sorry for this inconvenient hyperspace malfunction! *TEMPORARY small workaround* --> rename the "steam_api.dll" file in your HIIIPE folder to something like "_steam_api.dll". WARNING: This will disable achievements & lead

  9. Developer post

    HIII:PE update #5 - Extra level by Neurocore + Stats!

    Updates * Added a new level/track by infamous Polish flashcore artist, NEUROCORE ! -> includes a shiny new Leaderboard and associated achievement! * Added "Statistics" on gameover: a new graphic display of how you did in the level and how far you got. New achievements * LEVEL

  10. Developer post

    HIII:PE update #5 - Extra level by Neurocore + Stats!

    Updates * Added a new level/track by infamous Polish flashcore artist, NEUROCORE ! -> includes a shiny new Leaderboard and associated achievement! * Added "Statistics" on gameover: a new graphic display of how you did in the level and how far you got. New achievements * LEVEL

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    HIII:PE update #4 - Steam Achievements

    Now you can prove your worth by unlocking the following Achievements: * SOULREAPER: 100M score! * SOULGRINDER: 1 MILLION SOULS! * 5K Souls in 1 game. * 10K Souls in 1 game. * 20K Souls in 1 game. * COMBO MASTER: 5K Combo! * LEVEL 00 CLEAR! * LEVEL 01 CLEAR! * LEVEL 02 CLEAR! * LE

  14. Developer post

    HIII:PE update #4 - Steam Achievements

    Now you can prove your worth by unlocking the following Achievements: * SOULREAPER: 100M score! * SOULGRINDER: 1 MILLION SOULS! * 5K Souls in 1 game. * 10K Souls in 1 game. * 20K Souls in 1 game. * COMBO MASTER: 5K Combo! * LEVEL 00 CLEAR! * LEVEL 01 CLEAR! * LEVEL 02 CLEAR! * LE

  15. Developer post

    HIII:PE update #3 - Gameplay balance & small aesthetics update

    Gameplay Balancing & Fixes - player movement speed (used to upgrade over time, now fixed from the start) - HFK level starts clean (no bosses). - Roadblocks (aka "Rainbow Road") more controlled and not showing anymore at unwanted times. - Certain bulletpatterns made less "impo

  16. Developer post

    HIII:PE update #3 - Gameplay balance & small aesthetics update

    Gameplay Balancing & Fixes - player movement speed (used to upgrade over time, now fixed from the start) - HFK level starts clean (no bosses). - Roadblocks (aka "Rainbow Road") more controlled and not showing anymore at unwanted times. - Certain bulletpatterns made less "impo

  17. Developer post

    HIII:PE update #2 - L E A D E R B O A R D S ! ! !

    * That's right! Leaderboards! (finally.) -- PRESS LEFT/RIGHT in the LEVEL SELECT SCREEN to see them! * a new enemy formation * extra roadblocks (aka "rainbow path") behaviours * other small stuff I can't remember. Big thanks to FirstManOnTheSpoon for helping me squash the Leaderb

  18. Developer post

    HIII:PE update #2 - L E A D E R B O A R D S ! ! !

    * That's right! Leaderboards! (finally.) -- PRESS LEFT/RIGHT in the LEVEL SELECT SCREEN to see them! * a new enemy formation * extra roadblocks (aka "rainbow path") behaviours * other small stuff I can't remember. Big thanks to FirstManOnTheSpoon for helping me squash the Leaderb

  19. Developer post

    HIII:PE update #1

    The 1st patch is done and out there! Here's the list of things that updated: * Full Controller Support * Better controller mapping, better analogue joystick sensitivity + XBOX360 gamepad fix * Added level/track progress interface element * Remember last level played in level sele

  20. Developer post

    HIII:PE update #1

    The 1st patch is done and out there! Here's the list of things that updated: * Full Controller Support * Better controller mapping, better analogue joystick sensitivity + XBOX360 gamepad fix * Added level/track progress interface element * Remember last level played in level sele