DEADBOLT

Hopoo Games

Released
Mar 14, 2016
Platforms
WindowsmacOSLinux
Last updated
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Updates & announcements

20 posts
  1. Developer post

    DEADBOLT 10th Anniversary Community Highlight

    hi If you’ve missed it, we recently pushed out an update to fix some of the more disruptive issues that had been in the game for a while, you can check out the changelog here . DEADBOLT is 10 years old as of when this is posted! Crazy how time flies. Ten years of shooting undead,

  2. Developer post

    DEADBOLT v1.0.3. Patch Notes

    Bug (& Misc.) Fixes Fixed being unable to take Steam screenshots. Fixed a number of typographical errors. Fixed the volume sliders displaying incorrect values when set to near max. Fixed Ibzan’s second death cutscene only using the "Poor aim" line. Fixed Ibzan’s penultimate c

  3. Developer post

    DEADBOLT Community Catch-Up

    Hey everyone! …wow, it’s been a while, huh? The last several years have been bonkers, but amid all the chaos, we’ve noticed a rise in DEADBOLT content, whether it be retrospectives, artworks, quality maps, more mentions of the game throughout Hopoo-related spaces, and everything

  4. Developer post

    Map Highlight #61

    Hey everyone! With another Map Highlight suddenly appearing on your Steam activity page, today we’re covering “Operation Twin Towers” by Чертила ! Spanning across a total of 12 stages, full of back-and-forths and downtime to break up the pacing, it’s one of the more memorable wor

  5. Developer post

    DEADBOLT Modding Overview

    Hey everyone! Now, back when I said that we’d be posting on a more irregular basis, we didn’t have this kind of time gap in mind… but, oh well, what can ya do? As you could guess from the title, today we’re going to be digging into the world of DEADBOLT modding! From humble begin

  6. Developer post

    Map Highlight #60

    Hey everyone! Boy, I missed saying that. Lots of things to recap, lots of maps to review! Alas, writer’s block strikes suddenly and without warning. So, let’s make up for lost time! You may have noticed the title change – that’s right, these posts are no longer constrained by a w

  7. Developer post

    4 Years of DEADBOLT - Announcing the winners!

    Hey everyone! Figured I'd make a quick announcement to settle things down. The two weeks have come to an end, and we've got our winners! As previously stated, the winners of the mapping category are: "Small Time Hydra" by Classic_Cheese18 "Decomposition" by Tabu "Welcome to the c

  8. Developer post

    The Speedrunning Week Begins! - 4 Years of DEADBOLT, Week 2

    Hey everyone! The mapping week has ended, and forth comes the speedrunning week! As per our plan, we've chosen three maps that best suit the event's theme, and the line-up is this: - "Small Time Hydra" by Classic_Cheese18 - "Decomposition" by Tabu - "Welcome to the club buddy" by

  9. Developer post

    4 Years of DEADBOLT - The Speedmapping Event

    Hey everyone! So, wow, four years of DEADBOLT. It’s hard to believe that the game was released that long ago, despite the fact that a lot of stuff has happened. The 2017 workshop activity spike and all the crazy maps that came with it, the MotW revival, all the discussions and me

  10. Developer post

    Map of the Week #59

    Hey everyone! The festive season has passed, decorations are coming down, and everyone’s getting back into their usual routines. And that includes us reviewing maps! And after experiencing the unusual, whacky nature of some of the modern DEADBOLT workshop maps, we thought we’d go

  11. Developer post

    Happy New Year(bolt)!

    Hey everyone! Happy New Year! You may have noticed our absence over the last couple of months – we took that break to recharge for new MotWs and deal with real life things. But enough about that! We decided to make the most of the New Year and organise something special just for

  12. Developer post

    Map of the Week #58

    Hey everyone! It seems we’re on a streak of old-but-gold maps, and today in the spotlight is “Hall of Mirrors” from kilozombie’s “Cassettes” collection – a story-heavy campaign that focuses on unique level design and psychological topics delving deep into Ibzan’s consciousness. O

  13. Developer post

    Map of the Week #57

    Hey everyone! Continuing our nostalgic quest through old-but-gold maps, today we’re covering “Synthesis of the Soul” by Tahazzar! Not to be confused with its remake, “Synthesize the Soul”, which we'll touch upon later. Tazz describes it as the first map he’s publicly released, an

  14. Developer post

    Map of the Week #56

    Happy hopooween! If you’ve grown to like levels with branching narratives and paths, then today’s your lucky day, because this week we’re highlighting the final level in SockPuppet’s “Residue” collection – “No Strings Attached”! A teeth-clenching map that rewards those who go off

  15. Developer post

    Map of the Week #55

    Hey everyone! Today we’re making up for the delay with a huge submission – “Downtown” by Classic_Cheese18! It’s a long set of levels, focused on getting the Reaper into all sorts of situations whilst cleansing the undead. Right from the start, we’re introduced to a mechanic that

  16. Developer post

    Map of the Week #54

    Hey everyone! Continuing our quest to document all the forgotten relics of the workshop, today we’re highlighting “Spooky Night” by john_fungus1! This time we’re to infiltrate a set of buildings overrun by the Dredged, and the keyword here really is “infiltrate” above all else –

  17. Developer post

    Map of the Week #53

    Hey everyone! Since activity’s died down a little on the mapmaking front, we’ve decided to review a few older levels, and today in the spotlight is “It Gets Worse” by SockPuppet, who is going to teach you the art of dodging in an intense trial by fire. Be wary that this one is co

  18. Developer post

    Map of the Week #52

    Hey everyone! This week we’re covering “Directional Input” by SockPuppet, a part of his “Prisons & Lands” series that aims to explore the boundaries of the editor. It’s a bit of an older map, but it’s no worse off in terms of quality. Puppet was one of the first, if not the f

  19. Developer post

    Map of the Week #51

    Hey! So last week’s DNA may have been a pretty major release, but that’s no reason to laze around, so we’re back to our regular schedule, with “Baskerville” by Tahazzar, whose name should be very familiar to you at this point. And before you ask, yes, hounds are definitely presen

  20. Developer post

    Map of the Week #50 - The Greatestest Map Ever

    Hey everyone! The time has come, and after all the cryptic teasing we finally present you… Deadbolt is not Available in Your Country! Or DNA, if you’d prefer. A one-man project by Alex Pine more than 9 months into the making, the magnum opus of our community, featuring wacky pop-