Released
Jul 19, 2018
Platforms
WindowsmacOSLinux
Last updated
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Updates & announcements

7 posts
  1. Developer post

    Technical update

    Hello, I'm currently working on a technical update of Macroboy. Mainly: migrating from SDL1 to LibLapin, that will allow me to: * Open several windows so Macroboy can be played on several screens (so we can *really* play 8 players game.) * Awesomely increase performences, so I ca

  2. Developer post

    Critical errors

    I was informed that there's critical errors, mainly on "The pit", that immediatly shutdown the game. I am gonna see how to fix that and update.

  3. Developer post

    Current work

    Hello, Some informations about what is currently being made on the game... I am working on the steam integration: achievements, screenshots, overlay and workshop as first step. If you are curious, everything is getting done inside the bunny library: - - - - - - The blood layer is

  4. Developer post

    Planning for v0.22

    Some informations about the next update of Macroboy Y. What is already done: - Custom abilities of characters (double jump, wall grip, etc.) are now available for custom characters. - Strenght shots in water provoke water stream. - "Waterfly" tile (water going up...) What I am cu

  5. Developer post

    Macroboy Y v0.21

    Hello, I am sending Macroboy Y v0.21 as soon as possible. Here is what is inside: - macos version - Better and wider version of "Highway" - Very lean tile - Low lean tile, for ceiling and floor - Add single player levels ("The drowned laboratory") - Add race, castle and deathmatc

  6. Developer post

    Improvement of the week

    Hello, Some news about the work being made over MBY. Here is the list of what was made until now for the next update: - Improve graphics variety - Wide race, castle, eggs and deathmatch wide area "The underwater bunker" - Update the character select screen so it supports a lot of

  7. Developer post

    Improvements of the week

    Hello, Some news about the work being made over MBY. Here is the list of what was made until now for the next update: - Maps are now loaded from external files compatible with *Tiled Level Editor* (Using Flare format export) - Custom tileset loading system - Various maps improvem