Released
Feb 17, 2017
Platforms
Windows
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Sentinels: Returning in January

    This isn't a post I wanted to make, but here we are. TL;DR: Not abandoned, not by a long shot, just accepting the inevitable that we need a longer break after the great lockdown of 2020 broke... literally everything. We'll be back at the end of the year after a proper recharge an

  2. Developer post

    New universal slot, more mods, and buffs are on the way

    Long time no see! Unfortunately our last post (back in APRIL, good god) was a bit premature. California lockdown laughed at my happy cheery post, I think... Tl;dr: lockdowns suck, but we're back! And in good news, the forced hiatus gave us new perspective into the game, and how t

  3. Developer post

    We're still alive!

    Remember that last post? "We'll be right back after things get a little more settled after moving." Ha ha ha. Ha.... ha. Yeah. So moved, tried to get settled, got computer and new office set up. Had 3 (? ish) days of getting things back up and running, then BAM. Lockdown. Unsurpr

  4. Developer post

    Happy belated anniversary!

    Hello everyone! We just passed our 3 year anniversary releasing into Early Access, and we wanted to take a moment and thank everyone for all the support over the years. (I can't believe it's been 3 years already!!!) We're planning on a big anniversary event, complete with a sale

  5. Developer post

    Winter is here!

    Grab your coats! The creeps are feeling chilly and will explode into snowflakes this holiday season. Some creeps are also feeling a bit bah humbug, and didn't want to leave halloween behind... don't be surprised to see a few bats flying around here and there. (Real talk - a bug i

  6. Developer post

    New beta

    Happy holidays everyone! Here's a beta before the big Christmas update. (For instructions on how to join the beta, click here .) Fix for creeponium being too dark in mission 2 Major improvements to missiles Added red beam to enemy attacks Reduced sniper recoil Lots of tuning chan

  7. Developer post

    Happy Halloween

    Happy Halloween everyone! Fixed a few bugs this patch, (also an embarrassing bug that we should have caught previously) and pushing it straight to live because BATS. And bugs. Patch notes: Bat explosions Pumpkin heads (I know they were in the last patch shhhhhh) Did I mention the

  8. Developer post

    New build, so much stuff!

    There's a lot here. We fell into a development pit and emerged with pumpkin heads, among other things. A lot of other things. To avoid being the next Crime and Punishment, I'll just put the juiciest updates here. When it goes live I'll be more specific, but you're just gonna have

  9. Developer post

    Flash sale! Last chance for 50% off!

    We’ve got a new feature in the works, called Frenzy mode, and it really feels like the missing piece in our tower defense/fps chimera. For 10 glorious seconds, you get to be a true commander, floating above your faithful turrets as you tell them what to shoot and when. Those litt

  10. Developer post

    New beta - cinematics

    We’re testing out a new beta! There’s not a big long list here, as we want to test out one thing mainly – a new cinematic structure! This one is just a start. If you’re so inclined, go ahead and jump into Into the Pit and see if anything looks different. We’re still working on th

  11. Developer post

    New build - Big bug fix

    Hello everyone! We discovered a bug related to enemy scaling, making the higher difficulty levels much harder than intended. This has now been fixed, and we wanted to get this live as soon as possible. There's also a few other updates today: Added ability to speed boost manual st

  12. Developer post

    New build! name your turrets, new UI, custom loadouts and more

    Beta is now live! LOTS of improvements. - Complete UI overhaul - Changed difficulty level names - Overhaul of modification system - Added naming support for turrets - Added custom loadout option (purchasable from store) - Capped structure stun time to 12 seconds - Reduced enemy a

  13. Developer post

    Dev is taking a mini vacation - new beta coming soon!

    Hello all! San Diego Comic Con is right around the corner, and I was lucky enough to grab tickets! Instead of trying to juggle the game and the con, I'm going to take a bit of a break from game development duties and enjoy the con to the fullest. Don't worry, our other dev will s

  14. Developer post

    New build, more QoL and optimizations

    Finally completed our upgrade to Unity 2019, and have a new beta to celebrate! Build is now live! Have fun! Augments/socket and upgrading improvements is up next. Fixed crashing issue in Skyguard Potential fix for assault screen freeze Text and font updates New trees and other gr

  15. Developer post

    New build is live! This is the one!

    Thanks to your feedbacks, we improved the features that we introduced last patch, and added lots of quality of life changes to go with our brand new trailer! Tutorial improvements Added more videos to tooltips Flask and surgical strike no longer bypass armor Fix for loot crates a

  16. Developer post

    Build is live! Bubbles are live too!

    Thanks to more feedback from you lovely lovely people, we added more stuff! Mostly QoL changes, and there are LOTS. Hope you enjoy, keep that feedback coming and we'll make even more improvements! Have fun! Added first-time events and voice lines to shield activation and rebound

  17. Developer post

    New beta! More fixes!

    Hello all! Got some wonderful feedback over the past week, made a slew of little changes and improvements. Thank you for letting us know your suggestions on twitter and twitch, keep 'em coming! Also added bubble explosions. Remember when Thanos only turned things into bubbles, in

  18. Developer post

    Skyguard is live! And about a million other fixes

    Skyguard mode is now live! Jump into a tower defense game all fleshed out with soul-eating demons and flame circles, and a couple gravity bombs thrown in for fun. You’ll unlock Skyguard mode after you reach level 5 in Sentinels (i.e. finished the tutorial) and Onslaught unlocks o

  19. Developer post

    New beta - Skyguard

    For instructions on how to join the beta, click here ! A new beta is here, with a brand new mode – Skyguard! Pure tower defense, filled with new abilities and soul-munching wraiths. Allow me to give you a quick tour of all the new stuff (and some bugs, because who doesn’t love bu

  20. Developer post

    Happy new year! New build!

    Merry Christmas and Happy new year!! We bring a wonderful gift for you - a new build, one long long overdue! We’re in the middle of revamping the entire tutorial, because unlike all the other little changes we’ve made in the past year, this one is big. Huge. Amazing. You know wha