MegaSphere

AKGames

Released
Aug 25, 2015
Platforms
WindowsmacOSLinux
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Steam Winter Sale!

    Happy Holidays and New Year from AKGames! May your aim be impeccable and augmentation game strong!

  2. Developer post

    #stayhome and play MegaSphere

    Previously I thought to only make sales after full release. But then pandemic happened and millions of people are affected in this global crisis. If I had more games I'd put them all on sale in hopes to keep people at home! So go smash some robots while you're homebound and stay

  3. Developer post

    Anomaly update

    Months of hard work at long last crystallized in a substantial update for players to enjoy! With new areas, mechanics, enemies and improvements to game throughout, Anomaly update is a lot of fun. Thank you so much to the community for playtesting, feedback, reporting issues and s

  4. Developer post

    Anomaly update entering final stages!

    At last, all mechanics and designs are in place! Here's a few new GIFs showing new mechanics and big enemies. Spiker enemy crawls on walls and ceiling Cryo remnant miniboss Voltaic remnant variation Defense remnant variation Stationary warpers will spawn enemies if you're nearby!

  5. Developer post

    Anomaly progress

    Anomaly update is going strong, here's a few of the new mechanics and enemies! As always, to keep up with development follow me on twitter ( @antonkudin ) or join game discord . Thank you! Anomaly scanner Melting metal New boss Air ducts New fighting enemies!

  6. Developer post

    Return to Anomaly

    Hello and welcome back to Anomaly! Its time to get a peek beyond those gates. Heres a few WIP mechanics and enemies of the expanded Anomaly. New MagWalls that allow you to walk on walls! They're movable! Get ready to solve some placement puzzles ;] Gravity wells got a fancy upgra

  7. Developer post

    TURMS Update is live!

    MegaSphere update with new areas, enemies and mechanics is now available! Watch new trailer: Explore two new areas for the game, meet allies and enemies, use new suit functions, solve puzzles and navigate dynamic mazes. And watch your energy bar! Also in this update Improvements

  8. Developer post

    Update test phase 2

    Few cool changes in new update that are currently available to try out in 'development' beta branch: New health mechanic with healing items! Use Interface and Navi to track down strange frequency emitters. Sprinting and dashing is as fast and fluid as ever! Get to kicking! New TU

  9. Developer post

    Update test phase 1!

    Here's something for the players who want to get into early builds ! New TURMS area is finally is out in development branch (pinned post explains how to switch). New mechanics, visuals and area design in place, with final polish coming later (expect some missing/temporary sounds

  10. Developer post

    New mechanics of TURMS

    Here's a sneak peek at some of new mechanics that I'm building for TURMS interior area of the game. TURMS is your companion ship and it will be fully explorable and will be almost always available to revisit. Slidy things, lasers, cameras and power transmission Coolant containers

  11. Developer post

    New mechanics of TURMS

    Here's a sneak peek at some of new mechanics that I'm building for TURMS interior area of the game. TURMS is your companion ship and it will be fully explorable and will be almost always available to revisit. Slidy things, lasers, cameras and power transmission Coolant containers

  12. Developer post

    New area preview

    News been slow lately, but its only because I've been busy working on new area! Its gonna have completely new mechanics and will introduce a weapon type, thats completely different. Here's a preview, enjoy! PS. ICYM, new update is now in open testing (switch to development builds

  13. Developer post

    New area preview

    News been slow lately, but its only because I've been busy working on new area! Its gonna have completely new mechanics and will introduce a weapon type, thats completely different. Here's a preview, enjoy! PS. ICYM, new update is now in open testing (switch to development builds

  14. Developer post

    New update!

    'Nova' update development build is out for testing! Currently in development builds branch (Beta tab in game properties), pushing to main branch if testing doesn't reveal critical issues. New enemies! New environments! New challenges! New quest, new character, new mechanics... A

  15. Developer post

    New update!

    'Nova' update development build is out for testing! Currently in development builds branch (Beta tab in game properties), pushing to main branch if testing doesn't reveal critical issues. New enemies! New environments! New challenges! New quest, new character, new mechanics... A

  16. Developer post

    New additions ready to roll out in the update, in dev branch soon!

    Interface and radar functionality Expanding on Interface tab, updated interface tab lets you locate certain objects in the world, when you discover their frequency or complete a research: Backup stations, Layout terminals etc. New procedural challenge maze rooms Most update conte

  17. Developer post

    New additions ready to roll out in the update, in dev branch soon!

    Interface and radar functionality Expanding on Interface tab, updated interface tab lets you locate certain objects in the world, when you discover their frequency or complete a research: Backup stations, Layout terminals etc. New procedural challenge maze rooms Most update conte

  18. Developer post

    More WIP shots!

    Happy to share that new update is finally feature-complete! Heres just one of the features: a special puzzle! Power capacitors Power routers and the works Bonus: accidental face ;]

  19. Developer post

    More WIP shots!

    Happy to share that new update is finally feature-complete! Heres just one of the features: a special puzzle! Power capacitors Power routers and the works Bonus: accidental face ;]

  20. Developer post

    Mmm! Fresh GIFs!

    Cooking up some new mechanics, features and improvements. I'm working hard non-stop and very excited to put finishing touches to this update! Can't wait for you all to experience new stuff and learn more about the game world and story! And kick some new robots' ass ;] Some visual