Steam Winter Sale!
Happy Holidays and New Year from AKGames! May your aim be impeccable and augmentation game strong!

Happy Holidays and New Year from AKGames! May your aim be impeccable and augmentation game strong!
Previously I thought to only make sales after full release. But then pandemic happened and millions of people are affected in this global crisis. If I had more games I'd put them all on sale in hopes to keep people at home! So go smash some robots while you're homebound and stay
Previously I thought to only make sales after full release. But then pandemic happened and millions of people are affected in this global crisis. If I had more games I'd put them all on sale in hopes to keep people at home!
So go smash some robots while you're homebound and stay tuned for more MegaSphere news very soon!!Months of hard work at long last crystallized in a substantial update for players to enjoy! With new areas, mechanics, enemies and improvements to game throughout, Anomaly update is a lot of fun. Thank you so much to the community for playtesting, feedback, reporting issues and s
Please enjoy and be sure to let me know how it works for you! I'll continue to work on this and previous areas of the game so don't hesitate and leave your feedback!
Meanwhile, work on new update is starting and I’ve got some new ideas for improvements and new mechanics that I think will greatly enhance the game. Oh and new area with huge part of the story to be discovered.
At last, all mechanics and designs are in place! Here's a few new GIFs showing new mechanics and big enemies. Spiker enemy crawls on walls and ceiling Cryo remnant miniboss Voltaic remnant variation Defense remnant variation Stationary warpers will spawn enemies if you're nearby!
Anomaly update is going strong, here's a few of the new mechanics and enemies! As always, to keep up with development follow me on twitter ( @antonkudin ) or join game discord . Thank you! Anomaly scanner Melting metal New boss Air ducts New fighting enemies!
Hello and welcome back to Anomaly! Its time to get a peek beyond those gates. Heres a few WIP mechanics and enemies of the expanded Anomaly. New MagWalls that allow you to walk on walls! They're movable! Get ready to solve some placement puzzles ;] Gravity wells got a fancy upgra
MegaSphere update with new areas, enemies and mechanics is now available! Watch new trailer: Explore two new areas for the game, meet allies and enemies, use new suit functions, solve puzzles and navigate dynamic mazes. And watch your energy bar! Also in this update Improvements
Explore two new areas for the game, meet allies and enemies, use new suit functions, solve puzzles and navigate dynamic mazes. And watch your energy bar!
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Few cool changes in new update that are currently available to try out in 'development' beta branch: New health mechanic with healing items! Use Interface and Navi to track down strange frequency emitters. Sprinting and dashing is as fast and fluid as ever! Get to kicking! New TU
Here's something for the players who want to get into early builds ! New TURMS area is finally is out in development branch (pinned post explains how to switch). New mechanics, visuals and area design in place, with final polish coming later (expect some missing/temporary sounds
Here's a sneak peek at some of new mechanics that I'm building for TURMS interior area of the game. TURMS is your companion ship and it will be fully explorable and will be almost always available to revisit. Slidy things, lasers, cameras and power transmission Coolant containers
Here's a sneak peek at some of new mechanics that I'm building for TURMS interior area of the game. TURMS is your companion ship and it will be fully explorable and will be almost always available to revisit. Slidy things, lasers, cameras and power transmission Coolant containers
News been slow lately, but its only because I've been busy working on new area! Its gonna have completely new mechanics and will introduce a weapon type, thats completely different. Here's a preview, enjoy! PS. ICYM, new update is now in open testing (switch to development builds
News been slow lately, but its only because I've been busy working on new area! Its gonna have completely new mechanics and will introduce a weapon type, thats completely different. Here's a preview, enjoy! PS. ICYM, new update is now in open testing (switch to development builds
'Nova' update development build is out for testing! Currently in development builds branch (Beta tab in game properties), pushing to main branch if testing doesn't reveal critical issues. New enemies! New environments! New challenges! New quest, new character, new mechanics... A
'Nova' update development build is out for testing! Currently in development builds branch (Beta tab in game properties), pushing to main branch if testing doesn't reveal critical issues. New enemies! New environments! New challenges! New quest, new character, new mechanics... A
Interface and radar functionality Expanding on Interface tab, updated interface tab lets you locate certain objects in the world, when you discover their frequency or complete a research: Backup stations, Layout terminals etc. New procedural challenge maze rooms Most update conte
Interface and radar functionality Expanding on Interface tab, updated interface tab lets you locate certain objects in the world, when you discover their frequency or complete a research: Backup stations, Layout terminals etc. New procedural challenge maze rooms Most update conte
Happy to share that new update is finally feature-complete! Heres just one of the features: a special puzzle! Power capacitors Power routers and the works Bonus: accidental face ;]
Happy to share that new update is finally feature-complete! Heres just one of the features: a special puzzle! Power capacitors Power routers and the works Bonus: accidental face ;]
Cooking up some new mechanics, features and improvements. I'm working hard non-stop and very excited to put finishing touches to this update! Can't wait for you all to experience new stuff and learn more about the game world and story! And kick some new robots' ass ;] Some visual