This is the first post-release Painters Guild update, bringing bug fixes, balance changes and minor new features. List of changes: -You can now drag painters from their portraits in the bottom left of the screen. If you ever lose a painter of sight, just click the portrait, hold
This is the first post-release Painters Guild update, bringing bug fixes, balance changes and minor new features.
List of changes:
-You can now drag painters from their portraits in the bottom left of the screen. If you ever lose a painter of sight, just click the portrait, hold and drag the painter out of it.
-Fixed a bug where painters would sometimes not return from Great Works or travels. Should this persist, use the new "drag from portrait" feature to retrieve your painters.
-The starting painter is now a journeyman (rank 2) instead of master (rank 3). This allows the artist to paint a masterpiece.
-Changed "Perfection" Great Work result description text from "double" to "extra". The value was 20%, not double, and the text was incorrect.
-Illness happens less often, is less contagious, less deadly and there is now an event that explains it when your first painter gets sick.
-Doctor cost reduced from 200 to 150 (in the event where you can try to save your painter from death).
-The final message in 1620 now shows a highscore and your previous highest score. We are working on improving this further in next updates with a more complex score system and more detailed score screen.
-More clients spawn in the late game to make it gradually harder. Start a new game for full effect.
Thanks!
This is the first post-release Painters Guild update, bringing bug fixes, balance changes and minor new features. List of changes: -You can now drag painters from their portraits in the bottom left of the screen. If you ever lose a painter of sight, just click the portrait, hold
This is the first post-release Painters Guild update, bringing bug fixes, balance changes and minor new features.
List of changes:
-You can now drag painters from their portraits in the bottom left of the screen. If you ever lose a painter of sight, just click the portrait, hold and drag the painter out of it.
-Fixed a bug where painters would sometimes not return from Great Works or travels. Should this persist, use the new "drag from portrait" feature to retrieve your painters.
-The starting painter is now a journeyman (rank 2) instead of master (rank 3). This allows the artist to paint a masterpiece.
-Changed "Perfection" Great Work result description text from "double" to "extra". The value was 20%, not double, and the text was incorrect.
-Illness happens less often, is less contagious, less deadly and there is now an event that explains it when your first painter gets sick.
-Doctor cost reduced from 200 to 150 (in the event where you can try to save your painter from death).
-The final message in 1620 now shows a highscore and your previous highest score. We are working on improving this further in next updates with a more complex score system and more detailed score screen.
-More clients spawn in the late game to make it gradually harder. Start a new game for full effect.
Thanks!
Painters Guild is a charming little management sim where you run a guild of artists. I wrote about it a little while ago thanks to a free demo but it’s out today on Steam so I’m re-mentioning it. Currently all is not well at the Guild of Pip. My main artist is languishing in a ja
Painters Guild [official site] is a charming little management sim where you run a guild of artists. I wrote about it a little while ago thanks to a free demo but it’s out today on Steam so I’m re-mentioning it.
Currently all is not well at the Guild of Pip. My main artist is languishing in a jail cell after brawling because I couldn’t pay his fine leaving my newly recruited trainee to hold the fort and keep a roof over all of our heads. He didn’t do any on-screen brawling. As far as I could tell he was tucked up in bed but the pop-up said otherwise and thus I am in a bit of a pickle.