Devil's Bluff

KBJGames

Released
Oct 28, 2015
Platforms
WindowsmacOS
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Devil's Bluff Price Drop 😈

    With Halloween right around the corner, it's time to revisit the mansion. And to make things extra sweet, we are back with a significantly reduced price: $3.99! Let the social deduction, betrayal, and hilarity commence!

  2. Developer post
  3. Developer post
  4. Developer post

    Devil’s Bluff 1.03: The Patchening!

    Good Day, Bluffers! Hope everyone is in a murderous mood on this fine day! As for us, well, we've heard your feedback regarding game balance, and we've just unleashed a patch that should satisfying many of your most wanted tunes and tweaks. Here's a rundown: A DEVILISH DELAY : So

  5. Developer post

    Devil’s Bluff 1.03: The Patchening!

    Good Day, Bluffers! Hope everyone is in a murderous mood on this fine day! As for us, well, we've heard your feedback regarding game balance, and we've just unleashed a patch that should satisfying many of your most wanted tunes and tweaks. Here's a rundown: A DEVILISH DELAY : So

  6. Developer post

    Devil's Bluff v 1.02 - The Patch Notes Commeth

    Howdy Bluffers, You came, you saw, you pointed out our unsightly gameplay blemishes, and boy-oh-boy, have we got some fixes for you! Here's what we fixed: Devil Capture works again. Yay! The percent chance to trip randomly while running has been reduced by 20%. Apologies to all w

  7. Developer post

    Devil's Bluff v 1.02 - The Patch Notes Commeth

    Howdy Bluffers, You came, you saw, you pointed out our unsightly gameplay blemishes, and boy-oh-boy, have we got some fixes for you! Here's what we fixed: Devil Capture works again. Yay! The percent chance to trip randomly while running has been reduced by 20%. Apologies to all w

  8. Developer post

    Devil's Bluff v 1.01 - Patch Notes-McGotes!

    BOO! Admit it. We totally scared you. *ahem* OK, so we've just uploaded our first post-launch patch. It's a teenie-tiny one with some quick fixes, but we think you'll approve: Fixed the bug with the Lobby List. Fixed error with hiding place exit in the Evil Laboratory. Reinstated

  9. Developer post

    Devil's Bluff v 1.01 - Patch Notes-McGotes!

    BOO! Admit it. We totally scared you. *ahem* OK, so we've just uploaded our first post-launch patch. It's a teenie-tiny one with some quick fixes, but we think you'll approve: Fixed the bug with the Lobby List. Fixed error with hiding place exit in the Evil Laboratory. Reinstated

  10. Product Release

    Now Available on Steam - Devil's Bluff

    Devil's Bluff is Now Available on Steam! The 11 vs 1 online murder mystery that offers a ground-breaking take on the Survival Horror genre. Enter the Crawley Mansion for the annual Halloween scavenger hunt atop the infamous Devil’s Bluff. Mystery, deception, betrayal, and mayhem

  11. Developer post

    Final Beta Update - Download it Before You Play!

    Are you ready, Bluffers? We're less than 6 hours away from our official release on Steam, and we've got one last update to check out in the hopes that it's our final candidate. It includes a host of improvements, including: Fixed issue when players disconnect but do not die in-ga

  12. Developer post

    Final Beta Update - Download it Before You Play!

    Are you ready, Bluffers? We're less than 6 hours away from our official release on Steam, and we've got one last update to check out in the hopes that it's our final candidate. It includes a host of improvements, including: Fixed issue when players disconnect but do not die in-ga

  13. Developer post

    Beta Update - The Sequel

    Hidey-ho, Blufferoos! So in our last build, we fixed some bugs, and we found some new ones. And as some of you saw, a few of them were really annoying. As such, we just issued another build that squashes the major offenders. Here's a short list: Fixed the issue where traps and se

  14. Developer post

    Beta Update - The Sequel

    Hidey-ho, Blufferoos! So in our last build, we fixed some bugs, and we found some new ones. And as some of you saw, a few of them were really annoying. As such, we just issued another build that squashes the major offenders. Here's a short list: Fixed the issue where traps and se

  15. Developer post

    Beta Update Now Live!

    Hey Bluffers, Great news! We're one step closer to getting this game done, and the latest build is now available right here on Steam! We're currently in-game testing it out, so if you'd like to join us, come on in. Fixes include: - Game should no longer duplicate players or allow

  16. Developer post

    Beta Update Now Live!

    Hey Bluffers, Great news! We're one step closer to getting this game done, and the latest build is now available right here on Steam! We're currently in-game testing it out, so if you'd like to join us, come on in. Fixes include: - Game should no longer duplicate players or allow

  17. Developer post

    Devil's Bluff Beta - Getting Started

    The team here at KBJ would like to extend a welcome to folks who've recently joined the Devil's Bluff Beta! We'll be adding to your ranks as we get closer to launch, so to help everyone connect, we've posted a few handy items you should know about: Steam Names and Availability- F

  18. Developer post

    Devil's Bluff Beta - Getting Started

    The team here at KBJ would like to extend a welcome to folks who've recently joined the Devil's Bluff Beta! We'll be adding to your ranks as we get closer to launch, so to help everyone connect, we've posted a few handy items you should know about: Steam Names and Availability- F

  19. Developer post

    Steam Usernames and Availability

    Hey all! Since we're just getting started with the Beta, finding other players can be tricky. To that end, we thought creating a thread where everyone sounds off and lets us know when they are available would be a good way for us to all start connecting. Just leave the following

  20. Developer post

    Steam Usernames and Availability

    Hey all! Since we're just getting started with the Beta, finding other players can be tricky. To that end, we thought creating a thread where everyone sounds off and lets us know when they are available would be a good way for us to all start connecting. Just leave the following