V0.9.5a hotfix
FIXED Previously added less tutorial option breaking scripts of levels 3 - 11, oops

FIXED Previously added less tutorial option breaking scripts of levels 3 - 11, oops
Hello, Time for a lake side vacation! Enjoy the breather before the grande finale ----- Patch notes V0.9.5 - Sunny Bunny: NEW Level Lake Localhost NEW Level Lake Localhost music added to soundtrack NEW Added possibility to tone down hand-holding in few early levels with new "tuto
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Hello, Man, it's dank and unpleasant in here at the Subnet Swamp Oh yeah, and Castle of Caretaker is here too ------ Patch notes V0.9.0 - Tangy Tomato: NEW Level Subnet Swamp NEW Level Subnet Swamp music added to soundtrack NEW Level Castle of Caretaker but it's a meme level and
Oh yeah, and Castle of Caretaker is here too
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Hello, Next level "Fortress of FDISK" finally out. One step closer to finalé. Drone icon now visible on strategic map for making things more clear Also made some changes to multiple building and entity tooltips and descriptions to give better understanding of some mechanics. Old
Drone icon now visible on strategic map for making things more clear
Also made some changes to multiple building and entity tooltips and descriptions to give better understanding of some mechanics.
Old saves should work.
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Patch notes V0.7.0b - Razzle Dazzle: FIXED Problems placing buildings on geothermal and river points FIXED Level Data Desert random location with no path to build ------ FAQ How often do you intend to update the Early Access version? No promises, we've been in limbo for long enou
Patch notes V0.7.0a - Razzle Dazzle: UPDATED Changed maximum solar panel amount to 12 FIXED Solar power panels were broken and did not send out cycles FIXED Freeplay starting problems in build version ------ FAQ How often do you intend to update the Early Access version? No promi
Hello, Freeplay and next level finally here after year long hiatus! Free play! It might be a bit rough around the edges, be gentle please! Notice: Old saves might be incompatible due massive internal changes. Sorry. ------ Patch notes V0.7.0 - Razzle Dazzle: NEW Freeplay mode NEW
Free play! It might be a bit rough around the edges, be gentle please!
Notice: Old saves might be incompatible due massive internal changes. Sorry.
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Yet another hotfix ------ Patch notes V0.6.0c - Star Platinum: FIXED Level Adobe of Administrator cannon script not triggering FIXED Finally managed to fix the strat map icons causing problems ------ FAQ How often do you intend to update the Early Access version? As often as poss
Another small hotfix for fixing previous hotfix, heh. ------ Patch notes V0.6.0b - Star Platinum: FIXED Level Abode of Administrator missing in the previous hotfix build FIXED Level Corruption Caverns now allows building Mausoleums properly FIXED Some enemy spawning problems and
Small hotfix for refixing Caves of CMOS museum bug. ------ Patch notes V0.6.0a - Star Platinum: FIXED Resurfaced bug which caused Museum not being available properly in Caves of CMOS FIXED Corner case problem for strategic map crashing and causing massive FPS problems ------ FAQ
Hello, Time to get those administrative rights! Here are some highlights of this release: Time for some indirect fire! New technologies Healing! Expect some new suprises as well. ------ Patch notes V0.6.0 - Star Platinum: NEW Level Abode of Administrator NEW Level Abode of Admini
Here are some highlights of this release:
Time for some indirect fire!
New technologies
Healing!
Expect some new suprises as well.
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Very small patch regarding some map deadends and unity version problems. ------ Patch notes V0.5.3b - Sublime Sealion: FIXED Upgraded Unity version which (hopefully) helps with some version problems FIXED Map dead ends so probe wouldn't get stuck (especially in level Defrag Desol
Logistics concept change and some small fixes. ------ Patch notes V0.5.3a - Sublime Sealion: NEW Logistics zones now have different production and transport limits NEW Beacon of a sector strategic map quick access for faster logistics configuration FIXED Typos and missing tool ti
Strategic map rework! Lots of details, readibility and new completely new functionality added for your gaming pleasure. Some examples: Small Hexter icons in strategic map Sector resources now show production and usage Improved resource overlay and new sector workforce information
Sector resources now show production and usage
Improved resource overlay and new sector workforce information
Defense overlay shows tower defenses, along activity (that's a secret code for SHOOTING) and reload
Power overlay showing power flow and relative production/usage of buildings
Resource collecting buildings now show connection lines when placing
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Hey, Critical hotfixes to some game-breaking problems, like drones going nuts after loading a save game and not being able to proceed properly in Caves of CMOS. ------ Patch notes V0.5.2a FIXED Level Caves of CMOS building unlock problems FIXED Level Memcache Meadows building unl
Hey, New context menu and quick build menu improvements ------ Patch notes V0.5.2 NEW Right clicking on a building now opens a context menu for quick actions NEW Quick build menu now includes "previously selected" building as a quick selection NEW Quick build menu now includes "p
Hola! Revamped and improved research tree is here! ------ Patch notes V0.5.1 - Research Rework: NEW Implemented dangerous resource avoiding FIXED Troopers were accidentaly immune to H.U.M.P.E.R. attacks FIXED Tutorial build markers look normal again FIXED Restored disappeared Cor
Hello, Some quick hotfixes after a major release. ------ Patch notes V0.5.0a - Sublime Sealion: FIXED Level Memcache Meadows level complete was not triggering properly FIXED V0.5.0 version notes had one "to do" line, removed UPDATED Some terrain changes to Memcache meadows to all
Hello, Next level out, finally! The adventure continues! Say good bye to deserts and caves, welcome to Memcache Meadows! Now you will probably know if grass really is greener on the other side. Here are some highlights of this release: Fractal trees! Exploiting fractal trees... I
Here are some highlights of this release:
Fractal trees!
Exploiting fractal trees...
In not just one way!
River stuff like hydro powerplant and bridges:
Some new crowd control potential
More weirdness
New fun for the industrialist inside you
Standard internal improvements and fixes to improve the overall playability and performance of the game.
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Hotfix! Fixed critical pathfinding problem where sometimes hexters got stuck navigating back and forth. ------ Patch notes V0.4.0b - Rubber Ducky: FIXED Fixed Hexters sometimes getting stuck navigating back and forth ------ FAQ How often do you intend to update the Early Access v