Released
May 27, 2016
Platforms
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Last updated
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Updates & announcements

20 posts
  1. Developer post

    Update 0.9.9.1 - Modernized and restyled UI

    This update modernizes all menus and UI-elements within them (buttons, text-boxes, drop-downs, etc.). The UI in Astrokill has largely remained unchanged for years, since gameplay has received the most attention. Previously, the UI was mostly implemented in Blueprints. I've nativi

  2. Developer post

    Update 0.9.9.0 - Upgrade to UE4.27, new Beltor fighter, new asteroids, and more

    This update brings ASTROKILL into the modern age with the latest UE4 version (upgraded 4 versions from 4.23 to 4.27). An upgrade to UE5 will happen in the next major update! In the meantime, this update leverages the latest atmospheric lighting features from UE4 to add planetary

  3. Developer post

    Update 0.9.8.2 - Fixes to Steam-achievements, reticles, and more

    This update improves reticle-recognition and fixes a long-standing issue with Steam stats and achievements not being updated properly. In addition to various stats, like kills and deaths, I'm now recording spawns as well. With regards to reticles, a solid line is now drawn from t

  4. Developer post

    Update 0.9.8.1 - Engine upgrade, redesigned HUD, optimized core, joystick fixes

    This update marks a fundamental shift in how the game works under the hood. There are a slew of improvements that increase performance, improve joystick & controller support, optimize HUD space, and future-proof the game. Besides a beefed up architecture, the HUD has been red

  5. Developer post

    Patch 0.9.7.1 - Ultrawide support, display fixes, gamepad fixes, and UE 4.21.2 upgrade

    General - Ultrawide resolutions are now supported - Numerous display-issues have been fixed (vsync, windowed mode, etc.) - Gamepad support is greatly improved - Upgraded to UE 4.21.2 (from 4.21.1) Graphics - All graphics-settings are now saved using UE4's game-user-settings - Ant

  6. Developer post

    Patch 0.9.7 - MASSIVE update (I'm back)

    General - Upgraded to Unreal 4.21.1 - Redesigned entire HUD with customizable colors - Replaced all existing asteroids and debris with new meshes and textures (more varied and realistic) - Mission load-times reduced significantly - Added color-themes that affect the entire HUD an

  7. Developer post

    Patch 0.9.6.1 - Increased VR resolution, re-textured Holliman frigate, and new achievements

    Visuals - Re-textured Holliman frigate and turrets (as seen in Snare mission) - Re-modeled lateral thrusters on Holliman engine (increased detail) VR - Added resolution-selection to VR-menu (sets proper resolution-scale for selected headset) UI - Increased resolution-scale range

  8. Developer post

    Patch 0.9.6.1 - Increased VR resolution, re-textured Holliman frigate, and new achievements

    Visuals - Re-textured Holliman frigate and turrets (as seen in Snare mission) - Re-modeled lateral thrusters on Holliman engine (increased detail) VR - Added resolution-selection to VR-menu (sets proper resolution-scale for selected headset) UI - Increased resolution-scale range

  9. Developer post

    Patch 0.9.6 - New fighter skins, improved VR, and faster load times

    Gameplay - Added a new fighter variant (Sabre Quad) - Added a unique Sabre Medic skin (as shown below) - Decreased all level load-times and initial game load-time - Fundamentally changed VR support to improve playability and decrease motion sickness Visuals - Created a new Sabre

  10. Developer post

    Patch 0.9.6 - New fighter skins, improved VR, and faster load times

    Gameplay - Added a new fighter variant (Sabre Quad) - Added a unique Sabre Medic skin (as shown below) - Decreased all level load-times and initial game load-time - Fundamentally changed VR support to improve playability and decrease motion sickness Visuals - Created a new Sabre

  11. Developer post

    Patch 0.9.5.1 - Larger fighters and improved joystick configuration

    Gameplay - Increased size of fighters and interceptors by 50% - Decreased objective-capture time to 20s - Reduced difficulty of Menace mission and improved its level-scripting - Smoothed out automatic speed-limit braking - Lowered thruster-acceleration on interceptors - Raised th

  12. Developer post

    Patch 0.9.5.1 - Larger fighters and improved joystick configuration

    Gameplay - Increased size of fighters and interceptors by 50% - Decreased objective-capture time to 20s - Reduced difficulty of Menace mission and improved its level-scripting - Smoothed out automatic speed-limit braking - Lowered thruster-acceleration on interceptors - Raised th

  13. Developer post

    Patch 0.9.5 - New missions, improved AI, and many gameplay fixes

    Gameplay - Added new mission Fury to end of Dominion campaign - Added new mission Guardians to beginning of Outer Belt campaign (replaces mission Maki Transit) - Added "rearm" squad-command (squad-members can be directed to rearm) - Added a laser super weapon (available in the Fu

  14. Developer post

    Patch 0.9.5 - New missions, improved AI, and many gameplay fixes

    Gameplay - Added new mission Fury to end of Dominion campaign - Added new mission Guardians to beginning of Outer Belt campaign (replaces mission Maki Transit) - Added "rearm" squad-command (squad-members can be directed to rearm) - Added a laser super weapon (available in the Fu

  15. Developer post

    Patch 0.9.4.2 - Engine upgrade, joystick fixes, and cloud-saves

    Core - Upgraded UE4 engine from 4.18.1 to 4.18.2 - Game-progress, key-bindings, and other saved data is now synced to the Steam-cloud Input - Joystick-axis values are now shown in real-time from the controls-menu (helps with mapping axes to the correct controls) - Modifier keys (

  16. Developer post

    Patch 0.9.4.2 - Engine upgrade, joystick fixes, and cloud-saves

    Core - Upgraded UE4 engine from 4.18.1 to 4.18.2 - Game-progress, key-bindings, and other saved data is now synced to the Steam-cloud Input - Joystick-axis values are now shown in real-time from the controls-menu (helps with mapping axes to the correct controls) - Modifier keys (

  17. Developer post

    Patch 0.9.4.1 - Linux fixes

    Core - Disabled unused plugins (specifically Android plugins) to help resolve a Linux crash - Recompiled Linux UE4 with this fix for AMD drivers: Gameplay - Tutorials no longer require all rings to be cleared (destroying large enemy vessel is enough) Bugs - Checking the joystick-

  18. Developer post

    Patch 0.9.4.1 - Linux fixes

    Core - Disabled unused plugins (specifically Android plugins) to help resolve a Linux crash - Recompiled Linux UE4 with this fix for AMD drivers: Gameplay - Tutorials no longer require all rings to be cleared (destroying large enemy vessel is enough) Bugs - Checking the joystick-

  19. Developer post

    Patch 0.9.4 - Unreal 4.18 upgrade, Vive support, and heavy optimization

    Core - Upgraded engine from UE 4.17 to 4.18 - Drastically reduced texture-memory usage by optimizing mip-maps - HTC Vive should now work via the OSVR plugin (needs testing) - Eliminated many unused materials and textures to lower required disk-space - Joystick-input is now fed th

  20. Developer post

    Patch 0.9.4 - Unreal 4.18 upgrade, Vive support, and heavy optimization

    Core - Upgraded engine from UE 4.17 to 4.18 - Drastically reduced texture-memory usage by optimizing mip-maps - HTC Vive should now work via the OSVR plugin (needs testing) - Eliminated many unused materials and textures to lower required disk-space - Joystick-input is now fed th