Released
May 25, 2017
Platforms
Windows
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Patchnotes 1.0.2

    CAMPAIGN Veteran units will now spawn when there would be multiples of the same unit, then a veteran status will appear on one of them that will make it stronger, faster and more sturdy. Subtitles added for all cinematics. 5 new items. 3 new unique items. 2 new enemies. Some exis

  2. Developer post

    Patchnotes 1.0.2

    CAMPAIGN Veteran units will now spawn when there would be multiples of the same unit, then a veteran status will appear on one of them that will make it stronger, faster and more sturdy. Subtitles added for all cinematics. 5 new items. 3 new unique items. 2 new enemies. Some exis

  3. Developer post

    Patchnotes 1.0.1

    Any campaign progress before this patch will be gone because we found an issue in the campaign state saving system, should not happen again since it is fixed now. CAMPAIGN We have tuned the numbers of troops that you will meet across all acts and normal should behave similar to b

  4. Developer post

    Patchnotes 1.0.1

    Any campaign progress before this patch will be gone because we found an issue in the campaign state saving system, should not happen again since it is fixed now. CAMPAIGN We have tuned the numbers of troops that you will meet across all acts and normal should behave similar to b

  5. Developer post

    Patchnotes 1.0.0

    After another heavy development sprint we land on 1.0.0 CAMPAIGN Reiterated almost all enemy units and added some new ones. Almost all special levels have been looked over and polished. The gambling vendor got a big update and is now easier and more intuitive to use, while blacks

  6. Developer post

    Patchnotes 1.0.0

    After another heavy development sprint we land on 1.0.0 CAMPAIGN Reiterated almost all enemy units and added some new ones. Almost all special levels have been looked over and polished. The gambling vendor got a big update and is now easier and more intuitive to use, while blacks

  7. Developer post

    Patchnotes 1.0.0 preview

    I do not know where to start on this since there have been so many major changes compared to 0.9.3 I can start by saying that the end boss is not included and multiplayer is still disabled but a lot of new content has been added to the campaign. CAMPAIGN Act 3 added together with

  8. Developer post

    Patchnotes 1.0.0 preview

    I do not know where to start on this since there have been so many major changes compared to 0.9.3 I can start by saying that the end boss is not included and multiplayer is still disabled but a lot of new content has been added to the campaign. CAMPAIGN Act 3 added together with

  9. Developer post

    Patchnotes 0.9.3

    CAMPAIGN Tutorial has returned and is now working as intended, check the box when creating a new campaign to give it a test. New perks added and old boring ones removed, these new perks will get tuned again in the next patch. You can now get temporary cards that will only last th

  10. Developer post

    Patchnotes 0.9.3

    CAMPAIGN Tutorial has returned and is now working as intended, check the box when creating a new campaign to give it a test. New perks added and old boring ones removed, these new perks will get tuned again in the next patch. You can now get temporary cards that will only last th

  11. Developer post

    Going out of Early Access

    We are now after 4 years in development and 1 year in Early Access finally releasing the game! Thank you all for supporting us during this period and we will still keep up wi th updates and patches after release to keep the game running smoothly. Please consider giving us a revie

  12. Developer post

    Going out of Early Access

    We are now after 4 years in development and 1 year in Early Access finally releasing the game! Thank you all for supporting us during this period and we will still keep up wi th updates and patches after release to keep the game running smoothly. Please consider giving us a revie

  13. Developer post

    Patchnotes 0.9.0a

    CAMPAIGN Added a new unique item with extra critical damage. GENERAL The stat system has been enhanced to allow linked stats and stats on condition, so expect more interesting stats on unique items in the near future. FIXES Removed a problem when hovering over empty item slots. S

  14. Developer post

    Patchnotes 0.9.0a

    CAMPAIGN Added a new unique item with extra critical damage. GENERAL The stat system has been enhanced to allow linked stats and stats on condition, so expect more interesting stats on unique items in the near future. FIXES Removed a problem when hovering over empty item slots. S

  15. Developer post

    Patchnotes 0.9.0

    The biggest one month patch so far CAMPAIGN Content of map sections are now much more predictable and will always have chests and windmills for example, this also removed a lot more of the issues that occurred from the random map generation. Existing dungeons have been removed an

  16. Developer post

    Patchnotes 0.9.0

    The biggest one month patch so far CAMPAIGN Content of map sections are now much more predictable and will always have chests and windmills for example, this also removed a lot more of the issues that occurred from the random map generation. Existing dungeons have been removed an

  17. Developer post

    Patchnotes 0.8.8

    CAMPAIGN Map generation is now randomized on each new play-through (there are still some issues so if you are unlucky you can get a broken map, we are working to fix this for next patch) press F1 to see the current seed. Each time you get access to a new town you will see what to

  18. Developer post

    Patchnotes 0.8.8

    CAMPAIGN Map generation is now randomized on each new play-through (there are still some issues so if you are unlucky you can get a broken map, we are working to fix this for next patch) press F1 to see the current seed. Each time you get access to a new town you will see what to

  19. Developer post

    Patchnotes 0.8.7

    CAMPAIGN Quests have been added back again with actual rewards in the shape of unique items. six unique items added, and much more to come. Map generation have been improved and soon we can allow fully random seeds to be used for each playthrough. Rebalanced the number of units a

  20. Developer post

    Patchnotes 0.8.7

    CAMPAIGN Quests have been added back again with actual rewards in the shape of unique items. six unique items added, and much more to come. Map generation have been improved and soon we can allow fully random seeds to be used for each playthrough. Rebalanced the number of units a