Patchnotes 1.0.2
CAMPAIGN Veteran units will now spawn when there would be multiples of the same unit, then a veteran status will appear on one of them that will make it stronger, faster and more sturdy. Subtitles added for all cinematics. 5 new items. 3 new unique items. 2 new enemies. Some exis
- Veteran units will now spawn when there would be multiples of the same unit, then a veteran status will appear on one of them that will make it stronger, faster and more sturdy.
- Subtitles added for all cinematics.
- 5 new items.
- 3 new unique items.
- 2 new enemies.
- Some existing enemies and items modified (see further down).
- New optional tutorial added to Thrillith with a movement tutorial, this will contain more tutorials in the future.
- Item descriptions display where an item attaches.
- All items owned will be shown in the build menu (greyed out if they cannot be attached to the mech you’re editing).
- Added a “Camera shake” option to the Options menu, to turn of camera shaking during critical strikes and bombards
- Town Defense III now shoots fiery projectiles which cause burning ground
- Now showing “empty AP” on each mech in battle
- All mechs with “repair other” traits now face to repair target, then face back.
- All items are visible in the build menu, non-equippable items are greyed out
- Core descriptions now show number of action points on that core
- Added ranged counterattack trait to 2 existing units in campaign
- Unique “stealing” sword has reworked particle effect.
- Added Isolator cores, there is now isolators T1 to T3, 30% lower trade value than other cores, with more emphasis on melee.
- Broadsider damage decreased by 20%.
- Canisters nerfed (projectile damage penalty on all tiers)
- Thruster “Pierce” also gives increased range.
- Modified T3 Knight Shield, added T4 Knight Shield (more armor)
- Added windup to cpm_blast_cannon_skill, removed Repeating Shot from blast cannons.
- Removed Repeating Strike from T2 Squire Shield.
- Added Repeating Shot to Valerian Cores (T3 & T4) and Vitruvian Legs.
- Units with the “Giant” trait take half bombard damage, added giant to Tarrakhans Dominus.
- Valerian core has smoke effect from chimneys.
- Guard has new particle effect (blue rings going down, small particles).
- Shift-up has particle effect.
- Backstabs now have a particle effect.
- Shift-up no longer repairs, cost reduced to 3 CP.
- All debuffing cards (suppress weakness etc) now have a particle effect (blood rain)
- Added T4 Molten Core and T3 Gearbox (+1 AP to mech)
- All cores rebalanced
- Leaper buffed, leaper always jumps, jumps do not deal damage.
- repeating shot doesnt work with bombard attacks (no more repeating catapults)
- new underground T3 unit, Roach.
- new underground compositions, as well as modified previous ones.
- Catapult skill now costs 2 AP, damage changed from 20 to 17.
- Town Defense II unit now has same AI as all other siege defense units.
- Increased Armour bonus of Armoured Haste (150 to 250)
- Skills now display AP cost on the item.
- Fixed a bug where health and damage buttons in unit info panel would not be clickable if the user had clicked between units.
- Saves now support full unicode.
- Particle effects will no longer sometimes spawn with bad texture artifacts.
