SLIDE: platformer

APAS games

Released
Jul 16, 2015
Platforms
Windows
Last updated
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Updates & announcements

14 posts
  1. Developer post

    Build 0.3.9 (02/28/2016)

    They say that every platformer should have controller support. More importantly, you said that this one definitely needs it. So, here we go! In this update we focused on XBox 360 controllers - if you have one you should be OK. We support PS controllers as well, however you might

  2. Developer post

    Build 0.3.9 (02/28/2016)

    They say that every platformer should have controller support. More importantly, you said that this one definitely needs it. So, here we go! In this update we focused on XBox 360 controllers - if you have one you should be OK. We support PS controllers as well, however you might

  3. Developer post
  4. Developer post
  5. Developer post

    Build 0.3.7 (01/28/2016)

    Added basic options: vsync, antialiasing, texture resolution (for particles and glass).

  6. Developer post

    Build 0.3.7 (01/28/2016)

    Added basic options: vsync, antialiasing, texture resolution (for particles and glass).

  7. Developer post

    Build 0.3.6 (01/18/2016)

    This update is long overdue, but here it is: - Added visual effect for perfectly timed jumps in chapter III, so that this mechanic is obvious. - Added visual effect for collecting pickups. - Changed default controls to WASD + mouse to avoid ghosting. - Fixed glitch on level I-5.

  8. Developer post

    Build 0.3.6 (01/18/2016)

    This update is long overdue, but here it is: - Added visual effect for perfectly timed jumps in chapter III, so that this mechanic is obvious. - Added visual effect for collecting pickups. - Changed default controls to WASD + mouse to avoid ghosting. - Fixed glitch on level I-5.

  9. Developer post

    Build 0.3.5 (07/31/2015)

    A small patch that fixes some of the "spike-and-platform" issues. Full list of changes: Added a hint on level I-6 Slight changes in spike placement and platform length (in order to make some places slightly more forgiving) on levels: I-4, I-5, II-9 Slightly increased the delay of

  10. Developer post

    Build 0.3.5 (07/31/2015)

    A small patch that fixes some of the "spike-and-platform" issues. Full list of changes: Added a hint on level I-6 Slight changes in spike placement and platform length (in order to make some places slightly more forgiving) on levels: I-4, I-5, II-9 Slightly increased the delay of

  11. Developer post

    Build 0.3.4 (07/25/2015)

    Added music (and separate volume settings for it) Optimized camera setup in order to increase game performance on low-end graphic cards Slight changes in spike placement and platform length (in order to make some places slightly more forgiving) on levels: II-1, II-4, II-12, III-1

  12. Developer post

    Build 0.3.4 (07/25/2015)

    Added music (and separate volume settings for it) Optimized camera setup in order to increase game performance on low-end graphic cards Slight changes in spike placement and platform length (in order to make some places slightly more forgiving) on levels: II-1, II-4, II-12, III-1

  13. Developer post

    Embrace the hardcore!

    SLIDE: platformer has finally been released - it's $9.99 and every single penny of it will punish your fingers, nerves and keyboard. OK, we're live, now what? We'd like to see you play it and share your feedback. Not only because it feeds our narcissism, but because we can act up

  14. Developer post

    Embrace the hardcore!

    SLIDE: platformer has finally been released - it's $9.99 and every single penny of it will punish your fingers, nerves and keyboard. OK, we're live, now what? We'd like to see you play it and share your feedback. Not only because it feeds our narcissism, but because we can act up