Steam Trading Cards now available!
Hey everyone! After many requests, we have (finally) added Steam Trading Cards, along with a nice badge, and emoticons and backgrounds. Have fun collecting them! - Squarebit
- Squarebit


Hey everyone! After many requests, we have (finally) added Steam Trading Cards, along with a nice badge, and emoticons and backgrounds. Have fun collecting them! - Squarebit
- Squarebit

Hey everyone, Thanks for the reports! Here's a bugfix update to take care of the issues found over the weekend. Let me know if any issues persist or if more arise, and I will do my best to get it sorted ASAP - as always! Thanks, and here are the full notes: 1.54.1: FIXES: Fixed A
Hey everyone! This update is a larger one - featuring a brand new Isolation mode (SSF) and many changes, improvements, and additions to Anomalies, among many other things! I also took a look at improving controller support further so do please let me know if you experience any we
Hey everyone! Thanks for the reports! Here's a small update with some fixes for recently reported issues. Do let me know if you experience any other issues, or if something persists. Have a good weekend! -Squarebit 1.53.1: FIXES: Fixed crash when using "force move" with Click To
Hey everyone! Thanks for the reports!
Here's a small update with some fixes for recently reported issues.
Do let me know if you experience any other issues, or if something persists.
Have a good weekend!
-Squarebit
Fixed crash when using "force move" with Click To Move.
Fixed crash that could happen if an enemy affected by Vine Shot died just as it dealt damage to attached enemies.
Fixed the Mechanist's Power Bots not working properly.
Fixed the Continue button sometimes displaying your character's name in all lower case.
Fixed scaling & Zoom issue with gamepads and the Expedition Map UI.
Fixed several issues with the controller/keyboard hotswap where some UI elements would not properly swap, and sometimes it would swap back to keyboard unprompted.
Fixed Endless Random Anomalies granting double rewards.
The Endgame Waypoint will now remember if you were repeating an Endless Random Anomaly, rather than always putting the slider at max (or most recent Tier +1).
Added back the Rename button to the Hero Load menu. I don't know why I removed it.
Added back the in-game changelogs (forgot this was a thing!)
Hey everyone! It's been amazing to see so many being hyped about new content! Here's the first of several updates, touching a little on most areas of the game. I've mostly been going over feedback from the last few years, fixing issues, adding some popular suggestions, rounding o
Hey everyone! It's been amazing to see so many being hyped about new content! Here's the first of several updates, touching a little on most areas of the game. I've mostly been going over feedback from the last few years, fixing issues, adding some popular suggestions, rounding out a few builds, that kind of stuff - just to get into the rhythm again! The plan is to deliver as many updates as I can, while also working on some bigger things in the meantime.
If there's anything particular you want to see in these updates, please make a post in the re-opened Suggestion Box forum, or the Suggestion-Box channel on our Discord. I am very open to suggestions and feedback, and would love to hear from you! Also on our Discord, right now you can vote in a poll on what you'd be most interested in seeing in the future of Chronicon... So do check that out!
Official Discord Anyway, without further ado, here's the full notes for our first new update!
WINDOWS 7 is no longer supported by the game engine.
If you are still using Windows 7, I have created a separate branch for you so you can still play the game as it was with "The Final Update" 1.52.0, but you will not be able to receive this or any other future updates or other content.
Here is how to access this branch to still play the game (it's very simple!): [dynamiclink href="https://steamcommunity.com/sharedfiles/filedetails/?id=3556872623"][/dynamiclink]
If you are playing on LINUX or STEAM DECK I would recommend switching to the Proton version, as I am currently not able to update the native Linux build due to technical problems.
Bonus: The controller issues are not present when running via Proton. :-)
BOOKS OF LORE:
Added floating Books of Lore throughout the game world. Find and collect them to learn about the game lore!
Note: Prologue lore books are based on Act progression. And The Mechanist lore books require you to play as the Mechanist to spawn. These all Spawn in The Chronicon.
Added a new tab to the Codex with collectible Lore entries listed.
AUTOCAST:
You can now tick "Auto" from the Skill Bind menu in the skill tree.
If a skill is ticked to "Auto", pressing the key/button of the slot it's assigned to will toggle Auto Cast on and off.
They can be toggled on/off at any time.
A Checkmark is applied to skill slots on the skill bar with Auto Cast toggled on.
Also note that all Error speech gets muted while auto casting, for your sanity.
WARDROBE:
The Wardrobe now has a second page in which you can change the appearance of your Ancient Beast to look like the Lesser or Hatchling stages even when fully grown.
This is cosmetic only so it does not affect inventory space, artifact setups, etc.
CONTROLLER HOTSWAP:
Added a hotswap between controller and mouse and keyboard which can be toggled by pressing any button on either keyboard/mouse/controller.
This now allows you to for example use the mouse to manage your inventory even if you prefer playing with a controller.
NOTE: Only works when playing singleplayer.
ALL:
Companions now always use max rank of their skills where possible. If your Companion Skill itself is beyond max Rank, any bonus Ranks will also be applied to the skills they use.
Stormchasers: increased the radius to 6 meters (was 5).
Lusombra's Path is no longer Templar only.
Added 117 lines of flavor texts and lore on all class set items and a few misc items.
TEMPLAR:
Contra (TL Shield) now also increases the damage of Phantom Shield (passive).
Molten Steel (passive linked to Molten Shield, Exploding Shield, and Pyre) now deals direct damage based off the linked skill's damage, in a radius around the Templar, on cast. Previously it stated that it dealt static indirect damage around foes hit, but in reality it actually didn't do anything because I forgot to actually add it. Several years ago. Oops.
BERSERKER:
The Health Regen effect added to Embershield from Flamebound Armor is now also affected by the Flamebound Mastery Perk (20% increased effect of Embershield).
Molten Medallion is now based on HEALTH Regeneration instead of MANA Regeneration.
Rimeheart increased the damage bonus to 30/40/50/100/200/500%, up from 30/40/50/70/100/300%. Now also triggers Frost Winds on tick.
Skysoul Set changes:
2) Damage buffed to 200%, up from 150%. Duration increased to 7 seconds, from 5.
3) The Dragon Soul now deals an aoe damage burst based on the total damage of the damaging debuff (DOT) applied on its target.
WARDEN:
Wolf Tooth Necklace now rolls +Bleed Damage%, and the Bleed effect applied by the Wolves now take all of the Warden's +Bleed Damage% into account.
WARLOCK:
Staff of Screaming Skulls now also makes the bouncing skull deal 50% of the total remaning damage if it cannot make all the bounces.
MECHANIST:
Improved Ammo rune now also affects the Rocketman power if you have both equipped.
Engineer's Signet now also adds ranks to Killbot.
When a Dungeon Anomaly boss room door is locked, the entire entry area is now made impassable so that bosses with teleportation spells 100% cannot go through the doors anymore, and any companions shouldn't be able to lock themselves out.
Endless Random Anomalies now present two portals, one to advance to the next tier, and another to repeat the current tier, to make farming smoother.
Added a slight cooldown to interacting with portals after entering a new Anomaly, so you don't accidentally leave it immediately.
Added a keyboard shortcut for the Beast Inventory (default "B"), and for the Stats page (default "T").
Chantelle the Ancient Enchantress and your Stashes are now present in the Hellforge.
Radial loot now only attempts to loot items once if you don't have any room in the inventory, rather than endlessly juggling them.
Radial loot can now also loot stuff that is mid-air before it has fallen to the ground.
Pickups, materials, etc can now also be looted mid-air.
You can now remove your current Ancient Beast via the Ø button in the Beast Swap menu in the Incubator, if you prefer to go alone, or accidentally select one.
Holiday Gifts can now be spam opened without any cooldown.
Updated lighting system and spell effects system to produce better, less over-saturated, light blending.
Entirely disabled the base level Bloom effect in snow areas to be (slightly) less blinding. Some stuff still kinda disappears though.
Added icons with keyboard shortcuts for inventory, skills, etc to the HUD display when playing with mouse & keyboard.
Loading screen images are no longer stretched to fit any aspect ratio, and will now just add black borders to maintain the original 16:9 aspect ratio.
Fixed being able to obtain the quest "Hungry Hungry Gluttons" before unlocking the related zone.
Fixed Elementium Point (Warden) making the affected skills not work with all linked skills (ie Quickdraw should still work with Razor Wind now rather than exclusively Archery skills).
Fixed Leaking Containers + Gas Salvage (Mechanist passive/mastery) not working as intended.
Fixed Poison Munitions (Mechanist passive) not affecting Gas Bomb, Acid Blast, and Poison Mine.
Fixed Stinger (Mechanist skill) not being considered a Turret for powers that used the number of Turrets to determine effects.
Fixed Meat Grinder (Mechanist TL Axe) not increasing range of Axe skills.
Fixed Profanation (Warlock Shadow Mastery) not increasing the effect of Masochism.
Fixed Wolfmother (Warden Frost Mastery) working without any wolves.
Fixed missing hotkey for final tab of the Shared Stash (can now press 8 to open it).
Fixed several rounding errors in tooltip displays.
Fixed the Enchant Index in the enchanting view showing Ammo enchants for non-Mechanists (visual only, as these would not roll anyway).
Fixed some UI-related crashes in local co-op (let me know if you still get any, these are very obscure and hard to pin-point).
Possible fix for the rare "Medella casting blood bolts forever on death" visual bug.
Fixed some Ultimate ability visual effects such as wings rendering in front of characters when moving upwards, rather than behind them on their backs.
Fixed the Master's Command set incorrectly forcing healthbars on player companions and Ancient Beasts to be rendered.
Fixed similar issue where Master's Command would also remove companion nametags despite being enabled in the options.
Fixed issue where Ancient Beasts would have healthbars rendered when Overhead Healthbars was enabled, despite being non-combat and invulnerable.
Fixed Mechanist set items being in the wrong order in the Codex. (Weapon and Offhand were swapped)
Fixed some missing characters for Chinese.
Fixed some missing strings for several languages that defaulted to English.
Should now be able to swap audio devices (such as a BT headset) without restarting the game.
Added missing icon for the "Random Lesser Rune" transmutation recipe.
Hey everyone! Today marks the 5th anniversary of Chronicon 1.0, and a little over 10 years since we first hit Steam Early Access. I can't believe it's been so long! It's also been about 2½ years since I released The Final Update and the Complete Edition... which I guess should so
Hey everyone! Today marks the 5th anniversary of Chronicon 1.0, and a little over 10 years since we first hit Steam Early Access. I can't believe it's been so long!
It's also been about 2½ years since I released The Final Update and the Complete Edition... which I guess should soon be renamed to the Completerer? Completerest? Because, yes, I am indeed back and working on Chronicon again!
Next week, we're launching update 1.53.0, featuring extended and updated (and collectible) lore, a wardrobe function for your Ancient Beasts, a proper auto-cast system that can be toggled on/off, controller/keyboard hotswapping, and some fixes, tweaks, build buffs, QoL changes, and more.
This is only the start however, as you can expect more similar updates as we catch up on feedback gathered over the past few years - and hopefully new feedback as well!
...and for the future, even larger things are on the horizon.
We're of course still supporting and actively working on new content and improvements for Chronicon: Survivors as well, and our other, secret-ish, project is making good progress! The team has grown significantly, so tackling 3 projects at once is actually possible - and a lot of fun!
Anyway, that's all for now! Keep an eye out for when the update hits, and check in on our Discord to hang out and share any ideas, suggestions, or even gripes you may have with either of the games, and we'll be happy to take your feedback! Hope to see you there! - Squarebit
Hey Everyone! Thank you for another great year in the Chronicon community! This year has been very exciting as we announced two new games in the Chronicon universe, and then immediately released one of them ! We also welcomed a lot of new members to our Discord , now totaling nea
Hello everyone! It's been a while. And we've been busy. Today marks the release anniversary of Chronicon 1.0. I can't believe it's been 4 years already! And to celebrate, we're releasing a small game. Right now! As we were making good progress on our next game, we moved out of pr
As you can see we're working hard on trying to produce better visuals than previous game(s)!
With that in mind, the next game will take a while, and we'll do our best to keep you updated every once in a while. We'll slip in an update for you guys in our yearly end of year post, I think!
Until then, be well, be safe, and have fun!
Squarebit & MarruuHey everyone! It's been a while. We'd like to thank everyone for another great year of Chronicon, and also give you a little hint of what's coming next. We've been working hard with a brand new game, which we'll be announcing properly sometime in the next year. Though for now, we
Hey everyone! We are finally here. A little over a month ago we reached the end of our Post-Release Roadmap . Since then we have been working on various bugfixes, balance and QoL improvements, and looking at your suggestions - old and new - for things we want in the final version
Hey everyone! Thanks for the reports & feedback! This update should fix most of the recent issues, and also reflects on some of the recent suggestions & feedback. For the next update, I'm taking another pass at some Mechanist stuff, as well as looking at making some UI im
Hey everyone! How are you enjoying The Mechanist? A few issues popped up and this update will take care of some of the more immediate ones, such as the Laser Drone crashing on boss death cutscenes. I am also working on another update to squash the rest of the bugs, and fix some w
Hey everyone! The Mechanist is now available! We hope you will enjoy playing it as much as we did making it. Thank you for your support!
Hey everyone! Another small update as we are prepping to release The Mechanist . Which we will be doing... tomorrow! Thanks for your reports, and please let us know if you find any more issues. Thank you! Here are the full notes: 1.50.5 Prepared for Mechanist release... Added mor
Hey everyone! Thanks for being patient with us. We have finally got a fix for the launching issue introduced with update 1.50.0! This update runs on a BETA build of the game engine so there may be some unexpected behavior - please let us know if you encounter anything weird. We w
Hey everyone! We're launching the Mechanist DLC next month! We planned to do it before christmas but unfortunately we've had some last minute problems with the DLC, and as you may be aware the game itself is a bit finnicky with starting right now. So we're working on that and try
Hey everyone! There was an issue in the previous update which made it so the game sometimes wouldn't launch - this issue should now be fixed. Please let us know if you're still seeing this problem! We also fixed a few other things while we were at it. Thanks! 1.50.1 Added more sh
Hey everyone! This update is mostly about preparing for the next DLC - The Mechanist. We have also added full support for German, and there are quite a few tweaks, fixes, and other improvements as well! We now also support cross-platform cloud saving, so you can take your PC char
Hey everyone! The Mechanist, our 5th class and 2nd DLC for Chronicon, is now up on the store for wishlisting, and will be released soon! Head on over and check it out and put it on your wishlist so you're notified when it's available! We will also release an update for the base g

Hey everyone! The in-game yearly Halloween event is now running! Featuring... Spooky event area Themed quests and unique event rewards and loot Town/hub and other areas are spooked up with Halloween decorations Have fun! ...and stay tuned for something else...
Spooky event area
Themed quests and unique event rewards and loot
Town/hub and other areas are spooked up with Halloween decorations
Have fun!
...and stay tuned for something else...