Announcing Pirate Code 2!
Announcing Pirate Code 2: Reign of the Pirate King! Pirate Code 2 will be an open-world, roguelite, turn-based pirate strategy game with a focus on tactical combat, exploration, and fleet customization. You can sign up to received the demo when it's available on CircuitHive.com .
Announcing Pirate Code 2: Reign of the Pirate King!
Pirate Code 2 will be an open-world, roguelite, turn-based pirate strategy game with a focus on tactical combat, exploration, and fleet customization. You can sign up to received the demo when it's available on CircuitHive.com. You can also wishlist it on its Store Page! We’re taking everything awesome about Pirate Code and repackaging it in more replayable form. Pirate Code was designed like an old-school Strategy RPG with a campaign that takes between 50 and 80 hours, depending on how many side quests you follow. We wanted to change that to a more digestible 5 to 20 hours and give you a host of options when you first start a playthrough. The world map, the islands, the story, and even the personalities of some characters will all be generated based on a seed. Although we love expanding Pirate Code, we couldn’t do these things without breaking the original experience. It was time for a sequel! Let’s take a quick look at what we’re building. Keep in mind that we’re actively developing, so expect changes over time. Nothing here is guaranteed.The Focus Is On Combat
When we started work on Pirate Code 2, the first thing we built was the AI. The upgraded AI can handle complex situations where attacks can cause chain reactions of side effects. We've expanding the battle engine to be faster and stronger. We’re designing it to handle situations with more than one team and ships with more than two moves. We’d like to make multiplayer battles possible (both Co-Op and PVP). The UI has also been updated to give you more information to make quick decisions in the face of terrible odds. We are continuing to shun RNG combat. You will be able to see the outcome of every move before you agree to it.
Ship Modifications
In Pirate Code there are multiple ship categories that each have five ships that can be unlocked. Although the ships can get modifiers, their stats are largely set in stone. In Pirate Code 2 there’s only one ship for each category but it can be upgraded in multiple ways to create the perfect killing machine. As a ship gains levels you can expand the hull to gain more upgrade options. Cannons can have modifiers applied to them to turn them into fire cannons or draining cannons, for example. Actions will also be taught to ships without the use of captains. Ships will still need to be manned by a crew to use them in battle.A Branching Story
The story in Pirate Code 2 picks up a year after the end of the first game. We'll get into the details of who the Pirate King is in the coming months, but for now let's talk about how the story works. The story is designed to have a similar start and end each time you play. In the middle though the story can branch based on the decisions you make and on what generates in the world based on the seed. Our goal is to make something that can continue to expand as we release new content long after Pirate Code 2 goes live. This will allow you to play multiple times and still have unexpected things happen. You can expect more news on the story in the coming months.Roguelite Worlds
One of the driving forces behind making a playthrough much, much smaller was to be able to allow you to play through a world, get a reward, and then use that reward to purchase permanent improvements for all future fleets. This fits better with our indie team style of adding contents after the game has been released. When you die, you'll have the option to take your rewards earned so far and abandon the world or spend some of them to respawn. We're very interested in feedback to this system.

Krakens start with a basic Strike attack. They can also shoot ink that covers enemies. Enemies with ink on them can't move for a turn or two. One of the most powerful moves the kraken has is an instant death move called Crush. And a well rounded kraken also has a move called Healing Wave that can heal several ships in a line.
We've re-written portions of the battle engine to make this possible including a more powerful and more intelligent AI. Here's a complete list of what's new in 1.7:

Rise of the Kraken will include content added to the game for all players, like wild kraken encounters. Players who purchase the expansion will be able to raise their own kraken and use it in their fleet as a ship. In fact, you can raise as many kraken as you want, but you can only use a number of kraken in your fleet equal to the number of captains you've unlocked. Krakens are not exactly like ships. If you lose all of your actual ships then you will lose the battle, even if you have surviving krakens. Even a well-trained kraken needs its handlers to stay in the fight!
Players who purchase the Rise of the Kraken will also be able to follow a secondary campaign that runs parallel to the main campaign. Discover who's behind the sudden return of the kraken to the ocean and thwart their dark plans! We're designing this secondary campaign to be challenging to those who've already completed Pirate Code as well.
But wait! There's more!
There will also be specialty flags, icons and ship colors available in Rise of the Kraken. Players will also have an opportunity to gain an additional 10 crew and compete in kraken-themed challenges. There will also be a kraken item set to collect.
Expect more information from us in the future! For now, go wishlist Rise of the Kraken and tell us what you think in the comments. We take community feedback very seriously.
From intense battles with angry ghost pirates to relaxing fishing trips, Pirate Code has it all and composer Philip Robinson wrote the music to match. Until now you had to fight through scores of pirates to hear that intense final boss music, but all that has changed! We are happy to announce that the Original Soundtrack for Pirate Code is now available through Steam! There's 16 tracks that cover every pirate experience that you could throw a dagger at. What's more, it's on sale now!
https://store.steampowered.com/app/1275900/Pirate_Code_Soundtrack/
This update is available now for PC! Mac version will be following within a few days.
Advanced Game Options are finally here! Many of these options were directly requested by the community. Don't be afraid to speak up if there's something you would like to see in Pirate Code. We also had a number of serious bug fixes since the last major update of Pirate Code as well as a few minor tweaks and adjustments.
Pirate Code has once again been updated! This time the focus has been bug fixes and quality of life improvements. There's a complete list of changes below, but I'd like to start by highlighting the most important.
It's been over a month since I announce that another big update was coming to Pirate Code. It has arrived. Pirate Code 1.6.2 is now available and it is by far, the best Pirate Code yet! What's new this time? Ship upgrades. You're going to love 'em!
Once in battle, ship upgrades add a welcomed layer of complexity to the fight. Gone are the days when you can just mechanically gain up on one enemy at a time and coast to victory. You'll need to check which upgrades they're using and plan accordingly. Random battle include random upgrades and it's entirely possible to come up against a fleet that you have no way of beating. Expect to have to flee at times. Even then, fleeing is cheaper if you sink a few ships first so planning is needed even when trying to escape. Of course, the opposite could happen as well and you might find that your upgrades allow you to crush a particular battle. The important thing is that ship upgrades mean that no two battles are won in exactly the same way. You'll have to use STRATEGY!
Pirate Code was released one year ago! Since then, based on feedback from you, the players, major portions of the game have been improved. I didn't want to pass up this opportunity to give an update on the next release. It would have been nice to release the update today, but the real world doesn't always work out perfectly like that and I didn't want to give you a half-tested update. What I can do is tell you what's coming...
Today, a minor update for Pirate Code was released. It included several bug fixes. Here's the list:





