Game Odyssey and Toadman Interactive are pleased to report an agreement that the owner of 'Immortal: Unchained', will also be taking over as publisher of the Game going forward. Therefore all media or commercial enquiries related to the Game should now be made to Game Odyssey.
Game Odyssey and Toadman Interactive are pleased to report an agreement that the owner of 'Immortal: Unchained', will also be taking over as publisher of the Game going forward.
Therefore all media or commercial enquiries related to the Game should now be made to Game Odyssey.
Immortal: Unchained now has a 50% discount in the Steam Winter Sale. Available until 5th January! We'd like to wish you all a Merry Christmas and a Happy New Year! 🎅🎉🎆🎁🎈
Immortal: Unchained now has a 50% discount in the Steam Winter Sale.
Available until 5th January!
https://store.steampowered.com/app/369440/Immortal_Unchained/
We'd like to wish you all a Merry Christmas and a Happy New Year! 🎅🎉🎆🎁🎈
Steam's Autumn sale is now on, which means you can grab Immortal: Unchained with a 50% Discount until 1st December! Get Immortal: Unchained here -
Steam's Autumn sale is now on, which means you can grab Immortal: Unchained with a 50% Discount until 1st December!
Get Immortal: Unchained here - https://store.steampowered.com/app/369440/Immortal_Unchained/
We are celebrating the 1st anniversary of Immortal: Unchained! To mark this occasion, we’re releasing the Immortal: Unchained Ultimate Edition. This is a bundle comprising of the base game, the Storm Breaker DLC, as well as the content packs Midas Touch and Prime Pack! Available
We are celebrating the 1st anniversary of Immortal: Unchained! To mark this occasion, we’re releasing the Immortal: Unchained Ultimate Edition. This is a bundle comprising of the base game, the Storm Breaker DLC, as well as the content packs Midas Touch and Prime Pack! Available now for $39.99! Here at https://t.co/F8BOLTRTg5?amp=1
Immortal: Unchained a hardcore action RPG. Take the role of a living weapon, unleashed to stop the source of a cataclysmic event threatening to end all worlds. Discover the secrets of these worlds, master the unique but lethal gun combat, and defeat legendary bosses.
Immortals! You can now get your hands on the Imminent Threat, a weapon devised from the company design of the hardware manufacturer Razer. Get yours here !
Immortals!
You can now get your hands on the Imminent Threat, a weapon devised from the company design of the hardware manufacturer Razer.
Get yours here!
Toadman Interactive is proud to announce that Immortal: Unchained is now fully playable in Simplified Chinese! During 2019 the Immortal: Unchained development team made efforts to address various bugs and issues. Our mission was to make the action-RPG experience as enjoyable as p
Toadman Interactive is proud to announce that Immortal: Unchained is now fully playable in Simplified Chinese! During 2019 the Immortal: Unchained development team made efforts to address various bugs and issues. Our mission was to make the action-RPG experience as enjoyable as possible. With these new improvements, we are now happy to introduce the game to players that previously had difficulty accessing the vast number of weapons and the many epic boss fights that define Immortal: Unchained.
Design: * Added simplified chinese * Added the “True-form” item that will be received after completing the game * The “True-form” item will be granted retroactively to save games that have already completed the game Bugs: * Fixed a bug where the game crashed when Iska used the do
Design:
* Added simplified chinese
* Added the “True-form” item that will be received after completing the game
* The “True-form” item will be granted retroactively to save games that have already completed the game
Bugs:
* Fixed a bug where the game crashed when Iska used the double laser attack and the player was dead at the same time
* Fixed a bug where the game would crash in the Naro dialogue in Legislative Archives
* Fixed a bug where the game would sometimes crash when an enemy spawned in The Charnels
* Fixed a bug where the game would crash sometimes when the player died while a teleporting enemy was hunting the player
* Fixed a bug where the game would crash when choosing a dialogue choice when out of range of the NPC
* Fixed a bug where the game was able to crash under specific circumstances when falling off a ledge, while standing up, while trying to heal
* Potential fix to bug where the game would crash when entering the weapon menu
* Fixed a bug where the game would occasionally crash after loading
* Fixed several other crashes
Greetings Immortals! * Increased up the opacity background of the system messages for improved readability * Fixed a killbox in Veridian that could kill the player * Fixed an asset in the Storm Breaker boss arena * Player death will now also force close pause menu exit confirmati
Greetings Immortals!
* Increased up the opacity background of the system messages for improved readability
* Fixed a killbox in Veridian that could kill the player
* Fixed an asset in the Storm Breaker boss arena
* Player death will now also force close pause menu exit confirmation pop-up to avoid edge cases
* Removed the ability to access the pause menu after quitting the game
* Fixed text overruns in the aspect menu
* Added missing translation for power core in the Storm Breaker boss arena
* Fixed an issue where Iska could be dead, but the encounter wasn’t registered as over
* Fixed a crash when changing language on the main menu
* Main menu now properly adapts to language change
* Changed localization of the DLC button in french to "DLC"
* Fixed the aspect description not scrolling
Hi all, In this patch we have mainly focused on fixing issues related to the Storm Breaker release. Design: - Increased drop rates for cenotaphs in the Storm Breaker DLC - Small change on enemy placement in Storm Breaker DLC, so that the player will encounter the SMG wielding ene
Hi all,
In this patch we have mainly focused on fixing issues related to the Storm Breaker release.
Design:
- Increased drop rates for cenotaphs in the Storm Breaker DLC
- Small change on enemy placement in Storm Breaker DLC, so that the player will encounter the SMG wielding enemies in New Game 0
Bugs:
- Fixed an area in the Grand Hall where the player could get stuck
- Fixed bug that made it seem like there were duplicate cenotaphs in Storm Breaker DLC
- Fixed the cenotaph drops for the Brood (worm) enemies in Storm Breaker DLC
- Fixed an issue where the boss fight intro cut-scene could trigger again in Storm Breaker DLC
- Fixed a possible exploit in the mid-boss arena in Storm Breaker DLC
- Fixed Nayra’s placement on the beach in Storm Breaker DLC so that she doesn’t float anymore
- Fixed an issue that would cause lines to be skipped in Storm Breaker DLC boss fight
Storm Breaker is now available to download! This week we have a 10% discount for everyone who wants to discover this vast new area in Apexion. Additionally, for those who haven’t purchased the main game yet, we have the Storm Breaker Combo Pack with the base game and the new expa
Storm Breaker is now available to download! This week we have a 10% discount for everyone who wants to discover this vast new area in Apexion.
Additionally, for those who haven’t purchased the main game yet, we have the Storm Breaker Combo Pack with the base game and the new expansion discounted!
About Storm Breaker
The fall of Apexion was swift and brutal. The unstoppable hordes of Undead pierced the defenses of the outpost Storm Break, and continued their relentless invasion. Discover the truth of how this was possible in an all-new area of Immortal: Unchained, and eliminate the imposing threat!
THE EXPANSION INCLUDES
-New unique locations.
-New challenging enemies.
-New epic boss encounters.
-A brand-new set of weapons.
-And more!
Storm Breaker is the first expansion to Immortal: Unchained, allowing you to visit new alien environments with undiscovered secrets guarded by new types of creatures, enemies and bosses. Additionally, the expansion features new sets of devastating weapons such as the Brightreaver.
Immortals! We are only 1 week away from the next expansion to Immortal: Unchained and to celebrate this we have more details on what you can expect from Storm Breaker! The Sea of Scars is split open, creating sheer shimmering walls of ocean hundreds of meters high. An aberrant fo
Immortals!
We are only 1 week away from the next expansion to Immortal: Unchained and to celebrate this we have more details on what you can expect from Storm Breaker!
The Sea of Scars is split open, creating sheer shimmering walls of ocean hundreds of meters high. An aberrant force is present here. It is the Planar Barge. Long ago, the Degonites created the Planar Barge, a powerful weapon with most rare and terrifying qualities. Its silhouette can be seen hovering high above the sea, a strange light emanating from underneath it. Seemingly, someone is harnessing its unfathomable power.
In this new expansion, you will travel through the ruins of Storm Break and beyond. The fort was once Apexion’s first line of defense and it is here the Prime stood for eons resisting all opposing forces. It is also where you encounter Nayra. Serving as the youngest officer, she was destined for a stellar career amongst the Primes. She swore the oath to never abandon station and die defending Storm Break.
You eventually make it through the ravaged fort and descend into The Sea of Scars. But the quest is not an easy one, for the depths of the ocean holds many secrets.
Hey everyone, we hope you’re excited for Storm Breaker the 7th of May! We can reveal that the new expansion takes you to the Sea of Scars in Apexion! A mysterious force is pushing aside the ocean, allowing you to travel along the seabed. Tread carefully, however, for the presence
Hey everyone, we hope you’re excited for Storm Breaker the 7th of May!
We can reveal that the new expansion takes you to the Sea of Scars in Apexion! A mysterious force is pushing aside the ocean, allowing you to travel along the seabed. Tread carefully, however, for the presence of the dead reach even these vile depths.
Access
As Storm Breaker is set in Apexion, it is also from here you will begin your journey into the expansion. If you own the DLC, there are no additional prerequisites for jumping into the new areas and starting your exploration. Be mindful though, the enemies crawling over the Sea of Scars will challenge you in every imaginable way!
Achievements
For those of you who enjoy the challenge of achievements, there are 5 new achievements to accomplish!
//The Immortal Team
In this patch we have fixed a couple of minor issues + some more preparation for the up-coming DLC! UI / ART: - “Hold to skip” in cutscenes now appears as soon as the cutscene is skippable with an image of the skip button - Added a new main menu scene - Added DLC team members to
In this patch we have fixed a couple of minor issues + some more preparation for the up-coming DLC!
UI / ART:
- “Hold to skip” in cutscenes now appears as soon as the cutscene is skippable with an image of the skip button
- Added a new main menu scene
- Added DLC team members to credits
Bugs:
- Fixed a bug with lock-on when the player aims and loses the target after it being obscured, which would cause the camera to jitter
- Fixed crash when starting the Malog fight after dying against him once
- Fixed a location in the Grand Hall where the player could get stuck between memorial and wall
- Fixed some floating geometry in Charnels
- Fixed localization description in the options menu for master volume and sfx volume
- Fixed localization of the footer in the options menu after language is changed
- Fixed UI display on PS4 system messages to show Circle if the enter button assignment is set to Circle
- Fixed localization of the select profile "Discipline" after language is changed
- Fixed condition when the PS4 system popup for out of space is triggered
- Made the tutorial boss encounter start volume smaller to avoid accidental triggering
- Fixed a bug in the future DLC where the Frost Module wouldn't be equipped on game load
- Fixed some missing ground, streaming volume, and navmesh in the future DLC
Unfortunately, a small bug got introduced in the last patch, which kept the Grand Hall portal open after finishing the game. This is now fixed, and as penance we have also enabled re-entry into Malog's arena for old saves, which didn't make it into the last patch. Enjoy!
Unfortunately, a small bug got introduced in the last patch, which kept the Grand Hall portal open after finishing the game. This is now fixed, and as penance we have also enabled re-entry into Malog's arena for old saves, which didn't make it into the last patch.
Enjoy!
Greetings Immortals! Today sees a new patch for all platforms, with some design tweaks, support for the upcoming DLC and some bug fixes. Design: * Enabled reentry into Malog's arena for save files that haven't defeated Malog yet. We're looking into also enabling it for old save f
Greetings Immortals!
Today sees a new patch for all platforms, with some design tweaks, support for the upcoming DLC and some bug fixes.
Design:
* Enabled reentry into Malog's arena for save files that haven't defeated Malog yet. We're looking into also enabling it for old save files.
* Added center dot to all crosshairs
* Auto-reload can now be turned off in gameplay settings, which can be beneficial for people playing as the Cursed One with the Flagellation curse active
* Consumables in the inventory are now ordered by their type and quality
* The dpad now works the same way as the analog stick when navigating menus
* Consumables can now be cycled while stunned
* Added obelisk before the final boss fight, because the sprint of death got old
* Reduced stability damage dealt by teleporting enemies (Lurkers) in the first half of Apexion (Skypath) to avoid player death by stagger
* Reduced the blast radius for Ice Slug suicide attack in Apexion
Tech:
* Enabled support for the upcoming DLC & added DLC button to main menu
Bugs:
* Fixed area where you could fall through ground when starting the game in the tunnel between Scar of the Abyss and Charnels
* Fixed potential granting of fractional bits
* Fixed glitching enemy in Grand Hall right after load (It wasn’t Aras after all!)
* Fixed a bug where dialogue choices wouldn’t have a default
* Fixed lighting issues in the Apexion throne room
* Fixed a bug where you could keep playing after you died if you had the Flagellation curse
* Fixed so that the curse of Flagellation won't deal damage anymore in a small time frame after the reload has finished
* Fixed typo in cenotaph for Fireslugs
* Fixed bug where melee damage on knocked down enemies didn't use correct weapon damage or element type
* Fixed performance issue in Arlen fight
* Fix portal in Grand Hall not opening correctly
Storm Breaker expansion, coming 7th May Greetings Immortals! Prepare to unleash your wrath on a whole new world, and take on the horrors that it holds in our exciting expansion Storm Breaker. Coming 7th May on PC, Add to your Steam Wish List here The Undead have taken Apexion. Ne
Storm Breaker expansion, coming 7th May
Greetings Immortals!
Prepare to unleash your wrath on a whole new world, and take on the horrors that it holds in our exciting expansion Storm Breaker. Coming 7th May on PC, Add to your Steam Wish List here https://store.steampowered.com/app/884000/Immortal_Unchained__Storm_Breaker/
The Undead have taken Apexion.
New enemies will try and thwart your path, and new Bosses will show you no mercy.
But fear not, there will also be devastating new weapons to arm yourself with.
Soon you will uncover the secrets that this world tries to keep hidden... and remember, death is not the end!
Design: * The game now pauses while the curse menu selection is active Bugs: * Fixed a problem where carrying dual pistols would trigger kill boxes and kill the player without warning. * Fixed the explosive projectile crash on zombie kill with the Predator aspect equipped while s
Design:
* The game now pauses while the curse menu selection is active
Bugs:
* Fixed a problem where carrying dual pistols would trigger kill boxes and kill the player without warning.
* Fixed the explosive projectile crash on zombie kill with the Predator aspect equipped while switching weapons
* Fixed the crash in all units with stationary navigation (like Arlen's minion)
* Fixed the crash while gathering possible aim targets and the targets were either props or critters
* Fixed issues where the player would die during the curse selection
Greetings Immortals! “… and cursed they would be. The Azurians loathed wickedness and forged “The Mask of Pain” which would curse its wearer for all eternity.” We’re really excited to release "The Mask of Pain" expansion for Immortal: Unchained, along with the new tutorial area a
Greetings Immortals!
“… and cursed they would be. The Azurians loathed wickedness and forged “The Mask of Pain” which would curse its wearer for all eternity.”
We’re really excited to release "The Mask of Pain" expansion for Immortal: Unchained, along with the new tutorial area as a FREE expansion for the base game.
Full details can be found here, Cursed Feature and remember, Death, is not the end!