Released
May 14, 2015
Platforms
Windows
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Post-Mortem

    Lootfest for Steam – Post-Mortem Lootfest is a failed Early Access project that I regret — a big, ugly stain on my developer career. So what went wrong? **Burnout** By the time I got the Steam license, the project had already been in development for seven years, and all I could s

  2. Developer post

    Update - editor polish

    This update contains a lot of little improvements. The editor has been improved, specially the undo function. Movement, jumping and attacking is improved. Fixed the emotes and the first person camera. Fixed all reported crashes.

  3. Developer post

    Update - editor polish

    This update contains a lot of little improvements. The editor has been improved, specially the undo function. Movement, jumping and attacking is improved. Fixed the emotes and the first person camera. Fixed all reported crashes.

  4. Developer post

    Lootfest HD remake

    I remade the art style of the game. The blocks are now 6 times smaller and has a flat color instead of a texture. I was going for a 16bit pixel art style - in 3D. The current version has a creative mode only, which I will work on for a while before I add monsters and levels again

  5. Developer post

    Lootfest HD remake

    I remade the art style of the game. The blocks are now 6 times smaller and has a flat color instead of a texture. I was going for a 16bit pixel art style - in 3D. The current version has a creative mode only, which I will work on for a while before I add monsters and levels again

  6. Developer post

    Lootfest is a failure

    I've now been working on Lootfest for 8 years! The complexity of the game has grown and is now far too big, specially for a single person project. It is clear to me now that the game will never become what I initially planned. What mistakes has been made: Early access doesn't wor

  7. Developer post

    Lootfest is a failure

    I've now been working on Lootfest for 8 years! The complexity of the game has grown and is now far too big, specially for a single person project. It is clear to me now that the game will never become what I initially planned. What mistakes has been made: Early access doesn't wor

  8. Developer post

    Update: Open map, levels removed

    I thought the levels where boring so I made the game open world instead. The downside is that is easy to get lost, need to work on making each area differ more and set up some road signs.

  9. Developer post

    Update: Open map, levels removed

    I thought the levels where boring so I made the game open world instead. The downside is that is easy to get lost, need to work on making each area differ more and set up some road signs.

  10. Developer post
  11. Developer post
  12. Developer post

    Update: Emotes

    -The emotes now work properly and are easily accessible in the pause menu. -Added 25 new appearance options. -Created inter-level teleport, and in-level mixed terrain types (see spider level)

  13. Developer post

    Update: Emotes

    -The emotes now work properly and are easily accessible in the pause menu. -Added 25 new appearance options. -Created inter-level teleport, and in-level mixed terrain types (see spider level)

  14. Developer post

    Update: New Spider and Orc Level

    Fixed about 15 game crashing bugs for network play Spider and Orc Level has been improved slightly Removed half of the temp-levels to reduce the repetitiveness My focus now will be to make about 6 really great levels before I add any more.

  15. Developer post

    Update: New Spider and Orc Level

    Fixed about 15 game crashing bugs for network play Spider and Orc Level has been improved slightly Removed half of the temp-levels to reduce the repetitiveness My focus now will be to make about 6 really great levels before I add any more.

  16. Developer post

    Small Patch: Bug fixes, Horse level

    Fixed bugs with the fullscreen and model editor Slighty improved horse level Squigs added to the game Youtube recording setup options

  17. Developer post

    Small Patch: Bug fixes, Horse level

    Fixed bugs with the fullscreen and model editor Slighty improved horse level Squigs added to the game Youtube recording setup options

  18. Developer post

    Update: Inproved chat & Goblin Level

    Extended character support including German, Russia, Common Chinese/Japanese and Thailand letters. Removed fullscreen, uses borderless instead. Cleaned up the model loading, hopefully removing loading bugs. Restored the Goblin level.

  19. Developer post

    Update: Inproved chat & Goblin Level

    Extended character support including German, Russia, Common Chinese/Japanese and Thailand letters. Removed fullscreen, uses borderless instead. Cleaned up the model loading, hopefully removing loading bugs. Restored the Goblin level.

  20. Developer post