Esenthel Engine

Esenthel

Released
Apr 27, 2015
Platforms
WindowsmacOSLinux
Last updated
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Updates & announcements

13 posts
  1. Developer post

    Dragon Fury is LIVE

    Dragon Fury - Early Access is Live Now and ready to play, hope you will enjoy it :) If you have any feedback, please let me know. This is Early Access, so things will improve along the way. What's next - I'll be working on adding a few more Stages. Let me know in the discussions

  2. Developer post
  3. Developer post

    Dragon Fury - Fighting Game in Development

    Check out my next game in development, Dragon Fury. Let's Fight! (Wishlist+Follow).

  4. Developer post

    Vast performance improvements, WebGL 2 + OpenGL ES 3 support

    For a full list of changes please visit: See a live WebGL demo here: Important: if having linker errors on Windows, you may have to update to Visual Studio 2017 Preview 15.5 (which is needed because regular VS 2017 has a compiler bug which causes crashes)

  5. Developer post

    Vast performance improvements, WebGL 2 + OpenGL ES 3 support

    For a full list of changes please visit: See a live WebGL demo here: Important: if having linker errors on Windows, you may have to update to Visual Studio 2017 Preview 15.5 (which is needed because regular VS 2017 has a compiler bug which causes crashes)

  6. Developer post

    Big Update Now Available

    New Per-Pixel Material Blending, Improvements to Relief Mapping, Vtx AO Baking, and a lot more.. for a full list of changes please visit -

  7. Developer post

    Big Update Now Available

    New Per-Pixel Material Blending, Improvements to Relief Mapping, Vtx AO Baking, and a lot more.. for a full list of changes please visit -

  8. Developer post

    Universal Windows Platform supported

    Universal Windows Platform is now fully supported (including Windows Phone), for x86, x64 and ARM CPU's. According to Microsoft, Xbox is soon going to support UWP apps, thanks to which you will be able to create games for Xbox using Esenthel Engine.

  9. Developer post

    Universal Windows Platform supported

    Universal Windows Platform is now fully supported (including Windows Phone), for x86, x64 and ARM CPU's. According to Microsoft, Xbox is soon going to support UWP apps, thanks to which you will be able to create games for Xbox using Esenthel Engine.

  10. Developer post

    Esenthel Turbo

    Esenthel Turbo now available ;) Latest update brings so many new improvements that it's difficult to list them all here, some of them are: Hardware Instancing, Multi-Threaded PAK creation, VS 2015 support, iOS 9 support, FLAC/OPUS audio codecs with real-time audio de/compression

  11. Developer post

    Esenthel Turbo

    Esenthel Turbo now available ;) Latest update brings so many new improvements that it's difficult to list them all here, some of them are: Hardware Instancing, Multi-Threaded PAK creation, VS 2015 support, iOS 9 support, FLAC/OPUS audio codecs with real-time audio de/compression

  12. Developer post

    Windows Mac and Linux now available

    Mac and Linux versions of the engine have just been uploaded, making the engine now available for Windows, Mac, Linux and able to compile additionally for Android, iOS and Web. Thanks for your support, we hope you enjoy working with Esenthel!

  13. Developer post

    Windows Mac and Linux now available

    Mac and Linux versions of the engine have just been uploaded, making the engine now available for Windows, Mac, Linux and able to compile additionally for Android, iOS and Web. Thanks for your support, we hope you enjoy working with Esenthel!