Rogue System

Digits Crossed Interactive, LLC · Image Space Incorporated

Released
Jun 10, 2022
Platforms
Windows
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Development on-hold

    As many of you who visit the forum here in the Steam Community area for Rogue System may know, Michael suffered a head injury last year. At this time, he hasn't returned to work on Rogue System. As a publisher, this is a difficult situation; Michael suggested removing RogSys from

  2. Developer post

    Update 0.4.01.3 Released

    Update 0.4 has completed testing and is stable enough for public release on the Default branch. Thank you to all the folks who tested MANY iterations of this update. Saving the sim from a "live" state involves storing a BUNCH of data for each moon, planet, ship, satellite, etc.,

  3. Developer post

    Update 0.4.00.0 Released To "Test" Branch

    This morning I updated RogSys' Test branch to version 0.4.00.0 As noted in the previous announcement, the update will stay on Test for a week or so while the more serious bugs are discovered and dealth with. When the build is stable enough then the Default branch will be updated.

  4. Developer post

    Update 0.4.00.0 Released To "Test" Branch

    This morning I updated RogSys' Test branch to version 0.4.00.0 As noted in the previous announcement, the update will stay on Test for a week or so while the more serious bugs are discovered and dealth with. When the build is stable enough then the Default branch will be updated.

  5. Developer post

    Near Release of Next Update

    The next update is nearing completion. As previously noted, this will add the ability to create, save and resume a "career"; and being able to switch from one saved career to another. Saving your career is obviously as critical to dynamic gameplay as was the addition of the basic

  6. Developer post

    Near Release of Next Update

    The next update is nearing completion. As previously noted, this will add the ability to create, save and resume a "career"; and being able to switch from one saved career to another. Saving your career is obviously as critical to dynamic gameplay as was the addition of the basic

  7. Developer post

    Rogue System Version 0.4.00.0 Progress

    I'm about mid-way through the work for the upcoming update. This will allow you to create a new career, manage saved careers, and resume a career. Obviously, this means being able to save your progress while inflight. Being able to save and resume is a critical step in developing

  8. Developer post

    Rogue System Version 0.4.00.0 Progress

    I'm about mid-way through the work for the upcoming update. This will allow you to create a new career, manage saved careers, and resume a career. Obviously, this means being able to save your progress while inflight. Being able to save and resume is a critical step in developing

  9. Developer post

    Rogue System Version 0.3.01.0 Is Now Available

    Looking at the upcoming art for all the ships that will be required for the campaign missions, I've decided (since this is still a one-man effort) to move up some of the sandbox-like gameplay elements, such as an economy model and the buying/selling of trade goods. As well, I'll

  10. Developer post

    Rogue System Version 0.3.01.0 Is Now Available

    Looking at the upcoming art for all the ships that will be required for the campaign missions, I've decided (since this is still a one-man effort) to move up some of the sandbox-like gameplay elements, such as an economy model and the buying/selling of trade goods. As well, I'll

  11. Developer post

    Next update...

    The next update for RogSys is scheduled for release towards the 2nd half of Nov., just before the Steam Autumn sale. Along with the usual array of additions, refinements and fixes, I'm working on some new elements that I hope will begin to extend the gameplay possibilities for Ro

  12. Developer post

    Next update...

    The next update for RogSys is scheduled for release towards the 2nd half of Nov., just before the Steam Autumn sale. Along with the usual array of additions, refinements and fixes, I'm working on some new elements that I hope will begin to extend the gameplay possibilities for Ro

  13. Developer post

    0.3.00.2 EVAS HOTFIX Update Is Now Available

    Hi all! Just a quick note to let everyone know there was a very small hotfix update released today, putting the current version at 0.3.00.2 I fixed some audio issues associated with the recently added EVAS functionality, along with some mission briefing text corrections. Also, it

  14. Developer post

    0.3.00.2 EVAS HOTFIX Update Is Now Available

    Hi all! Just a quick note to let everyone know there was a very small hotfix update released today, putting the current version at 0.3.00.2 I fixed some audio issues associated with the recently added EVAS functionality, along with some mission briefing text corrections. Also, it

  15. Developer post

    RogSys Enters Alpha With Release of Version 0.3.00.1

    Version 0.3.00.1 is now live.... I will not pretend by saying the time lapse between the last update and this one has not been excessive. It has. Without offering up a slew of excuses, I will tell you that a lot has happened, both work-related and personally, that greatly exagger

  16. Developer post

    RogSys Enters Alpha With Release of Version 0.3.00.1

    Version 0.3.00.1 is now live.... I will not pretend by saying the time lapse between the last update and this one has not been excessive. It has. Without offering up a slew of excuses, I will tell you that a lot has happened, both work-related and personally, that greatly exagger

  17. Developer post

    Checking In

    Hi all, It was pointed out to me that, while I update the discussion forum on update progress, it's been a good while since I actually posted a News announcement. So, I thought I'd pop on and do that now. As you can obviously tell, it's been a rather long, difficult development c

  18. Developer post

    Checking In

    Hi all, It was pointed out to me that, while I update the discussion forum on update progress, it's been a good while since I actually posted a News announcement. So, I thought I'd pop on and do that now. As you can obviously tell, it's been a rather long, difficult development c

  19. Developer post

    Update 0.2.01.09a CONTROL is Available

    While I had intended to only do a partial update to the control management code (and then spend the second half of the update time on airlock art), it turned into an all out overhaul of the command binding system. Just about everything was reworked and refined, both to fix bugs a

  20. Developer post

    Update 0.2.01.09a CONTROL is Available

    While I had intended to only do a partial update to the control management code (and then spend the second half of the update time on airlock art), it turned into an all out overhaul of the command binding system. Just about everything was reworked and refined, both to fix bugs a